Search found 23 matches

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by Cptkud
Thu Jun 12, 2025 7:49 pm
Forum: Greenskins
Topic: rSH how to deal with WL?
Replies: 40
Views: 4351

Re: rSH how to deal with WL?

Wasn't there a KD on live for SH? I know that both BW and SW have ranged KDs (I die under them often on my DPS toons) but where is the Destro ranged KDs? I forget what it was called. It may have been under the mSH or a pet? The only KD we had on live was from the basic squig. He still does it. If ...
by Cptkud
Thu Jun 12, 2025 7:08 pm
Forum: Greenskins
Topic: rSH how to deal with WL?
Replies: 40
Views: 4351

Re: rSH how to deal with WL?

WLs were made to counter SHs. In a fair 1v1 fight, you lose. Back in live you could use Shrapnel Arrer to mess with their pounce and actually kite them but Idk if it works anymore. At one point in RoR I had a build that melted most classes including WLs but you had to get the jump on them ...
by Cptkud
Wed May 25, 2022 6:44 pm
Forum: General Discussion
Topic: How to survive a WH?
Replies: 50
Views: 22259

Re: How to survive a WH?

Too bad that there are no data how many players quietly left ROR because they get constantly killed by WE/WH which limited their game experience. You know guys, I talk about the casual player which keeps a mmorpg alive, not the hardcore gamers. BR Messerjockel I did, I quit for a long time because ...
by Cptkud
Sat May 22, 2021 3:22 pm
Forum: Changelogs
Topic: Patch Notes 20/05/2021
Replies: 488
Views: 121226

Re: Patch Notes 20/05/2021

As a quick shooting squig herder 80+.... This sucks and I've wasted too much time for this. 65ft = death 95% of the time. Less damage, I should be used to that of course. So ill just make a WE. I do appreciate all the work the Dev's put in of course. I also hope for lotd in the near future even if ...
by Cptkud
Sat May 22, 2021 3:15 pm
Forum: General Discussion
Topic: SH changes
Replies: 47
Views: 9838

Re: SH changes

Well, it certainly doesn't make me want to come back. I've played since the early days in live. rSH is the only class I enjoy. A year and a half ago I came to the conclusion, with the way the devs are taking this game, it isn't for me anymore. It's just not fun.
by Cptkud
Sat Dec 05, 2020 12:13 am
Forum: Changelogs
Topic: Patch Notes 03/12/2020
Replies: 195
Views: 61001

Re: Patch Notes 03/12/2020

The trees for BS and QS look much better. I still hate the 65ft range and I still think Exploding Arrer can do without a knock back but otherwise I'm going to keep my mouth shut. Thank you.
by Cptkud
Wed Dec 02, 2020 9:10 pm
Forum: Suggestions & Feedback
Topic: SH proposal
Replies: 95
Views: 27172

Re: SH proposal

Why should you auto-win against all melee? Only 2 classes got Pounce and only one can spam it for a cost of not using a pet. So if the range is more than 65ft you would consider that auto-win against all melee? Then what would you say for every other ranged class in the game? Not just melee. I was ...
by Cptkud
Mon Nov 30, 2020 7:46 pm
Forum: Suggestions & Feedback
Topic: SH proposal
Replies: 95
Views: 27172

Re: SH proposal

- revert the range knockdown ability : was an ambitious change but pls no range knockdown (we already have a good toolkit besides that), but the old ini debuff of the QS path allowing casting while running (movement is the class key - a range of 100ft is mandatory - 100ft is by the way not long ...
by Cptkud
Sun Nov 29, 2020 4:05 am
Forum: Changelogs
Topic: Patch Notes 27/11/2020
Replies: 357
Views: 106881

Re: Patch Notes 27/11/2020

people just want to brainafk in forts spamming ranged aoe and are very envious of sw ability to do so. not that these changes aren't bad for the 5 people that enjoyed playing single target rsh For this range aoe there are already magus and sorc. SH adds melee aoe and with it's cd increaser and high ...
by Cptkud
Sat Nov 28, 2020 2:44 am
Forum: Changelogs
Topic: Patch Notes 27/11/2020
Replies: 357
Views: 106881

Re: Patch Notes 27/11/2020

Evening. Im really surprised by the changes. I can see the potential in some changes but Im afraid that most of the stuff wasnt really needed to improve the sh (as i mentioned in my proposal). Now big shootin is more viable making the sh yet another stationary rdps the game actually had enough ...