Search found 1278 matches

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by wonshot
Sat Jun 06, 2026 11:49 am
Forum: General Discussion
Topic: WAAAGH… RIP.
Replies: 37
Views: 4203

Re: WAAAGH… RIP.


Take these two scenarios:


I dont think thats an unreasonable way to line it up.

As for the playerbase and the way us players play the game. I will answer this question, with an other one:
When was the last time an above average succesful warband guild played for the campaign? and could impact ...
by wonshot
Sat Jun 06, 2026 9:53 am
Forum: General Discussion
Topic: WAAAGH… RIP.
Replies: 37
Views: 4203

Re: WAAAGH… RIP.


... Staying in a blob should completely eliminate the possibility of a lock zone...


I feel like this was the biggest takeawy in this topic so far.
And a couple of the underlying issues beneath this sentence, would be that a procentage of the undefined blob doesnt care about the zonelock any ...
by wonshot
Tue Jun 02, 2026 7:59 am
Forum: General Discussion
Topic: Lockout system is a failure and some people takes advantage of it
Replies: 51
Views: 4155

Re: Lockout system is a failure and some people takes advantage of it

This feels like we are talking, and blaming the symptoms of a sick-campaign.
Yes the new free-to-swap-to-aao-side lockout did exactly what most veterans could had predicted and took us back to pre-90min-fort lockout cases.

But as the game has long been in a "killing" mindset, naturally year by year ...
by wonshot
Tue Jun 02, 2026 7:15 am
Forum: News
Topic: 2026 Developer Roadmap
Replies: 79
Views: 14039

Re: 2026 Developer Roadmap

After ive slept on this for a couple of nights, I am now still pleased to read the roadmap. But I continue to have questions about the overall direction and allocation of manpower.

The map editor tool is HUGE! for the games potential. But really... You have this tool now seemingly, and the first ...
by wonshot
Sun May 31, 2026 4:52 pm
Forum: News
Topic: 2026 Developer Roadmap
Replies: 79
Views: 14039

Re: 2026 Developer Roadmap

Overall thanks for the transparency, the headsup with dates and rough estimates and just coming out and telling us what is being worked on.

The main thing for me, is hearing about the world editor tool, its use already and its potential. It feels like just yesterday RoR had an article on MMORPG ...
by wonshot
Wed May 27, 2026 11:54 pm
Forum: General Discussion
Topic: BW: Current state
Replies: 44
Views: 15771

Re: BW: Current state

While most of this is pulled out of my as* and from the past.
But I did do more than 100+ city instances back when that was the main drive in the game and my experiences on BW was that I could pugstomp most comps because thats just what the class does, it punches down not up.
Azeyune was the only WL ...
by wonshot
Wed May 27, 2026 10:22 pm
Forum: General Discussion
Topic: BW: Current state
Replies: 44
Views: 15771

Re: BW: Current state

Yeah that city was a good example of pug stopping honestly. I had to take over target calling during stage3. That destro group was not experienced in city and neither calls nor comp met city standards. That's what people refer to about it's different being an aoe bw in NA hours and how you can get ...
by wonshot
Wed May 27, 2026 9:56 am
Forum: General Discussion
Topic: BW: Current state
Replies: 44
Views: 15771

Re: BW: Current state

In an attempt to stay on topic, and the state of BW.

Brightwizard can function, both its singletarget timestamping in orvr smallscale/scs. aoe build for funneling with RoF pugging, organized 2-2-2 melee closerange bomber fully supported and zergsurfting with FBB burning head annihilate build.

That ...
by wonshot
Tue May 26, 2026 10:33 pm
Forum: General Discussion
Topic: BW: Current state
Replies: 44
Views: 15771

Re: BW: Current state


Yeah, BW is so great that Bombling switched to mSH...


I dont wanna derail the topic, so ill commeny on this in my own mixed up view:

if I were to give classes a score or one of those new character creation sympols showing how each career performs i would give BW compared to MSH the following ...
by wonshot
Mon May 25, 2026 10:51 pm
Forum: Suggestions & Feedback
Topic: The main replay loop of this game.
Replies: 44
Views: 26523

Re: The main replay loop of this game.



I dont speak for the ROR team at all here. But, to Bombling and others wanting to foster change and help out, I think something that may help the development team introduce campaign changes is to offer to help test. Can we even create an "offline" way to test the impact of proposed campaign ...