Search found 432 matches

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by Zanilos
Thu May 02, 2019 4:51 pm
Forum: Suggestions & Feedback
Topic: Give warband leaders small renown boost
Replies: 4
Views: 600

Re: Give warband leaders small renown boost

It's only thakless if your'e bad. People jump at the oppurtunity to play in a Nohire WB.
by Zanilos
Thu Apr 18, 2019 6:41 pm
Forum: General Discussion
Topic: what does it take?
Replies: 47
Views: 4105

Re: what does it take?

Isn't this naming and shaming?
by Zanilos
Sun Apr 07, 2019 10:16 am
Forum: Suggestions & Feedback
Topic: Suggestion to revert RvR lakes to RR ticks from BO's
Replies: 8
Views: 932

Re: Suggestion to revert RvR lakes to RR ticks from BO's

No No, I think that you should sit and guard BOs while I get a bonus and do what I want.
by Zanilos
Thu Apr 04, 2019 4:35 pm
Forum: General Discussion
Topic: Liniments
Replies: 14
Views: 1433

Re: Liniments

Thats only because of the time it takes, taking a shot at 3 pieces of red eye takes longer than a WoW raid on HC.
by Zanilos
Thu Apr 04, 2019 3:22 pm
Forum: General Discussion
Topic: Liniments
Replies: 14
Views: 1433

Re: Liniments

Because exessive pve in a pvp makes sense right? A lot of ease of use and common sense implemation of basic mechanics were changed from live. Like the ward system.... Sure, lets get back to pure rng drops for bosses and no quests to getthe gear after X kills. Because live was so great with that bug...
by Zanilos
Wed Mar 27, 2019 6:36 pm
Forum: General Discussion
Topic: Why 2h tanks are not considered "true" tanks?
Replies: 104
Views: 8122

Re: Why 2h tanks are not considered "true" tanks?

2h aren’t meant to be tanks because they weren’t meant to block guard damage. This change required the guard reduction. Either you have 2h that have reduced guard or you go back to 2h that can’t risk using guard. Where is the detaunt for 2h? The gap closers? The incoming heal debuffs? 2h tanks were...
by Zanilos
Sat Jan 19, 2019 10:24 am
Forum: Suggestions & Feedback
Topic: About Reduce AOE Damage RvR Broken
Replies: 59
Views: 4094

Re: About Reduce AOE Damage RvR Broken

Just a quick observation - every player that did their fair share in organized wb territory, or strategic rvr gameplay and know the drill about blob wars, supports the idea of increasing or disabling the aoe cap. There must be something to it then, right? Remove caps for a period of time for testin...
by Zanilos
Fri Jan 18, 2019 6:11 pm
Forum: Suggestions & Feedback
Topic: About Reduce AOE Damage RvR Broken
Replies: 59
Views: 4094

Re: About Reduce AOE Damage RvR Broken

GodlessCrom wrote:
Fri Jan 18, 2019 6:09 pm
I know. I was responding to the guy above talking about how it would suck if even 1% of the time the smaller group of better players won.
Ahhhh I see, sorry pal.
by Zanilos
Fri Jan 18, 2019 6:05 pm
Forum: Suggestions & Feedback
Topic: About Reduce AOE Damage RvR Broken
Replies: 59
Views: 4094

Re: About Reduce AOE Damage RvR Broken

GodlessCrom wrote:
Fri Jan 18, 2019 6:01 pm
So zerg should always win? Epic balance indeed.
The zerg always wins if you can only 9 people at a time. yes. If you can morale bomb the zerg it dies.
by Zanilos
Fri Jan 18, 2019 6:00 pm
Forum: Suggestions & Feedback
Topic: About Reduce AOE Damage RvR Broken
Replies: 59
Views: 4094

Re: About Reduce AOE Damage RvR Broken

removing the AOE cap would be a step in the right direction, will it help the zerg side ? sure, but it would also help the underdog side as well. Rly. How No AOE cap = premade WBs can utilise morales/synergise abilities to kill as many people as possible (and possibly have a slim chance of survivin...