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by Nameless
Sat Oct 18, 2025 3:51 am
Forum: Suggestions & Feedback
Topic: City leavers improved quitter
Replies: 21
Views: 1603

Re: City leavers improved quitter

2 hours lockout wont stop ppl from leaving. It will end in 2 ways. You leave city and log off so less ppl online or you leave city and scene mode got even smaller queu cos ppl are locked and go orvr.
I dont see what is the benefit feom all that
by Nameless
Fri Oct 10, 2025 2:51 pm
Forum: General Discussion
Topic: Delta to live servers
Replies: 5
Views: 825

Re: Delta to live servers

Relic run from last year of war is somehow here only as a part of live event once per year for 2 weeks.

Whole scaven gameplay is not implemented

Lotd is changed beyond recognition and all pve from there is missing

No gear and real progression past rr80

Many changes on classes and game modes
by Nameless
Thu Oct 09, 2025 9:32 pm
Forum: General Discussion
Topic: killboard bug or is it just me?
Replies: 8
Views: 1308

Re: killboard bug or is it just me?

shoelessHN wrote: Thu Oct 09, 2025 8:12 pm
I looked at a char that recently did 100 scs on in the last week and he has 3 wins/97 loses so there's actually a few scenarios that work properly.
These 3 order eins are before the bug, nothing count as orders win as i said i got 0-500 now and counting
by Nameless
Wed Oct 08, 2025 4:51 am
Forum: General Discussion
Topic: killboard bug or is it just me?
Replies: 8
Views: 1308

Re: killboard bug or is it just me?

It is like 3-4 months now, at least 2 bug reports, but whoever maintained it obviously quit the project so yea.
My rp got 0-400 record which is quite annoying since as healer that was kinda only really meaningful data from killboards. And that stat got me some reason to care about winning the scen ...
by Nameless
Tue Oct 07, 2025 3:20 pm
Forum: Suggestions & Feedback
Topic: Remove solo queue from Scenarions
Replies: 65
Views: 13789

Re: Remove solo queue from Scenarions

I dont see why we need to talk all about this each week. Most proposals are easy to implement just bring them up for 2 weeks to test and we will see what works and what not
by Nameless
Tue Oct 07, 2025 9:33 am
Forum: Suggestions & Feedback
Topic: EU primetime stalemates, heatmaps, and roaming incentives
Replies: 27
Views: 3967

Re: EU primetime stalemates, heatmaps, and roaming incentives



BOs importance should play the disperse role. As you said the lockout mechanic from early live version combined with aao should be optimal imo. Make the lock timer connected with aao and make BO importance matters more.

On early live we were moving long way around pve only to reach some far ...
by Nameless
Tue Oct 07, 2025 3:38 am
Forum: Suggestions & Feedback
Topic: EU primetime stalemates, heatmaps, and roaming incentives
Replies: 27
Views: 3967

Re: EU primetime stalemates, heatmaps, and roaming incentives

BOs importance should play the disperse role. As you said the lockout mechanic from early live version combined with aao should be optimal imo. Make the lock timer connected with aao and make BO importance matters more.

On early live we were moving long way around pve only to reach some far located ...
by Nameless
Mon Oct 06, 2025 3:41 pm
Forum: Suggestions & Feedback
Topic: Remove solo queue from Scenarions
Replies: 65
Views: 13789

Re: Remove solo queue from Scenarions

Why ppl keep comparing ranked 6v6 to normal scens. These modes are completely different, the playstyle, the specs, the comps are nothing alike. Being at 12v12 or 18v18 compare to 6v6 is totally different game.
So i dont like so much ranked 6v6 (although i got 70ish games) but i like to play in ...
by Nameless
Sun Oct 05, 2025 6:19 pm
Forum: Suggestions & Feedback
Topic: Remove solo queue from Scenarions
Replies: 65
Views: 13789

Re: Remove solo queue from Scenarions

Imo devs should test queu only possible for 2 man, 4 man and 6 man
That way you still provide some less stresfull 2 man queu and the worse possible stack is 3 2man which is much better comp that 6 completely random guys. So at the end quality of scens will go up for sure while ppl need at least one ...
by Nameless
Sun Oct 05, 2025 6:13 pm
Forum: General Discussion
Topic: Archetype: Rock < Paper < Scissor <<< Atom Bomb
Replies: 31
Views: 5283

Re: Archetype: Rock < Paper < Scissor <<< Atom Bomb

This is 1v1 problem. Non dps classes (beside dok/wp) are rarely used for 6 man premades and their dps is at best secondary. Personally i also dont like each class to do equally all game modes and fill dps role on term with pure dps classes