Search found 1202 matches
- Tue Nov 25, 2025 11:40 am
- Forum: General Discussion
- Topic: [blob]
- Replies: 41
- Views: 3193
Re: [blob]
You have the wrong conclusions. Blob deals more damage and is guaranteed to win the fight. Lowering the AOE cap will make positioning and focusing damage more important. It will also reduce the defense against morale damage, increasing the chances for smaller and more experienced teams. This has ...
- Mon Nov 24, 2025 3:40 pm
- Forum: General Discussion
- Topic: [blob]
- Replies: 41
- Views: 3193
Re: [blob]
in the past the devs did reduce cap from 24 to 9 and forum listerally crashed on fire with Bombling cryuing and shouting 24/7 of WHYMMASPECZ!!!!
Impressive if you think I have any convincing power like that, if I am to be your favorit scapegoat as to why that test didnt go the other way.
For ...
- Mon Nov 24, 2025 3:24 pm
- Forum: General Discussion
- Topic: Doomed to fail (again) ? My experience in one week of playing
- Replies: 9
- Views: 1103
Re: Doomed to fail (again) ? My experience in one week of playing
Just a quick reminder to those those that are doing the Live event tasks around PQs.
if you go to the lower tiers and just need the participate or completion from the PQs and there are low level players doing them. Opt out of goldbags to let them get the loot for their levels.
I've done it on the ...
if you go to the lower tiers and just need the participate or completion from the PQs and there are low level players doing them. Opt out of goldbags to let them get the loot for their levels.
I've done it on the ...
- Sun Nov 23, 2025 12:32 am
- Forum: Events
- Topic: Insane requirements for SAGA Event
- Replies: 13
- Views: 1946
Re: Insane requirements for SAGA Event
I am honestly torn between the Fortress requirement.
On the plus side, I've never paid this much focus on which zones in the campaign were open, in years! I havnt really cared for the campaign status at all, but now finding my own discord and guildies reporting in all hours of the day about if a ...
On the plus side, I've never paid this much focus on which zones in the campaign were open, in years! I havnt really cared for the campaign status at all, but now finding my own discord and guildies reporting in all hours of the day about if a ...
- Fri Nov 21, 2025 1:39 am
- Forum: Changelogs
- Topic: Patch Notes 20/11/2025
- Replies: 20
- Views: 4521
Re: Patch Notes 20/11/2025
Alot of really good stuff in here!
But the Live event with a "fear of dying" reward buff... Kinda seems like a big mistake, as the current action is already too turn-based push/pull and this might even further enforce it.
The game needs to go back to pvp were both sides are fighting ,not taking ...
But the Live event with a "fear of dying" reward buff... Kinda seems like a big mistake, as the current action is already too turn-based push/pull and this might even further enforce it.
The game needs to go back to pvp were both sides are fighting ,not taking ...
- Thu Nov 20, 2025 10:47 pm
- Forum: Suggestions & Feedback
- Topic: RvR Events ideas thread
- Replies: 18
- Views: 2116
Re: RvR Events ideas thread
Random Event Name: Muddy roads
Random Event Type: PvP RvR zerg event
Concept:
When too many players have walked the same road (heatmap, aao scanning, or lotd code for acounting for amount of players) the roads will get muddy and players will move slower by walking on the poor conditioned roads ...
Random Event Type: PvP RvR zerg event
Concept:
When too many players have walked the same road (heatmap, aao scanning, or lotd code for acounting for amount of players) the roads will get muddy and players will move slower by walking on the poor conditioned roads ...
- Thu Nov 20, 2025 10:33 pm
- Forum: Suggestions & Feedback
- Topic: RvR Events ideas thread
- Replies: 18
- Views: 2116
Re: RvR Events ideas thread
Random Event Name: Small footsteps, big shadows
Random Event Type: Smallscale pvp
Concept:
In the active zones any Battleobjective which havnt seen much heatmap action or kills near the structure will turn into a smallscale battleground with Local AAO within 100ft. Are you solo and get run ...
Random Event Type: Smallscale pvp
Concept:
In the active zones any Battleobjective which havnt seen much heatmap action or kills near the structure will turn into a smallscale battleground with Local AAO within 100ft. Are you solo and get run ...
- Mon Nov 17, 2025 10:30 am
- Forum: Suggestions & Feedback
- Topic: Renown, Veterans & Bis player incentives
- Replies: 21
- Views: 2909
Renown, Veterans & Bis player incentives
Hello,
With the patch adding a stacking buff improving Renown/inf/exp after a Battlefield capture. It kinda showed us that the RoR team, understand what motivates players, and they understand the playerbehavior in this attempt to break up the zone blobs in oRvR. But the one flaw I see in this ...
With the patch adding a stacking buff improving Renown/inf/exp after a Battlefield capture. It kinda showed us that the RoR team, understand what motivates players, and they understand the playerbehavior in this attempt to break up the zone blobs in oRvR. But the one flaw I see in this ...
- Sat Nov 15, 2025 2:09 am
- Forum: Suggestions & Feedback
- Topic: Upcoming Gunbad Updates + QoL Changes
- Replies: 30
- Views: 3201
Re: Upcoming Gunbad Updates + QoL Changes
If you really care about the playerbase (and not about the Dungeon itself as a themepark) you should do everything you can to get the runs back to where they were before, even if takes more carrots or even if you need to go back to the older whip.
When the dungeon is deemed Stable, finished ...
- Fri Nov 14, 2025 5:36 am
- Forum: Suggestions & Feedback
- Topic: Upcoming Gunbad Updates + QoL Changes
- Replies: 30
- Views: 3201
Re: Upcoming Gunbad Updates + QoL Changes
Sorry, but each time you guys put this much effort into pve. Its like hearing City State Entertainment claiming their Ragnarok game didnt pull resources away from Camelot Unchained.
So many fantastic idea and QoL in here, where the Devs are not just in touch and listening to feedback but also ...
So many fantastic idea and QoL in here, where the Devs are not just in touch and listening to feedback but also ...



