Search found 36 matches

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by Ksekwlothreftis
Thu Jun 25, 2026 2:40 pm
Forum: Suggestions & Feedback
Topic: WE - Rutheless Assault
Replies: 25
Views: 3526

Re: WE - Rutheless Assault







TbP only guarantees on first and last shot of the channel, RA has a 50% chance on all hits which means on average it will proc 2-3 times over the course of the channel. This is how all kiss/bullet balance is done typically - such as other finisher abilities hitting in 2 damage instances ...
by Ksekwlothreftis
Thu Jun 25, 2026 12:51 pm
Forum: Suggestions & Feedback
Topic: WE - Rutheless Assault
Replies: 25
Views: 3526

Re: WE - Rutheless Assault




TbP procs 2 guaranteed instances of bullets, RA maybe 1. All Krima did with this post is suggest an alternative build path that would ignore the busted deftard, Witchbrew and Sacrificial Stab builds that u keep yapping and crying about.




TbP only guarantees on first and last shot of the ...
by Ksekwlothreftis
Thu Jun 25, 2026 11:15 am
Forum: Suggestions & Feedback
Topic: WE - Rutheless Assault
Replies: 25
Views: 3526

Re: WE - Rutheless Assault


Lol Trial by pain is also trash even with range. The issue is that they changed the abilities so that they break channel too easy. You also mention TBP procing bullets but as always you forget to mention that WE Kissel will proc by chance also on your RA. Typical Krima enjoys himself in the role ...
by Ksekwlothreftis
Mon Apr 27, 2026 7:06 pm
Forum: Destruction
Topic: <Cerebrate's Chosen>| <Protocol Null> Organised RvR
Replies: 4
Views: 1992

Re: <Cerebrate's Chosen>| <Protocol Null> Organised RvR

Probably the first guy that gave me sound advice and guidance when I started the game, and still continues to do so.

Probably the only guy in the Cerebrates Chosen that ever played StarCraft :lol: .
by Ksekwlothreftis
Thu Apr 16, 2026 4:55 pm
Forum: General Discussion
Topic: Dots too op
Replies: 24
Views: 7479

Re: Dots too op

Doesn't like Dots, doesn't mention rdps healers. :?: :!:
by Ksekwlothreftis
Wed Apr 15, 2026 6:54 pm
Forum: Suggestions & Feedback
Topic: Suggestion: Cut stealth duration by 50%
Replies: 119
Views: 46546

Re: Suggestion: Cut stealth duration by 50%

Yet again, another thread asking for the complete and utter gutting of different part about this class without mentioning any remedy.

Sure we can half the stealth duration to a fixed 30s, then at the very least we could make the stealth not consume any action points or make it a 1s cast or less ...
by Ksekwlothreftis
Mon Apr 06, 2026 7:19 pm
Forum: Suggestions & Feedback
Topic: Everything wrong with the 03/04/26 Patch
Replies: 116
Views: 38962

Re: Everything wrong with the 03/04/26 Patch

Why would I spend any crests or even play the game after this patch.

If the weapon changes are this bad then I can imagine what an abhorrent future awaits us when the armor changes arrive... Just the shadownerfs on the jewelry sets smell fowl.

It would seem that the entire game has basically been ...
by Ksekwlothreftis
Sun Apr 05, 2026 2:39 pm
Forum: Suggestions & Feedback
Topic: Renown Rank Brackets for Scenarios
Replies: 4
Views: 2021

Re: Renown Rank Brackets for Scenarios

The bulk of the population is orvr players that want to afk in a warband without any clear semblance of coordination or strategy and they often bring the same attitude in scenarios.

The devs already tried their "best" to balance scenario teams with the same archetype configuration for each team ...
by Ksekwlothreftis
Thu Apr 02, 2026 6:25 pm
Forum: Suggestions & Feedback
Topic: Shadow Warrior ideas - for the RDPS revamp
Replies: 14
Views: 3802

Re: Shadow Warrior ideas - for the RDPS revamp

Greatest buff for Assault SW I can think of is making Merciless Soldier tactic apply the 50% crit damage to all melee attacks, both abilities and auto attacks.
by Ksekwlothreftis
Sun Mar 22, 2026 3:53 pm
Forum: Suggestions & Feedback
Topic: Rewarding victory AND sieging in oRvR
Replies: 3
Views: 1385

Re: Rewarding victory AND sieging in oRvR

Locking a zone is already more rewarding to the winning side, making it even more so would only incentivize stacking on one side and just locking zones till the mass logs off. It should be the other way around where both sides get an equal amount of rewards based on contribution.

As for the box ...