For the record, I dont think there is too much devide within the playerbase community about the state of Campaign, we are just on different levels of caring or being upset about this status.
What I am hoping, is that the RoR team will make it a priority to show their intention about if they also ...
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- Thu Dec 25, 2025 12:02 am
- Forum: General Discussion
- Topic: Is RoR realisticly still a campaign game?
- Replies: 15
- Views: 970
- Wed Dec 24, 2025 5:15 am
- Forum: General Discussion
- Topic: Is RoR realisticly still a campaign game?
- Replies: 15
- Views: 970
Is RoR realisticly still a campaign game?
Hello,
RoR has over the years seen many many changes, little tweeks, adjustments and full overhauls.
One area of the game which has been the red line throughout every game system, have especially changed since the Live days of AoR release with the Victory Point system where lower tiers, PQs ...
RoR has over the years seen many many changes, little tweeks, adjustments and full overhauls.
One area of the game which has been the red line throughout every game system, have especially changed since the Live days of AoR release with the Victory Point system where lower tiers, PQs ...
- Fri Dec 12, 2025 3:36 pm
- Forum: Greenskins
- Topic: +10 Range on Invader for MSH
- Replies: 11
- Views: 2283
Re: +10 Range on Invader for MSH
Suuuper easy to debunk.
I stood at the Targetdummies without +range equipped. I moved backwards while channeling BB untill i was 1ft away from the standard 25ft.
I then equipped +10ft range bonus from 5piece Invader, and as assumed it didnt let me hit the target dummies with BB standing at 26ft.
I stood at the Targetdummies without +range equipped. I moved backwards while channeling BB untill i was 1ft away from the standard 25ft.
I then equipped +10ft range bonus from 5piece Invader, and as assumed it didnt let me hit the target dummies with BB standing at 26ft.
- Thu Dec 11, 2025 4:44 pm
- Forum: Greenskins
- Topic: +10 Range on Invader for MSH
- Replies: 11
- Views: 2283
Re: +10 Range on Invader for MSH
Keep in mind that the Range, and the Radius from aoe abilities are very different.
Having the extra range to SquigLeap is nice though!
Having the extra range to SquigLeap is nice though!
- Wed Dec 10, 2025 1:23 pm
- Forum: Suggestions & Feedback
- Topic: X-Realm Lockout - Potential Solution
- Replies: 19
- Views: 2420
Re: X-Realm Lockout - Potential Solution
I think that is a great idea.
However to play the devils advocate here, one of the things that was mentioned to be half the reason behind the lockouts, was that the "pug" players disliked first being carried by premades on their own side for them to then only log over and farm them the next hour ...
However to play the devils advocate here, one of the things that was mentioned to be half the reason behind the lockouts, was that the "pug" players disliked first being carried by premades on their own side for them to then only log over and farm them the next hour ...
- Fri Nov 28, 2025 8:10 am
- Forum: General Discussion
- Topic: BW and upcoming dps patch
- Replies: 77
- Views: 22637
Re: BW and upcoming dps patch
After a year long break from the Game I am back and kinda active, this time around on Destro mostly.
I also mostly play my BW/Sorc in Aoe build, when I touch them.
After a play session yesterday on the Fireclown in ST timestamp build It did hit me
"Why has this class been so hard nerfed directly ...
I also mostly play my BW/Sorc in Aoe build, when I touch them.
After a play session yesterday on the Fireclown in ST timestamp build It did hit me
"Why has this class been so hard nerfed directly ...
- Thu Nov 27, 2025 10:15 am
- Forum: New Player Toolkit
- Topic: Timing of keepsieges & the mechanics
- Replies: 0
- Views: 1158
Timing of keepsieges & the mechanics
Hello Bombling here with a mini written guide, This time about Keep sieges. [/i][/b]
This is a little gathering of some of the core mechanics of RoR's keep siege mechanics, a little dive into the surface of how these determine when the timing is right for placing an oil. What the difference is ...
This is a little gathering of some of the core mechanics of RoR's keep siege mechanics, a little dive into the surface of how these determine when the timing is right for placing an oil. What the difference is ...
- Wed Nov 26, 2025 2:22 pm
- Forum: General Discussion
- Topic: SAGA - Several kills to count one?
- Replies: 10
- Views: 4868
Re: SAGA - Several kills to count one?
I was wondering about the same earlier today. Both for Live events and general ToK stuff.
I kinda assume its when you, your party, or the warband. Does majority of the damage to a target it then counts as a kill?
Kills are tracked differently across Enemy addon which is just last-hits. Scoreboard ...
I kinda assume its when you, your party, or the warband. Does majority of the damage to a target it then counts as a kill?
Kills are tracked differently across Enemy addon which is just last-hits. Scoreboard ...
- Tue Nov 25, 2025 11:40 am
- Forum: General Discussion
- Topic: [blob]
- Replies: 45
- Views: 7653
Re: [blob]
You have the wrong conclusions. Blob deals more damage and is guaranteed to win the fight. Lowering the AOE cap will make positioning and focusing damage more important. It will also reduce the defense against morale damage, increasing the chances for smaller and more experienced teams. This has ...
- Mon Nov 24, 2025 3:40 pm
- Forum: General Discussion
- Topic: [blob]
- Replies: 45
- Views: 7653
Re: [blob]
in the past the devs did reduce cap from 24 to 9 and forum listerally crashed on fire with Bombling cryuing and shouting 24/7 of WHYMMASPECZ!!!!
Impressive if you think I have any convincing power like that, if I am to be your favorit scapegoat as to why that test didnt go the other way.
For ...



