Search found 15 matches

>
by neviirien
Thu Aug 27, 2020 7:28 pm
Forum: Suggestions & Feedback
Topic: [Knight/Chosen] Aura Rework
Replies: 37
Views: 5355

Re: [Knight/Chosen] Aura Rework

Since KotBS/CH mechanic is kinda fire and forget, so maybe its slowly time to think how to change that? While I understand, its not top priority currently... Personaly, I would like to see them as temporary AoE buffs/debuffs, called bellow Battle Commands. Idea: Effect of Aura tied to temporary abi...
by neviirien
Fri Aug 07, 2020 12:53 pm
Forum: Changelogs
Topic: Patch Notes 06/08/2020
Replies: 129
Views: 29658

Re: Patch Notes 06/08/2020

absorb change - balance question: certain classes eg tank classes like the "bubble sm" (or maybe bg as well) depended more on absorbs for survivability than other tanks and were balanced around that. now this absorb change may lead to a state of unbalance amongst tank survivability... is ...
by neviirien
Thu Aug 06, 2020 9:15 pm
Forum: Balance Proposals
Topic: Blackguard - Elite Training
Replies: 0
Views: 1051

Blackguard - Elite Training

Just fix the wording on the skill as it's misleading in its current state. The skill reads as follows: "For up to 10 seconds your superior training allows you to easily Parry the next 4 attacks made against you. Any defense made in this time will restore Action Points to everyone in your group ...
by neviirien
Thu Aug 06, 2020 4:30 pm
Forum: Changelogs
Topic: Patch Notes 06/08/2020
Replies: 129
Views: 29658

Re: Patch Notes 06/08/2020

Ansorb change is nothing like on live. On WAR it was first toughness reduction, then absorb effect and rest mitigation effects lke armor, resists, etc. And even like that absorbs were quite weak. Here we have even less value from absorbs which is kinda disappointing. Imo this change should be rever...
by neviirien
Thu Aug 06, 2020 1:57 pm
Forum: Changelogs
Topic: Patch Notes 06/08/2020
Replies: 129
Views: 29658

Re: Patch Notes 06/08/2020

Bozzax wrote: Thu Aug 06, 2020 1:37 pm I added the second part of the post that includes more info
Rather than continuing to edit your post with specific snips, can you just direct me to the actual post?
by neviirien
Thu Aug 06, 2020 1:43 pm
Forum: Changelogs
Topic: Patch Notes 06/08/2020
Replies: 129
Views: 29658

Re: Patch Notes 06/08/2020

I added the second part of the post that includes more info Thanks, but again, there's no mention of when Absorb contacts the formula. As I mentioned in my edit of my prior post, the formula at the top is listed in the order of DAMAGE, MITIGATION, ABSORB. Which is implying that all mitigation is ap...
by neviirien
Thu Aug 06, 2020 1:34 pm
Forum: Changelogs
Topic: Patch Notes 06/08/2020
Replies: 129
Views: 29658

Re: Patch Notes 06/08/2020

There is nothing in that formula about Absorb. Absorb isn't a modifier lol Sure, but then how is the claim that absorb goes before mitigation valid when I clearly remember testing it and finding that absorb was affected by toughness values. Edit: Actually that formula linked states at the top Damag...
by neviirien
Thu Aug 06, 2020 1:28 pm
Forum: Changelogs
Topic: Patch Notes 06/08/2020
Replies: 129
Views: 29658

Re: Patch Notes 06/08/2020

This is exactly how it worked DAMAGE, MIGRATION ABSORB values in the combat log Original post Annaise The code basically involves the following steps: 1: The weapon dps contribution is calculated first: damage1 = weapon dps x weapon speed 2: Offensive stat term is calculated next: damage2 = (offens...
by neviirien
Thu Aug 06, 2020 1:08 pm
Forum: Changelogs
Topic: Patch Notes 06/08/2020
Replies: 129
Views: 29658

Re: Patch Notes 06/08/2020

maybe (probably) doesn't make a difference as long as it is infront of mitigation. Toughness being hit before absorb allowed tanks with bubbles and high toughness to survive far longer than would be normal. This is why regen on high toughness Blackguards and Swordmasters was effective because they ...
by neviirien
Thu Aug 06, 2020 12:59 pm
Forum: Changelogs
Topic: Patch Notes 06/08/2020
Replies: 129
Views: 29658

Re: Patch Notes 06/08/2020

Akalukz wrote: Thu Aug 06, 2020 12:58 pm why not put absorb in the middle.

Toughness / Absorb / (Armor / Resists)
This is how it was on live. Toughness was hit first, and then absorb, then rest of mitigation.