it's kind of strange how stealth is working.
when an assassin appears next to you and you run towards them they sometimes still disappear again, even if you are closer then. you can even knock them down in stealth and while you are casting the follow up they just disappear again without vanish.
it ...
Search found 5 matches
- Fri Apr 30, 2021 11:22 pm
- Forum: Suggestions & Feedback
- Topic: Stealth Counter.
- Replies: 31
- Views: 9855
- Tue Apr 27, 2021 1:38 pm
- Forum: General Discussion
- Topic: [SH] Pet damage
- Replies: 21
- Views: 6141
Re: [SH] Pet damage
i think that is a bug. the horned squig should not get WS from items. at least it is not stated in the tooltip.Sundowner wrote: Tue Apr 27, 2021 1:21 pm Why does every squig have more main stat/wounds than WL's pet?930 WS
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- Tue Apr 27, 2021 11:49 am
- Forum: General Discussion
- Topic: [SH] Pet damage
- Replies: 21
- Views: 6141
Re: [SH] Pet damage
detaunt the turret.Anoobyz wrote: Tue Apr 27, 2021 10:29 am Yea i say make Engie turrets melee as well (xd) they killin me in few shoots on sieges from God know where lel
- Tue Apr 27, 2021 8:49 am
- Forum: General Discussion
- Topic: [SH] Pet damage
- Replies: 21
- Views: 6141
Re: [SH] Pet damage
It's pretty obvious when the pet is going to do big damage, it becomes huge, pretty easy to detaunt it or kill it asap, it's pretty much a L2P issue. These types of posts are really biased and just helps to create a false problem.
ignorance tells them not to detaunt. Rather choose the game to ...
- Sun Apr 25, 2021 5:10 pm
- Forum: General Discussion
- Topic: [SH] Pet damage
- Replies: 21
- Views: 6141