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by Nameless
Fri Jun 13, 2025 9:57 pm
Forum: Suggestions & Feedback
Topic: Scenario rework suggestions
Replies: 4
Views: 378

Re: Scenario rework suggestions

As title says, some suggestions to alter the state of scenarios. Mainly 3 suggestions that potentially could ; - impact the overall health of scenarios - require little time investment from the devs - not split the playerbase - help ranked population 1. Bring back guards to all scenarios, with the ...
by Nameless
Wed Jun 11, 2025 2:42 pm
Forum: Suggestions & Feedback
Topic: Are there any plans to revive ranked scenario play?
Replies: 13
Views: 1402

Re: Are there any plans to revive ranked scenario play?

Normal scens need reviving first, then rework non exciting campaign system. Then ranked could be looked at cos the last change with the wounds debuff done more harm than good
by Nameless
Wed Jun 04, 2025 6:37 pm
Forum: Suggestions & Feedback
Topic: Sigmartag Feedback
Replies: 14
Views: 1403

Re: Sigmartag Feedback

the mounts were pretty cool, the quests pretty easy, needed 3 man group only for last boss \could be duo with tank\. Rest of rewards were abit meh, relic on theory is cool but the mount carrier really could bypass many fights. After first clash most of the time is zerg moving tru 2-3 zones ...
by Nameless
Fri May 30, 2025 7:01 pm
Forum: Suggestions & Feedback
Topic: AAO needs to buff damage/defense/health
Replies: 13
Views: 1210

Re: AAO needs to buff damage/defense/health

Aao buff is the wrong directions. You could do much better to disperse the zerg by changing BO importance. Add some guards so solo player cant take bo, add bo lock timer that scale with aao. If your side got aao longer lock time if enemy got aao less time lock. Then make bos matters while siege ...
by Nameless
Fri May 30, 2025 9:14 am
Forum: General Discussion
Topic: "Feathers in the wind" Questline
Replies: 7
Views: 920

Re: "Feathers in the wind" Questline

I just want to know if this is a bug or intended change
by Nameless
Mon May 26, 2025 12:03 am
Forum: General Discussion
Topic: Scenario For new Players
Replies: 2
Views: 455

Re: Scenario For new Players

There is no sabotage or teaming with enemy realm. It is much more simple. Thanks to barrier style of no return and just die some ppl check the enemy players names on the scoreboard, see the premade and dont bother to practice at the meat grinder. While devs removed and dumped all comeback mechanics ...
by Nameless
Sat May 24, 2025 1:44 pm
Forum: Suggestions & Feedback
Topic: Guild coins don't work with how the playerbase works
Replies: 35
Views: 4090

Re: Guild coins don't work with how the playerbase works

Forces of Destruction and Forces of Order killed guilds. a lot of "the average" players prefer to snowball in the default guilds since it just naturally accumulates players and its already a level 40 guild which means it offers the best of what a max level guild can offer, and you can do guild coin ...
by Nameless
Sat May 24, 2025 1:35 pm
Forum: General Discussion
Topic: Scenarios just don't make sense anymore
Replies: 51
Views: 6294

Re: Scenarios just don't make sense anymore

Also scenarios dont favor order. Normally that is true but colleague scen is very order biased. On order side you can fall back to spot that you got guard protection while on destro you got camp into the barrier and the fall back way is thu the damn lava pits. This map is ridicules unbalanced and ...
by Nameless
Fri May 16, 2025 3:01 pm
Forum: Player Support
Topic: DoK moral bug?
Replies: 5
Views: 13922

Re: DoK moral bug?

I think it is due to lag. I'll take your post on the opportunity to bring to the devs attention some bug that affects m2 FM. It often happens that despite the use of FM the slowdown still persists . Sometimes for a short time sometimes longer. Same as on other anti slowdown abilities. Ive put that ...
by Nameless
Thu May 15, 2025 11:05 am
Forum: Suggestions & Feedback
Topic: Guard ability suggestion
Replies: 82
Views: 38589

Re: Guard ability suggestion

There are quite a few "buffs" that cant be removed like kotbs/chosen auras, dok/wp covenants/prayers and prolly more of these. So your statement is wrong. These unremovable buffs is based on yours and your party members location and are part of game fundamentals.