Search found 1341 matches
- Fri Jun 13, 2025 9:57 pm
- Forum: Suggestions & Feedback
- Topic: Scenario rework suggestions
- Replies: 4
- Views: 378
Re: Scenario rework suggestions
As title says, some suggestions to alter the state of scenarios. Mainly 3 suggestions that potentially could ; - impact the overall health of scenarios - require little time investment from the devs - not split the playerbase - help ranked population 1. Bring back guards to all scenarios, with the ...
- Wed Jun 11, 2025 2:42 pm
- Forum: Suggestions & Feedback
- Topic: Are there any plans to revive ranked scenario play?
- Replies: 13
- Views: 1402
Re: Are there any plans to revive ranked scenario play?
Normal scens need reviving first, then rework non exciting campaign system. Then ranked could be looked at cos the last change with the wounds debuff done more harm than good
- Wed Jun 04, 2025 6:37 pm
- Forum: Suggestions & Feedback
- Topic: Sigmartag Feedback
- Replies: 14
- Views: 1403
Re: Sigmartag Feedback
the mounts were pretty cool, the quests pretty easy, needed 3 man group only for last boss \could be duo with tank\. Rest of rewards were abit meh, relic on theory is cool but the mount carrier really could bypass many fights. After first clash most of the time is zerg moving tru 2-3 zones ...
- Fri May 30, 2025 7:01 pm
- Forum: Suggestions & Feedback
- Topic: AAO needs to buff damage/defense/health
- Replies: 13
- Views: 1210
Re: AAO needs to buff damage/defense/health
Aao buff is the wrong directions. You could do much better to disperse the zerg by changing BO importance. Add some guards so solo player cant take bo, add bo lock timer that scale with aao. If your side got aao longer lock time if enemy got aao less time lock. Then make bos matters while siege ...
- Fri May 30, 2025 9:14 am
- Forum: General Discussion
- Topic: "Feathers in the wind" Questline
- Replies: 7
- Views: 920
Re: "Feathers in the wind" Questline
I just want to know if this is a bug or intended change
- Mon May 26, 2025 12:03 am
- Forum: General Discussion
- Topic: Scenario For new Players
- Replies: 2
- Views: 455
Re: Scenario For new Players
There is no sabotage or teaming with enemy realm. It is much more simple. Thanks to barrier style of no return and just die some ppl check the enemy players names on the scoreboard, see the premade and dont bother to practice at the meat grinder. While devs removed and dumped all comeback mechanics ...
- Sat May 24, 2025 1:44 pm
- Forum: Suggestions & Feedback
- Topic: Guild coins don't work with how the playerbase works
- Replies: 35
- Views: 4090
Re: Guild coins don't work with how the playerbase works
Forces of Destruction and Forces of Order killed guilds. a lot of "the average" players prefer to snowball in the default guilds since it just naturally accumulates players and its already a level 40 guild which means it offers the best of what a max level guild can offer, and you can do guild coin ...
- Sat May 24, 2025 1:35 pm
- Forum: General Discussion
- Topic: Scenarios just don't make sense anymore
- Replies: 51
- Views: 6294
Re: Scenarios just don't make sense anymore
Also scenarios dont favor order. Normally that is true but colleague scen is very order biased. On order side you can fall back to spot that you got guard protection while on destro you got camp into the barrier and the fall back way is thu the damn lava pits. This map is ridicules unbalanced and ...
- Fri May 16, 2025 3:01 pm
- Forum: Player Support
- Topic: DoK moral bug?
- Replies: 5
- Views: 13922
Re: DoK moral bug?
I think it is due to lag. I'll take your post on the opportunity to bring to the devs attention some bug that affects m2 FM. It often happens that despite the use of FM the slowdown still persists . Sometimes for a short time sometimes longer. Same as on other anti slowdown abilities. Ive put that ...
- Thu May 15, 2025 11:05 am
- Forum: Suggestions & Feedback
- Topic: Guard ability suggestion
- Replies: 82
- Views: 38589
Re: Guard ability suggestion
There are quite a few "buffs" that cant be removed like kotbs/chosen auras, dok/wp covenants/prayers and prolly more of these. So your statement is wrong. These unremovable buffs is based on yours and your party members location and are part of game fundamentals.