Search found 109 matches

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by siglade
Mon Feb 24, 2025 11:29 pm
Forum: Greenskins
Topic: [mSH] Squig Armor question regarding armor debuffs?
Replies: 17
Views: 9423

Re: [mSH] Squig Armor question regarding armor debuffs?

leftayparxoun wrote: Mon Feb 24, 2025 6:54 pm [/list]
Physical_Damage_Taken_Red_Choppa [%] = 100 - (1750-1360)/44 * (1 - 0.50 + 0) = 95.6%
[/list]
This part is wrong unless something changed past two weeks. Red debuff choppa is after debuff, (3500-1360)/2
by siglade
Tue Oct 29, 2024 11:46 am
Forum: Suggestions & Feedback
Topic: Is WH part of Class balance/review?
Replies: 46
Views: 16586

Re: Is WH part of Class balance/review?

wildwindblows wrote: Tue Oct 29, 2024 9:47 am OMG ppl are still wanting buff for wh's. I think ppl dont play with other mdps classes.
Even if they don't they are in the right to ask and tbf the current eta of WH is not that great, there is some build that work but it is fun to play? doubt.
by siglade
Sun Aug 18, 2024 10:33 am
Forum: Development Discussions
Topic: [PTS] Patch Notes 16/08/2024
Replies: 187
Views: 72408

Re: [PTS] Patch Notes 16/08/2024

Target cap test
The test of the target cap at 9 is concluded and it is reverted back to 24.

That a shame, overall the cap9 was better with the higher TTK it provided and increase the importance of a group effort, less aoe on me and more move, burn st target, cc, aim for a specific spot ...
by siglade
Sun Aug 18, 2024 9:38 am
Forum: General Discussion
Topic: Lots of Numbers: Twilight's Tide Event Scenarios
Replies: 114
Views: 41778

Re: Lots of Numbers: Twilight's Tide Event Scenarios



Pug that try to play around premade are likely 5-10% of the current pug population in sc..
You will make 2-4man a lot worse too as they will be counted as premade, either they get another 2-4man or it will be 2-4+pug vs premade+pug.. 5man is already dead, you can be in q and wait 2h in prime ...
by siglade
Tue Aug 13, 2024 2:45 pm
Forum: Suggestions & Feedback
Topic: Proposal to remove all barriers from scenarios
Replies: 79
Views: 32903

Re: Proposal to remove all barriers from scenarios

As mdps player barrier removed any chance to fight back when opponent was clearly stronger (setup/skill) or the chance for enemy to comeback.

I died a lot while greeding near enemy wc and had several SC lost because of that and honestly it was fine, now you can pretty much farm without having to ...
by siglade
Tue Aug 13, 2024 2:16 pm
Forum: General Discussion
Topic: Lots of Numbers: Twilight's Tide Event Scenarios
Replies: 114
Views: 41778

Re: Lots of Numbers: Twilight's Tide Event Scenarios




The key to fun scenarios is randomness and some kind of auto comp building because:


I respectfully disagree. Scenarios would be much fairer if they were primarily 6 vs. 6


While i fully understand where you coming from i think a pure 6vs6 SC will be not good overall for the community ...
by siglade
Tue Aug 13, 2024 2:10 pm
Forum: General Discussion
Topic: Lots of Numbers: Twilight's Tide Event Scenarios
Replies: 114
Views: 41778

Re: Lots of Numbers: Twilight's Tide Event Scenarios






IIRC it is gear at or above Conqueror level.


Ranked is toxic, plain and simple and the rewards are crap. Also locks in your build/gear


The rewards are better from regular SCs? And how do you respec in regular SC?


Reward was nerfed, normal sc is more rewarding overall outside of ...
by siglade
Mon Aug 12, 2024 9:08 am
Forum: Dark Elves
Topic: Look how they massacred my girl (Witch elf)
Replies: 37
Views: 21371

Re: Look how they massacred my girl (Witch elf)


Hey,

I wanted to revive this thread because I think there are some great changes that could be made to Witch Elf (& Witch Hunter), especially at lower levels of gear.

1. Elixirs/Holy Relics shouldn't share a cooldown.
This adds a lot more versatility to the class.

2. All the 9pt Abilities ...
by siglade
Fri Aug 09, 2024 8:24 pm
Forum: Suggestions & Feedback
Topic: Proposal to remove all barriers from scenarios
Replies: 79
Views: 32903

Re: Proposal to remove all barriers from scenarios



I'll correct my statement then. Another argument against returning guards to SCs is that because rDPS exist that the spawn system in SCs need to suffer for it (rather than address rDPS themselves, of course), and that if a side finds itself pushed to spawn well then gosh darn it they don't ...
by siglade
Thu Aug 01, 2024 11:30 am
Forum: Suggestions & Feedback
Topic: PvE quality of life idea
Replies: 4
Views: 2123

PvE quality of life idea

Hello pve boys/girls,

There is few things that it would be great to talk about and improve if possible..

1.Range pve mob aggro in open zone:

Since Ability Rework was launched we saw that all mob had access to many abilities and more importantly a lot of cc. While it improved the immersion and ...