Ram could also require 4 pieces of RvR material, which is obtained from each BO in the respective lake.
Praag Example:
Armory: Provides the Swing-part
Mastyrs: Provides the wheels
Manor: Provides the woodencover
GY: Provides the main log
After a keep is two star you need to carry atleast one box ...
Search found 1183 matches
- Mon Oct 13, 2025 12:18 am
- Forum: General Discussion
- Topic: Ram abuse/realm disruption
- Replies: 25
- Views: 16028
- Fri Oct 10, 2025 12:45 am
- Forum: Suggestions & Feedback
- Topic: EU primetime stalemates, heatmaps, and roaming incentives
- Replies: 27
- Views: 3736
Re: EU primetime stalemates, heatmaps, and roaming incentives
Im still convinced that warband format is bad for this game. Non prime prime time its just one blob midlesly pushing lesser into warcamp and taking empty keeps. Boring and stupid gameplay. Just becouse pug see only way to "play" it - join pug blob wb.
Counter argument:
Eden private server of ...
- Tue Oct 07, 2025 7:27 pm
- Forum: Suggestions & Feedback
- Topic: EU primetime stalemates, heatmaps, and roaming incentives
- Replies: 27
- Views: 3736
Re: EU primetime stalemates, heatmaps, and roaming incentives
I'd be up for trying this and other suggestions people have made as SOMETHING needs to be done.
Agreed Im at the point where I just wish to see the Devs doing SOMETHING to show they acknowledge the situation or are actively thinking about if this can be tackled. But as a normal community member ...
- Tue Oct 07, 2025 3:15 am
- Forum: Suggestions & Feedback
- Topic: EU primetime stalemates, heatmaps, and roaming incentives
- Replies: 27
- Views: 3736
EU primetime stalemates, heatmaps, and roaming incentives
Hello,
In this topic I will mostly focus on the game-state during EU primetime where both realms see several guilds logging in running guild warbands/groups and the action often being fairly balanced to the point of zonelocks not happening. I am merely focusing on this timeslot as it sees the most ...
In this topic I will mostly focus on the game-state during EU primetime where both realms see several guilds logging in running guild warbands/groups and the action often being fairly balanced to the point of zonelocks not happening. I am merely focusing on this timeslot as it sees the most ...
- Wed Oct 01, 2025 9:18 pm
- Forum: General Discussion
- Topic: BW and upcoming dps patch
- Replies: 67
- Views: 7675
Re: BW and upcoming dps patch
Fun topic, I'll bite :)
A couple on alternative concepts I'd personally like to see as contrast to the pbaoe aoe spam, and singletarget timestamp:
A "Cast-time build" of some sorts. Either reworking closequaters tactic to make it not only a pve tactic but reintroduce it to a hard-casting ...
A couple on alternative concepts I'd personally like to see as contrast to the pbaoe aoe spam, and singletarget timestamp:
A "Cast-time build" of some sorts. Either reworking closequaters tactic to make it not only a pve tactic but reintroduce it to a hard-casting ...
- Thu Sep 25, 2025 2:08 pm
- Forum: Changelogs
- Topic: Patch Notes 25/09/2025
- Replies: 42
- Views: 8599
Re: Patch Notes 25/09/2025
Its a tiny thing, but such a big QoL that each PQ now correctly have the mobs needed for stage1. instead of having to wait for 2-3 waves of respawns.
Thanks for this!
Thanks for this!
- Wed Sep 17, 2025 4:20 pm
- Forum: General Discussion
- Topic: Fix SH Pet Pls
- Replies: 17
- Views: 5634
Re: Fix SH Pet Pls
From a couple of minuts testing here are my findings, hopefully it can help narrow down what is bugging out:
Goblin-form SH does not seem to randomly lose their pet
MSH unmounted doesnt seem to lose their pets randomly
Mounted MSH in Fastasquiggy 60%mount seems to almost garenteed lose their pet on ...
Goblin-form SH does not seem to randomly lose their pet
MSH unmounted doesnt seem to lose their pets randomly
Mounted MSH in Fastasquiggy 60%mount seems to almost garenteed lose their pet on ...
- Fri Sep 12, 2025 4:23 pm
- Forum: Changelogs
- Topic: Patch Notes 12/09/2025
- Replies: 109
- Views: 22656
Re: Patch Notes 12/09/2025
I roughly see the direction you guys are going with all of these changes, for once we can actually see the red line you are following even if we agree or disagree.
But I really just wish we wouldnt have to do these placeholder preparation patches. Same as when GCD was changed like half a year ...
But I really just wish we wouldnt have to do these placeholder preparation patches. Same as when GCD was changed like half a year ...
- Fri Sep 05, 2025 8:14 pm
- Forum: High Elves
- Topic: What Makes WL so OP?
- Replies: 26
- Views: 11801
Re: What Makes WL so OP?
This is the type of constructive thread that these boards need. Personally I didn't really think that the weapon heal debuff proc was that big of a deal, until you point out that it turns into an aoe heal debuff. That kind of synergy with a weapon is poor game design imo. It turns that one ...
- Fri Sep 05, 2025 4:23 am
- Forum: High Elves
- Topic: What Makes WL so OP?
- Replies: 26
- Views: 11801
Re: What Makes WL so OP?
This is the type of constructive thread that these boards need. Personally I didn't really think that the weapon heal debuff proc was that big of a deal, until you point out that it turns into an aoe heal debuff. That kind of synergy with a weapon is poor game design imo. It turns that one item ...