Search found 39 matches

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by culland
Sat Apr 18, 2026 3:37 pm
Forum: Suggestions & Feedback
Topic: Suggestion: Cut stealth duration by 50%
Replies: 36
Views: 5947

Re: Suggestion: Cut stealth duration by 50%


Another someone died from a WE/WH post.

There are so many ways to stop a WE from getting away. But if you don't know your class mechanics or how to spec your tool for stealthers, oh well.

Most people are set up for blob specs. Pump lots of trash damage in blob against other blob. It adds up to ...
by culland
Thu Apr 16, 2026 3:43 pm
Forum: Suggestions & Feedback
Topic: Suggestion: Cut stealth duration by 50%
Replies: 36
Views: 5947

Re: Suggestion: Cut stealth duration by 50%


Changing it to break on hit would break the idea of slipping behind the back lines. What about keeps? Just spam the door and now nobody can get in. Its already pretty difficult to sneak into a keep with a bunch of people in it.


At least disagree with what was suggested. No one suggested AoE ...
by culland
Wed Apr 15, 2026 2:59 pm
Forum: Suggestions & Feedback
Topic: Suggestion: Cut stealth duration by 50%
Replies: 36
Views: 5947

Re: Suggestion: Cut stealth duration by 50%

Demonito wrote: Wed Apr 15, 2026 1:37 pm Stealth could last longer, it's actually really short already (~45s)
~60s on mine and ultimately it needs to be short enough that folks are not stealthing around the map, they are riding around like the rest of us and using stealth when needed.
by culland
Wed Apr 15, 2026 1:16 pm
Forum: Suggestions & Feedback
Topic: Suggestion: Cut stealth duration by 50%
Replies: 36
Views: 5947

Re: Suggestion: Cut stealth duration by 50%


"How about NO?!" - Dr. Evil

Honestly, before you bash the only 2 stealth classes in the game you should roll one first. Your idea is pathetic and selfish.


Just out of curiosity. Do you only play one class and have only levelled one? I am genuinely interested in why people always assume folks ...
by culland
Wed Apr 15, 2026 1:10 pm
Forum: Suggestions & Feedback
Topic: Suggestion: Cut stealth duration by 50%
Replies: 36
Views: 5947

Re: Suggestion: Cut stealth duration by 50%


Stealth ability should go on a 5 sec cd everytime the stealther takes a direct hit.

I have seen WE/WH going into stealth with 3 or 4 people hitting them in melee range. That is just completely absurd.


I agree with the issue, but this seems like a bit of an exaggeration, maybe if they popped an ...
by culland
Wed Apr 15, 2026 1:04 pm
Forum: Suggestions & Feedback
Topic: Suggestion: Cut stealth duration by 50%
Replies: 36
Views: 5947

Re: Suggestion: Cut stealth duration by 50%


i agree that stealth should likely be reduced in potency. i believe that the correct path for achieving this is via uptime reduction.

a solution to this would be balancing it around 30 sec max duration and a 30 second cooldown (half of what it is now, assuming the character has the standard 60rr ...
by culland
Tue Apr 14, 2026 9:24 pm
Forum: Suggestions & Feedback
Topic: Suggestion: Cut stealth duration by 50%
Replies: 36
Views: 5947

Suggestion: Cut stealth duration by 50%

Given the new play style is to run around as groups of stealthers it seems appropriate to change stealth to a combat initiator role, but not prolonged stealth that limits people's ability to avoid a group like they could any other group of players.

Also lets make it so that its harder to get back ...
by culland
Wed Apr 08, 2026 3:53 pm
Forum: General Discussion
Topic: When are we getting our offline renown and xp back??
Replies: 2
Views: 1173

When are we getting our offline renown and xp back??

As per the subject. Disabling the renown and xp rewards fixes a problem brought up by the patch, but punishes a lot of folks that play in time periods where zones do not flip because of more equal fights. So you fight all evening and never get the eventual zone flip rewards. Very noticeable with the ...
by culland
Wed Apr 08, 2026 3:49 pm
Forum: General Discussion
Topic: Does RvR get better for destruction?
Replies: 26
Views: 12045

Re: Does RvR get better for destruction?

Changes based on time of day. Also there are many ways out of a warcamp, there is no need to be stuck in one.
by culland
Fri Apr 03, 2026 3:11 pm
Forum: Changelogs
Topic: Patch Notes 03/04/2026
Replies: 119
Views: 20479

Re: Patch Notes 03/04/2026

Super annoyed that there is no way to get a refund on fortress weapons, given they are not cheap and now some of them are useless.

The new lockout buff is fine, but it should work like the old system where its the change that causes the buff. So I can play X, see its getting lopsided, switch to the ...