Search found 1521 matches

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by Omegus
Sun Aug 09, 2026 10:19 pm
Forum: General Discussion
Topic: Getting the Cinematics in Good Quality?
Replies: 5
Views: 1268

Re: Getting the Cinematics in Good Quality?



What version of EasyMYP are you using? Back when I was exploring the files the most reliable version seemed to be 2.6. I've just downloaded it again and tried and it's extracted the videos fine. Just FYI though both files are for the same video (the Altdorf siege), just at different resolutions ...
by Omegus
Sun Aug 09, 2026 8:15 pm
Forum: General Discussion
Topic: Getting the Cinematics in Good Quality?
Replies: 5
Views: 1268

Re: Getting the Cinematics in Good Quality?


Any way to get the two cinematic videos in good quality? The compressed YouTube quality ( https://youtu.be/JglnSrfJtyQ , https://youtu.be/zKOhzfkCdbY ) doesn't quite do it for me.

I tried using EasyMYP on the video.myp file that is in the root folder. EasyMYP shows that there are two files in the ...
by Omegus
Sat Aug 08, 2026 12:35 pm
Forum: Suggestions & Feedback
Topic: WE/WH stealth limits.
Replies: 28
Views: 3546

Re: WE/WH stealth limits.


It was my first character on the server. Why does my SH bother you? It was my first Destro character on ror.

I also see you cant engage in conversation without knocking someone or something. That is a sign of IQ and a lack of wisdom. I will meet you halfway though. You suck so bad, you won't ...
by Omegus
Fri Aug 07, 2026 10:00 pm
Forum: Suggestions & Feedback
Topic: WE/WH stealth limits.
Replies: 28
Views: 3546

Re: WE/WH stealth limits.

Then maybe pets, turrets, horrors should be up for only 30sec and then a cool down for another 30sec. Those are integral abilities of those classes that use them. Its their identity. So let's nerf them. Oh, and if they get hit 10 times, they disappear.

Pets/turrets/daemons are career mechanics ...
by Omegus
Fri Aug 07, 2026 9:55 pm
Forum: Suggestions & Feedback
Topic: WE/WH stealth limits.
Replies: 28
Views: 3546

Re: WE/WH stealth limits.

Stealth had a 30 second duration from at least as far back as 18 September 2008 to 1st October 2020 and everything was fine. Then for some reason the duration for stealth was removed in the patch from 2nd October 2020 and everything went downhill from that point onwards.

Originally Warhammer Online ...
by Omegus
Sat Jul 18, 2026 5:23 pm
Forum: General Discussion
Topic: Cost of +25 talis
Replies: 120
Views: 17588

Re: Cost of +25 talis

Jeliel80 wrote: Sat Jul 18, 2026 2:47 pmarmor has been targeted for a very long time ... potions halved in values
Eh, armour values from potions and abilities got reduced by about 40% as they can now stack together. The other points are valid though.
by Omegus
Fri Jul 17, 2026 7:00 pm
Forum: Addons
Topic: [CanvasWarband] Real time drawings on Map for Warband Leaders and Solo Players
Replies: 12
Views: 2497

Re: [CanvasWarband] Real time drawings on Map for Warband Leaders and Solo Players

Very interesting. At one point there was a dedicated chat command or channel that could be used to send notifications to other players and was intended for use for add-ons to communicate in the background (don't ask me what it was, I've long forgotten the arcane secrets of this game!). Might be ...
by Omegus
Sun Jun 21, 2026 2:33 pm
Forum: Suggestions & Feedback
Topic: Shield Warrior Priest underperformance even with BiS gear
Replies: 71
Views: 93476

Re: Shield Warrior Priest underperformance even with BiS gear

My thoughts, based on just what you originally posted.

Beating the opponent's healing threshold

The question when it comes to comparing pure heal builds vs lifetap builds is: is the extra damage you inflict able to offset the reduced healing output?

Comparing total damage and healing output is ...
by Omegus
Thu Jun 11, 2026 7:45 am
Forum: General Discussion
Topic: Mechanics Questions
Replies: 5
Views: 2695

Re: Mechanics Questions




1. Yes they should stack.
2. Also yes they should stack.
3. Critical damage itself it's a 35-55% range of additional damage. Crit damage tactics move that range. In this case to 60-80% additional damage on crits. In theory at least, actual formula in the game code was slightly different.
4 ...