After a year long break from the Game I am back and kinda active, this time around on Destro mostly.
I also mostly play my BW/Sorc in Aoe build, when I touch them.
After a play session yesterday on the Fireclown in ST timestamp build It did hit me
"Why has this class been so hard nerfed directly ...
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- Fri Nov 28, 2025 8:10 am
- Forum: General Discussion
- Topic: BW and upcoming dps patch
- Replies: 77
- Views: 17874
- Thu Nov 27, 2025 10:15 am
- Forum: New Player Toolkit
- Topic: Timing of keepsieges & the mechanics
- Replies: 0
- Views: 735
Timing of keepsieges & the mechanics
Hello Bombling here with a mini written guide, This time about Keep sieges. [/i][/b]
This is a little gathering of some of the core mechanics of RoR's keep siege mechanics, a little dive into the surface of how these determine when the timing is right for placing an oil. What the difference is ...
This is a little gathering of some of the core mechanics of RoR's keep siege mechanics, a little dive into the surface of how these determine when the timing is right for placing an oil. What the difference is ...
- Wed Nov 26, 2025 2:22 pm
- Forum: General Discussion
- Topic: SAGA - Several kills to count one?
- Replies: 10
- Views: 2316
Re: SAGA - Several kills to count one?
I was wondering about the same earlier today. Both for Live events and general ToK stuff.
I kinda assume its when you, your party, or the warband. Does majority of the damage to a target it then counts as a kill?
Kills are tracked differently across Enemy addon which is just last-hits. Scoreboard ...
I kinda assume its when you, your party, or the warband. Does majority of the damage to a target it then counts as a kill?
Kills are tracked differently across Enemy addon which is just last-hits. Scoreboard ...
- Tue Nov 25, 2025 11:40 am
- Forum: General Discussion
- Topic: [blob]
- Replies: 45
- Views: 6150
Re: [blob]
You have the wrong conclusions. Blob deals more damage and is guaranteed to win the fight. Lowering the AOE cap will make positioning and focusing damage more important. It will also reduce the defense against morale damage, increasing the chances for smaller and more experienced teams. This has ...
- Mon Nov 24, 2025 3:40 pm
- Forum: General Discussion
- Topic: [blob]
- Replies: 45
- Views: 6150
Re: [blob]
in the past the devs did reduce cap from 24 to 9 and forum listerally crashed on fire with Bombling cryuing and shouting 24/7 of WHYMMASPECZ!!!!
Impressive if you think I have any convincing power like that, if I am to be your favorit scapegoat as to why that test didnt go the other way.
For ...
- Sun Nov 23, 2025 12:32 am
- Forum: Events
- Topic: Insane requirements for SAGA Event
- Replies: 13
- Views: 2278
Re: Insane requirements for SAGA Event
I am honestly torn between the Fortress requirement.
On the plus side, I've never paid this much focus on which zones in the campaign were open, in years! I havnt really cared for the campaign status at all, but now finding my own discord and guildies reporting in all hours of the day about if a ...
On the plus side, I've never paid this much focus on which zones in the campaign were open, in years! I havnt really cared for the campaign status at all, but now finding my own discord and guildies reporting in all hours of the day about if a ...
- Fri Nov 21, 2025 1:39 am
- Forum: Changelogs
- Topic: Patch Notes 20/11/2025
- Replies: 20
- Views: 6322
Re: Patch Notes 20/11/2025
Alot of really good stuff in here!
But the Live event with a "fear of dying" reward buff... Kinda seems like a big mistake, as the current action is already too turn-based push/pull and this might even further enforce it.
The game needs to go back to pvp were both sides are fighting ,not taking ...
But the Live event with a "fear of dying" reward buff... Kinda seems like a big mistake, as the current action is already too turn-based push/pull and this might even further enforce it.
The game needs to go back to pvp were both sides are fighting ,not taking ...
- Thu Nov 20, 2025 10:47 pm
- Forum: Suggestions & Feedback
- Topic: RvR Events ideas thread
- Replies: 25
- Views: 4247
Re: RvR Events ideas thread
Random Event Name: Muddy roads
Random Event Type: PvP RvR zerg event
Concept:
When too many players have walked the same road (heatmap, aao scanning, or lotd code for acounting for amount of players) the roads will get muddy and players will move slower by walking on the poor conditioned roads ...
Random Event Type: PvP RvR zerg event
Concept:
When too many players have walked the same road (heatmap, aao scanning, or lotd code for acounting for amount of players) the roads will get muddy and players will move slower by walking on the poor conditioned roads ...
- Thu Nov 20, 2025 10:33 pm
- Forum: Suggestions & Feedback
- Topic: RvR Events ideas thread
- Replies: 25
- Views: 4247
Re: RvR Events ideas thread
Random Event Name: Small footsteps, big shadows
Random Event Type: Smallscale pvp
Concept:
In the active zones any Battleobjective which havnt seen much heatmap action or kills near the structure will turn into a smallscale battleground with Local AAO within 100ft. Are you solo and get run ...
Random Event Type: Smallscale pvp
Concept:
In the active zones any Battleobjective which havnt seen much heatmap action or kills near the structure will turn into a smallscale battleground with Local AAO within 100ft. Are you solo and get run ...
- Mon Nov 17, 2025 10:30 am
- Forum: Suggestions & Feedback
- Topic: Renown, Veterans & Bis player incentives
- Replies: 21
- Views: 3751
Renown, Veterans & Bis player incentives
Hello,
With the patch adding a stacking buff improving Renown/inf/exp after a Battlefield capture. It kinda showed us that the RoR team, understand what motivates players, and they understand the playerbehavior in this attempt to break up the zone blobs in oRvR. But the one flaw I see in this ...
With the patch adding a stacking buff improving Renown/inf/exp after a Battlefield capture. It kinda showed us that the RoR team, understand what motivates players, and they understand the playerbehavior in this attempt to break up the zone blobs in oRvR. But the one flaw I see in this ...



