Search found 2 matches
- Wed Apr 22, 2026 2:39 pm
- Forum: General Discussion
- Topic: IF it was necessary (or overwhelmingly helpful): what would be the three faction blocks?
- Replies: 20
- Views: 5605
Re: IF it was necessary (or overwhelmingly helpful): what would be the three faction blocks?
Prior to Mythic releasing Warhammer online, Mark Jacobs, did an interview where he stated that the thing that makes RvR games work is the third faction. He went on to say that where most game companies fail, when trying to make a RvR game is only having two factions.
The only reason Warhammer ...
- Wed Apr 22, 2026 9:27 am
- Forum: Changelogs
- Topic: Patch Notes 03/04/2026
- Replies: 120
- Views: 22533
Re: Patch Notes 03/04/2026
RvR lockout "debuff" is actually highly desirable buff (effectively /exp off command) for some players in T1, which will make them super annoying for the rest.
See, the way bolster works makes lower level characters hit (or heal, though that is not as impactful) much harder than even well equipped ...
See, the way bolster works makes lower level characters hit (or heal, though that is not as impactful) much harder than even well equipped ...



