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by Shadowgurke
Thu Jun 11, 2020 6:19 pm
Forum: Dwarfs
Topic: improvements for ironbreaker?
Replies: 57
Views: 23328

Re: improvements for ironbreaker?

the only thing I would like to see is having 20 seconds on parry/critbuff. Using 2 buffs every 10 seconds slows down the rotation a lot and feels unfun to play at times.

If you really want to get a small buff in there, make the AA haste affect your oathfriend too.
by Shadowgurke
Tue Jun 02, 2020 3:27 pm
Forum: General Discussion
Topic: Tank offensive Sovereign & Warlord granted ability
Replies: 21
Views: 7511

Re: Tank offensive Sovereign & Warlord granted ability

I am very well aware what stats are in very high demand to perfectly optimize them. Try imagining a different perspective and stop being so damn condescending. This isn't the first time you've been blatantly disrespectful. Can you elaborate on that? I do understand that sets should never be 100% op...
by Shadowgurke
Fri May 29, 2020 1:35 pm
Forum: General Discussion
Topic: Fate of Engineer in City Sieges and Ranked Scenario
Replies: 23
Views: 8773

Re: Fate of Engineer in City Sieges and Ranked Scenario

In short: Fixed magnet; More AoE cleave, it's AoE meta; Better morales, it's morale game; Being less static and less turret dependent. I can second all of this as an engi main :) Basically, being so dependent on your turret and being forced to waste one tactics slot on well-oiled machine is the rea...
by Shadowgurke
Fri May 29, 2020 12:21 am
Forum: General Discussion
Topic: Debate about why Desto is how it is
Replies: 53
Views: 18012

Re: Debate about why Desto is how it is

imagine all the hundreds of people not In competitive guilds who push zones all day, they finally get to the city and they don't have a full 24 man or even a 12 man to join. then about 200 city loggers login who have premade 24 man's they always que with, who did 0 of the work, those new players no...
by Shadowgurke
Wed May 27, 2020 4:52 pm
Forum: Suggestions & Feedback
Topic: [City] ​​Rewards
Replies: 22
Views: 6794

Re: [City] ​​Rewards

It would be interesting if there was some sort of "pool", where every zone you take gives you participation. So if you partake in orvr in caledor, push to DW and siege etaine, that gives 2 2 and 2 royal crests pooled. Capped at an arbitrary number, 10 for getting pushed to your city, 15 if...
by Shadowgurke
Mon May 11, 2020 4:26 pm
Forum: General Discussion
Topic: Fix ranked sc
Replies: 68
Views: 17090

Re: Fix ranked sc

I think there might be some issues with MMR restrictions but I believe that the core issue is the amount of players queueing and with wait times being as high as they are, the problem keeps getting worse. A few ideas even though you probably discussed them already: 1) item rewards: I know some devs ...
by Shadowgurke
Fri May 08, 2020 4:42 pm
Forum: General Discussion
Topic: Any chance for pugs vs pugs in Cities?
Replies: 135
Views: 34433

Re: Any chance for pugs vs pugs in Cities?

I can explain too: You are actively saying that a premade being made to fight on a level playing field is a 'punishment' and then right after claiming that premades looking for ez wins is ridiculous. The playing field is leveled by default and you get an advantage by grouping up and organizing and ...
by Shadowgurke
Fri May 08, 2020 4:28 pm
Forum: General Discussion
Topic: Any chance for pugs vs pugs in Cities?
Replies: 135
Views: 34433

Re: Any chance for pugs vs pugs in Cities?

What you are asking for is that players who make the effort of organizing pre-city, playing strong setups with group synergy should effectively penalized by reducing their win ratio because people who cannot be bothered to put in the slightest bit of effort want to have a "fair" chance at...
by Shadowgurke
Fri May 08, 2020 4:03 pm
Forum: General Discussion
Topic: Any chance for pugs vs pugs in Cities?
Replies: 135
Views: 34433

Re: Any chance for pugs vs pugs in Cities?

Look for a guild, join a warband that is looking for people in /5, queue it up with your friends. Plenty of ways to get into a city that isnt 0 effort run in solo. What you are asking for is that players who make the effort of organizing pre-city, playing strong setups with group synergy should effe...