Search found 114 matches
- Mon Aug 12, 2024 9:58 pm
- Forum: Suggestions & Feedback
- Topic: Aoe Cap feedback after playing with it
- Replies: 77
- Views: 30980
Re: Aoe Cap feedback after playing with it
I am in a 12-18 men guild and playing very hardcore but thank you for your gameplay advising.
It's not about meta here, it's about logic between the announced reason of the change and the true consequences of it.
So as you repeated it many times, it's casual/pug friendly change. The intent was ...
- Wed Aug 07, 2024 8:33 pm
- Forum: Suggestions & Feedback
- Topic: Change back from 9 to 24
- Replies: 14
- Views: 5490
Re: Change back from 9 to 24
9 cap makes healers too strong and warbands too hard to wipememesperg wrote: Wed Aug 07, 2024 10:02 am please leave it 9 as all that 24 does is lead to healer bloat to counter all the aoe spam RoR is not meant to be a blob aoe zerg game
Other things probably need to be readjusted to make the 9 cap viable
- Wed Aug 07, 2024 8:31 pm
- Forum: Suggestions & Feedback
- Topic: Aoe Cap feedback after playing with it
- Replies: 77
- Views: 30980
Re: Aoe Cap feedback after playing with it
Its important to acknowledge that testing things live and quickly adapting is a much better process - so kudos for being willing to try something
The aoe cap change has been net negative for the game:
1. Makes almost all PVE much less pleasant to play
2. Harder for smaller groups to fight larger ...
The aoe cap change has been net negative for the game:
1. Makes almost all PVE much less pleasant to play
2. Harder for smaller groups to fight larger ...
- Fri Aug 02, 2024 9:09 pm
- Forum: General Discussion
- Topic: Lots of Numbers: Twilight's Tide Event Scenarios
- Replies: 114
- Views: 41249
Re: Lots of Numbers: Twilight's Tide Event Scenarios
great post and data collection
thanks for sharing
thanks for sharing
- Thu Aug 01, 2024 2:11 pm
- Forum: Suggestions & Feedback
- Topic: Impact of AOE 9-man-cap in PvE
- Replies: 19
- Views: 7195
Re: Impact of AOE 9-man-cap in PvE
What happens if you bring 2 tanks to those PVE situations, as dungeons are to my knowledge designed for 2-2-2 with 1-3-2 (1 tank 3 DPS) being the risky option for those trying to speed run it.
What happens?
1) PVE runs happen less frequently due difficulties finding 2x willing tanks
2) PVE ...
- Tue Jul 30, 2024 11:18 pm
- Forum: Changelogs
- Topic: Patch Notes 26/07/2024
- Replies: 150
- Views: 59688
Re: Patch Notes 26/07/2024
As far as uncapping morale goes, I will never agree with it. As a tank/mdps, you Immaculate Defense on the push, which Morale damage ignores, then spam pots and hope your healers can outheal 20+ people all pushing morale on the push. It's not good gameplay.
As far as zergbreaking goes or allowing ...
- Tue Jul 30, 2024 9:26 pm
- Forum: Changelogs
- Topic: Patch Notes 26/07/2024
- Replies: 150
- Views: 59688
Re: Patch Notes 26/07/2024
Another would be to uncap morales for the side with AAO in something like the following manner:
20% AAO - 16 morale targets
40% AAO - 24 morale targets
60% AAO - uncapped
2 wbs meet in the zone, equal numbers, equal skills. Except that one side has more people somewhere far away in the zone ...
- Tue Jul 30, 2024 9:21 pm
- Forum: Changelogs
- Topic: Patch Notes 26/07/2024
- Replies: 150
- Views: 59688
Re: Patch Notes 26/07/2024
Losing Morale DR is not a good idea. Just a recap to before we had it. We ran 12 to 14,000 hp on tanks and would get 1 shot walking into a door. Press Immac D, instantly die.
With the current test going on, try to focus on getting your dps players all pushing buttons on the same spot and hitting ...
- Tue Jul 30, 2024 4:16 pm
- Forum: Changelogs
- Topic: Patch Notes 26/07/2024
- Replies: 150
- Views: 59688
Re: Patch Notes 26/07/2024
This change is half correct
I like the reduced TTK and the longer fights - I think Uchoo and Zumos are correct about the upsides of this change in even or close numbers fight
The issue is that all of the arguments about why it requires more precision also apply to why zerging is even more ...
I like the reduced TTK and the longer fights - I think Uchoo and Zumos are correct about the upsides of this change in even or close numbers fight
The issue is that all of the arguments about why it requires more precision also apply to why zerging is even more ...
- Tue Jul 30, 2024 4:15 pm
- Forum: Suggestions & Feedback
- Topic: Impact of AOE 9-man-cap in PvE
- Replies: 19
- Views: 7195
Re: Impact of AOE 9-man-cap in PvE
The AOE cap change is a substantial negative for PVE for all of the reasons above described by lefty.
Finding a second tank for pve runs is extremely difficult.
I have run hundreds of BS/GB etc over the last year and the 9 target nerf makes PVE way worse on every dimension. Suggesting that 2-2-2 ...
Finding a second tank for pve runs is extremely difficult.
I have run hundreds of BS/GB etc over the last year and the 9 target nerf makes PVE way worse on every dimension. Suggesting that 2-2-2 ...