Is there any chance you can import new character 3d models into game or at least armor sets ? I mean proper quality from 2021 yaer, not some low poly from 2008. What about Normal or displacement maps ?
- Absorb is now applied before toughness, armor and resist mitigation. - Toughness mitigation is now applied after outgoing damage multipliers, but before incoming damage multipliers.
Toughness mitigation. Incoming damage multipliers are armor and resists against magic ...
What actually happens: 200 man zerg smashes 80 man zone A, breaks the siege, teleports to zone B, smashes that siege (which is usually on lord by this point) instantly. "Oh no we lost zone C" teleport to that siege it back because everyone opposite logged off after 200 vs 100 fights became boring ...
Maybe people enjoy playing mass RvR zerg battles because there's no other game out there that does it as well as WAR.
Maybe it could be anything else except huge zerg-blob facerolling other players whole prime time. WHO is unique game after all, and there is too many details to counter all in 1 ...