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by Grugnir
Tue Nov 29, 2016 6:46 pm
Forum: Changelogs
Topic: Changelog 29/11/16
Replies: 177
Views: 17521

Re: Changelog 29/11/16

As much as I like the change and hate SHs, reading what the sensible SH players have to say I can't help but feel that this change was too big of a nerf. I agree with Aza's assesment of Spiked Squig being a skirmishing tool, tied to the appropriate stance, having appropriate range. But is a wounds ...
by Grugnir
Tue Nov 29, 2016 6:34 pm
Forum: Changelogs
Topic: Changelog 29/11/16
Replies: 177
Views: 17521

Re: Changelog 29/11/16

Squig Herder - Melee attacks directed at a ranged Squig will ignore the Z axis. - The range of the Spiked Squig is now 65ft. Yes, I know the abilities say 100ft. I don't believe that to be indicative of the engagement / AA range. It's the skirmish squig with higher damage to boot so it'll engage at...
by Grugnir
Sat Oct 15, 2016 12:32 pm
Forum: Closed Topics
Topic: [Implementation Feedback] A suggestion for a Throwing Dagger/Snap Shot change.
Replies: 111
Views: 16295

Re: A suggestion for a Throwing Dagger/Snap Shot change.

if a slow from the side is applied to the ability, we could go with the full 40%, but a cooldown would need to be applied. a spammable slow is not an option, because i believe it would be too strong (can't proof it, just a reasonable thought.) In a 6 v 6 environment, you shouldn't be the one openin...
by Grugnir
Sat Oct 15, 2016 10:36 am
Forum: Game support
Topic: Bug with apothecary npc
Replies: 7
Views: 1184

Re: Bug with apothecary npc

Can we please get a clear statement if a fix for characters is possible?

If not we will have to start leveling talisman making again.

I also hope ppl will see this thread and be careful so they don't loose their crafting.
by Grugnir
Fri Oct 14, 2016 2:29 pm
Forum: Game support
Topic: Bug with apothecary npc
Replies: 7
Views: 1184

Re: Bug with apothecary npc

I would like to say that the same thing happened to me yday. Clicked on Apothecary Trainer and without the usual question if I want to learn the skill my Talisman Making lvl 200 got wiped. I informed one of the GM about it but I don't think they can restore our Tali Making back to 200. But if someho...
by Grugnir
Fri Oct 14, 2016 11:54 am
Forum: Closed Topics
Topic: [Implementation Feedback] A suggestion for a Throwing Dagger/Snap Shot change.
Replies: 111
Views: 16295

Re: A suggestion for a Throwing Dagger/Snap Shot change.

Thank you. I knew about the rule of not advocating for any 1v1 arguments. Just didn't notice it was stated in the rules.

I will be using it a lot in the future.
by Grugnir
Fri Oct 14, 2016 11:45 am
Forum: Closed Topics
Topic: [Implementation Feedback] A suggestion for a Throwing Dagger/Snap Shot change.
Replies: 111
Views: 16295

Re: A suggestion for a Throwing Dagger/Snap Shot change.

Azarael wrote:It might be better to use a 20% snare from the side but still have no CD, or to go with a 3s CD.
That makes sense and wouldn't be so terrible in the 1v1 aspect.

P.S. "(...)we've made our decision and it's stated within the rules, too. 1on1 will be cast to the wayside."
Where can I find this?
by Grugnir
Fri Oct 14, 2016 11:19 am
Forum: Closed Topics
Topic: [Implementation Feedback] A suggestion for a Throwing Dagger/Snap Shot change.
Replies: 111
Views: 16295

Re: A suggestion for a Throwing Dagger/Snap Shot change.

So i.e. SS/TD snare effect if target is hit from behind or side + 5sec CD ? So it's not spammable since you can use it on the move. Would that serve the purpose in your opinion? [edit] without modifying the original range It would help with strafing players 100%. But I must point out that it will be...
by Grugnir
Fri Oct 14, 2016 10:35 am
Forum: Closed Topics
Topic: [Implementation Feedback] A suggestion for a Throwing Dagger/Snap Shot change.
Replies: 111
Views: 16295

Re: A suggestion for a Throwing Dagger/Snap Shot change.

Two of your provided suggestions for gap closing / performance blow defensive cooldowns (DE/EA, Flee, RD, AP pots). I'm not sold on those for group play, personally. Why are they not valid for group play in your opinion? Can you explain? For group play I will only mention: two rKD on order side (si...
by Grugnir
Fri Oct 14, 2016 10:23 am
Forum: Closed Topics
Topic: [Implementation Feedback] A suggestion for a Throwing Dagger/Snap Shot change.
Replies: 111
Views: 16295

Re: A suggestion for a Throwing Dagger/Snap Shot change.

Personally, I don't think that WH/WE need better snare. They both have abilities that can combat kiters in 1v1 and its hard to see why they need a better snare for group play. Why an explaination is even needed? We don't care about 1v1. I know the question wasn't directed at me but.. So far I've se...