Search found 1348 matches
- Sun Jun 29, 2025 10:40 am
- Forum: General Discussion
- Topic: Idle Hands - Be farmed or just leave the sc
- Replies: 8
- Views: 1194
Re: Idle Hands - Be farmed or just leave the sc
At most maps you could reset idle hand debuff without exiting wc which make it absolute. But serpent passage is prime example how this system doesn't work. You cant reset it there, go out and be farmed or exit scen and got 10 min quitter debuff. So at the end the game lower scen player base even ...
- Sun Jun 29, 2025 10:28 am
- Forum: Suggestions & Feedback
- Topic: Scenario rework suggestions
- Replies: 51
- Views: 5478
Re: Scenario rework suggestions
The problem is that scen mode is barely surviving, currently you got wait time even at prime time for weekend scen. That much ppl dont want to play it. And there are many ppl, even whole guilds that dislike orvr, they do play exclusively scens but with this pop rate and level of competition they ...
- Tue Jun 24, 2025 2:59 pm
- Forum: Suggestions & Feedback
- Topic: Scenario rework suggestions
- Replies: 51
- Views: 5478
Re: Scenario rework suggestions
Guards are comeback mechanic. If enemy team dont want to fight at guards they could do the objectives. If they want some fight they could fight near enemy wc and kill some mdps, tanks and careless rdps. Either way it is better than current situation when half the team after checking enemy names idle ...
- Sat Jun 21, 2025 12:43 pm
- Forum: Suggestions & Feedback
- Topic: Regarding Global Cooldowns - A Players Response
- Replies: 7
- Views: 1080
Re: Regarding Global Cooldowns - A Players Response
You were complaining that the game is too focused on defence but here you propose to make some of the basic defence stuff free from gcd
- Sat Jun 21, 2025 12:32 pm
- Forum: Suggestions & Feedback
- Topic: [Suggestion] Battlefield Objectives
- Replies: 11
- Views: 1055
Re: [Suggestion] Battlefield Objectives
The mechanics that live version worked from the start is pretty solid. On live didnt worked cos there were constant stalemate which was holding down the live version of endgame aka fighting and taking forts and then going to city. On ror forts and cities are out of the campaign and are pretty ...
- Fri Jun 20, 2025 8:52 pm
- Forum: Suggestions & Feedback
- Topic: [Suggestion] Battlefield Objectives
- Replies: 11
- Views: 1055
Re: [Suggestion] Battlefield Objectives
imo remove boxes and bring back guards on BOs, add lock timer that scale with AAO and some meaningful purpose when hold bos
- Sat Jun 14, 2025 4:21 pm
- Forum: Suggestions & Feedback
- Topic: Scenario rework suggestions
- Replies: 51
- Views: 5478
Re: Scenario rework suggestions
The barriers were added during last summer annuli event in a dubious manner, which seemingly favoured the premade groups willing to quickly farm components. The paradox is that at the end barriers brought exactly opposite effects. Less fights, less kills, more afk... Lets me replay my last serpent ...
- Fri Jun 13, 2025 9:57 pm
- Forum: Suggestions & Feedback
- Topic: Scenario rework suggestions
- Replies: 51
- Views: 5478
Re: Scenario rework suggestions
As title says, some suggestions to alter the state of scenarios. Mainly 3 suggestions that potentially could ; - impact the overall health of scenarios - require little time investment from the devs - not split the playerbase - help ranked population 1. Bring back guards to all scenarios, with the ...
- Wed Jun 11, 2025 2:42 pm
- Forum: Suggestions & Feedback
- Topic: Are there any plans to revive ranked scenario play?
- Replies: 13
- Views: 1676
Re: Are there any plans to revive ranked scenario play?
Normal scens need reviving first, then rework non exciting campaign system. Then ranked could be looked at cos the last change with the wounds debuff done more harm than good
- Wed Jun 04, 2025 6:37 pm
- Forum: Suggestions & Feedback
- Topic: Sigmartag Feedback
- Replies: 14
- Views: 1525
Re: Sigmartag Feedback
the mounts were pretty cool, the quests pretty easy, needed 3 man group only for last boss \could be duo with tank\. Rest of rewards were abit meh, relic on theory is cool but the mount carrier really could bypass many fights. After first clash most of the time is zerg moving tru 2-3 zones ...