Search found 19 matches
- Sun Apr 03, 2016 4:16 pm
- Forum: General Discussion
- Topic: Dark Days
- Replies: 50
- Views: 15165
Re: Dark Days
An aside, banning actually sends people to one of the moons?! Did Mythic create that zone just for bans? And how much can one see there? Is it possible to move around? no, there was a place in the IC that sent you to random places briefly and it was from that. Oh i remember these ! Favourite was th...
- Fri Apr 01, 2016 8:22 pm
- Forum: General Discussion
- Topic: I have a Squig Mount!
- Replies: 32
- Views: 9838
Re: I have a Squig Mount!
Unicorn? A freaking unicorn for gobo? What comes next? Flower pugets instead of swords? Not gona play for tonight as im not 7yr old girl. I hope u revert this change tomorrow. This was a really bad idea. Mate, 7 year old girls whine less than you. Especially if you don't get the empowerement of a m...
- Tue Mar 29, 2016 9:00 pm
- Forum: General Discussion
- Topic: (Mythic) origins of balance
- Replies: 307
- Views: 54932
Re: (Mythic) origins of balance
The real answer really would be poor planning, design and especially poor management. There is no big conspiracy about this, and Blizzard wouldn't waste time and money for something they didn't need to do. The fact is Mythic/EA were short sighted on a lot of things. Part of the design was aimer towa...
- Sun Mar 27, 2016 2:59 pm
- Forum: Order
- Topic: [FR] FUREUR
- Replies: 158
- Views: 53916
Re: [FR] FUREUR
Petite question ! Je suis tenté de vous rejoindre avec mon WH (en ce moment rang 35/rr 36, apothicaire de surcroit) mais mon temps est parfois limité en jeu à cause de mon travail. Je sais pas quel niveau de présence vous demandez de vos membres ? Au passage j'ai joué à WAR y'a trèèèès longtemps mai...
- Thu Mar 24, 2016 2:07 am
- Forum: Addons
- Topic: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)
- Replies: 835
- Views: 447218
Re: Sildur's Enhanced graphics - Working Lightmaps!
By the way, am I crazy or has it been night for a very long time in game ? I am paranoid in thinking it's the shaders but I don't think why it would be... Regardless, it's been night for like thep ast..4 hours now EDIT: Woop nevermind. It just turns out that WAR has very very very long night cycles :p
- Wed Mar 23, 2016 10:42 pm
- Forum: Addons
- Topic: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)
- Replies: 835
- Views: 447218
Re: Sildur's Enhanced graphics - Working Lightmaps!
Thanks a whole lot Telperien, managed to make my own setting from yours and now I have something I love
And thanks a whole lot again Sildur. Working magic so that this old-ish game sees new graphical light ^^
And thanks a whole lot again Sildur. Working magic so that this old-ish game sees new graphical light ^^
- Wed Mar 23, 2016 9:56 pm
- Forum: Addons
- Topic: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)
- Replies: 835
- Views: 447218
Re: Sildur's Enhanced graphics - Working Lightmaps!
Just test shaders and their values, by trial and error:) It's just that a lot of them come out grey whatever the preset and the amount of options is quite daunting (and to be fair, I really do wish to play more than fiddle :p) I am sorry to ask you this, but might you have screenshots of your prese...
- Wed Mar 23, 2016 9:39 pm
- Forum: Addons
- Topic: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)
- Replies: 835
- Views: 447218
Re: Sildur's Enhanced graphics - Working Lightmaps!
Is there a way to maybe configure the thing through reshade, save the presets somewhere, delete then the profile in reshade (because otherwise the models would be white) and reinsert your modified dll ? Just create a preset in reshade, then download sildurs mod and take his binkw32.dll and overwrit...
- Wed Mar 23, 2016 9:07 pm
- Forum: Addons
- Topic: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)
- Replies: 835
- Views: 447218
Re: Sildur's Enhanced graphics - Working Lightmaps!
Is there a way to maybe configure the thing through reshade, save the presets somewhere, delete then the profile in reshade (because otherwise the models would be white) and reinsert your modified dll ? EDIT: In any case I can barely manage to do it since all my presets seem to suck and make the gam...
- Wed Mar 23, 2016 8:49 pm
- Forum: Addons
- Topic: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)
- Replies: 835
- Views: 447218
Re: Sildur's Enhanced graphics
Awesome work ! Thanks so much sildur (also hi from the west of the country ;p)
Now I just need Telperien's presets to achieve the same effect
Now I just need Telperien's presets to achieve the same effect