Search found 35 matches

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by Sigford
Mon May 17, 2021 8:42 pm
Forum: General Discussion
Topic: In-Game memorial for Akaathi
Replies: 21
Views: 10795

In-Game memorial for Akaathi

Wanted to make everyone aware that unfortunately we have lost a member of the community. Akaathi who was a member of Ere We Go and a part of The NoBodies alliance. We learned of her passing this past weekend after being ill for the past 2-3 weeks. The alliance is hosting a memorial service to honor ...
by Sigford
Wed Nov 11, 2020 6:08 am
Forum: General Discussion
Topic: Ditching Forts Mid-Siege
Replies: 89
Views: 13943

Re: Ditching Forts Mid-Siege

Forts are fine and fun . Just cause destro lose them doesnt mean its broken . On another note , only desto ditch forts from what i have gathered thus far , they also are the only ones that zerg camp the warcamp . Order has just less jerks in it i suppose. But when order gets dunked on for city ther...
by Sigford
Sat Nov 07, 2020 8:56 pm
Forum: Development
Topic: Developer Musings: An Explanation of Recent Occurances & How We'll Fix Them
Replies: 171
Views: 41949

Re: Developer Musings: An Explanation of Recent Occurances & How We'll Fix Them

Where are don't really follow logic is: 1) It was supposed to be mirror/counter to Knight Dirty Tricks tactic (mentioned by Secrets few times in explanation), but Knights do not lose anything for this tactic to proc, while Chosen is supposed to lose tankiness in order for this to be effective? For ...
by Sigford
Fri Nov 06, 2020 10:44 pm
Forum: Development
Topic: Developer Musings: An Explanation of Recent Occurances & How We'll Fix Them
Replies: 171
Views: 41949

Re: Developer Musings: An Explanation of Recent Occurances & How We'll Fix Them

So you may be wondering, what is our next step following this assessment? We are going to make the following changes: Chosen: -Corruptive Power: Reverted, changed to "Any time you critically hit an enemy, all members of your group within 100 feet, except you, will gain a blessing that reduces ...
by Sigford
Wed Sep 09, 2020 2:54 pm
Forum: Suggestions & Feedback
Topic: [FEEDBACK] - Twitch Drops event
Replies: 74
Views: 16627

Re: [FEEDBACK] - Twitch Drops event

From the view point of one of the streamers. I would be interested in seeing the event last a week and increasing the view hours for the drops. I may be a minority and I know that this event is meant to also compliment the weekend event, but this would allow people with off hour schedules more time ...
by Sigford
Wed Aug 12, 2020 10:03 am
Forum: Chaos
Topic: [Magus] Useless in end game content?
Replies: 191
Views: 67919

Re: [Magus] Useless in end game content?

There was only one magus or more? One, we are not crazy. :^) He performed better than the 2 sorcs with sov gear but this doesn't mean much, as player quality differs and has in many cases more weight than the gear alone. I agree that stacking of magus wouldn't be smart, because they can only operat...
by Sigford
Tue Aug 11, 2020 1:16 am
Forum: Chaos
Topic: [Magus] Useless in end game content?
Replies: 191
Views: 67919

Re: [Magus] Useless in end game content?

The 15% increase is good against pugs, but that’s not saying much, as even auto attacks are good against pugs. On the off chance that you’re placed against another premade, that debuff will get purged instantly, and their ae will easily be healed through, which will result in the magus becoming Not...
by Sigford
Sat Apr 11, 2020 4:26 pm
Forum: Suggestions & Feedback
Topic: Fort/City rework/balance proposal
Replies: 5
Views: 2065

Re: Fort/City rework/balance proposal

"Secondly the way the contribution system is setup if a sub 40 were to run boxes the entire zone rather than defend guarantee they get a reservation over a 40 that actually tried to defend the keep." Mate I just wanted to say you can't lie to people who are playing the same game you are. ...
by Sigford
Sat Apr 11, 2020 8:23 am
Forum: Suggestions & Feedback
Topic: Fort/City rework/balance proposal
Replies: 5
Views: 2065

Re: Fort/City rework/balance proposal

Fortresses Forts bad. Forts are highly limiting to the progression of gearing. The first proposal in full honesty would be to remove fortresses from the game. A secondary proposal would be addressing first things first which has been said multiple times, only allow 40/40+ into the forts. Cities Cit...
by Sigford
Thu Apr 09, 2020 9:24 am
Forum: Suggestions & Feedback
Topic: Fort/City rework/balance proposal
Replies: 5
Views: 2065

Fort/City rework/balance proposal

Fortresses Forts at this point in the game are in a poor state. We have players that aren't able to benefit or even receive the gear that comes from this section of T4 ORVR able to enter and prevent those needing the rewards from obtaining them. Forts are highly limiting to the progression of geari...