Additional feedback :
- Hammer of Sigmar is too costly
- Divine Impact is a parry/block debuff, so you're supposed to use this at the beginning of a fight, except you can't because it has a 2sec cast, which makes it a situational ability.
Hammer of Sigmar should be adding stacks of reduced parry ...
Search found 37 matches
- Sat Aug 09, 2025 4:02 am
- Forum: Suggestions & Feedback
- Topic: [WP] Divine Impact cast time
- Replies: 2
- Views: 233
- Sat Aug 09, 2025 1:14 am
- Forum: Suggestions & Feedback
- Topic: [WP] Divine Impact cast time
- Replies: 2
- Views: 233
Re: [WP] Divine Impact cast time
Additional feedback : the effect of Greave of Sigmar tactic should be implemented into Sigmar's Fist ability, as this ability feels rather pointless as its effect does not stack with STR potion, which you'll be using anyway, as Sigmar's Fist can be parried/block, preventing you from beneting from ...
- Sat Aug 09, 2025 1:05 am
- Forum: Suggestions & Feedback
- Topic: [WP] Divine Impact cast time
- Replies: 2
- Views: 233
[WP] Divine Impact cast time
It seems to me that 2 seconds feels too slow, just in terms of sensation, especially as a melee character, and that 1.5sec would feel more appropriate
- Fri Jul 04, 2025 5:21 pm
- Forum: Suggestions & Feedback
- Topic: WP / DOK Post patch thought
- Replies: 16
- Views: 4904
Re: WP / DOK Post patch thought
The whole point of shield spec in terms of fun and identity was assist damage, and AoE Divine Strike / Consume Essence was part of this component, since you were hitting multiple enemies with it.
Obviously assist damage being fun, was removed, so that with about 900str you end up hitting the enemy ...
Obviously assist damage being fun, was removed, so that with about 900str you end up hitting the enemy ...
- Sat Jun 21, 2025 7:17 pm
- Forum: Suggestions & Feedback
- Topic: Regarding Global Cooldowns - A Players Response
- Replies: 7
- Views: 1958
Re: Regarding Global Cooldowns - A Players Response
There are multiple problems regarding combats :
- Healers heal for too much, especially in scenarios, which creates stalemates
- Too much RNG that can nullify damage and controls through parry, block and so on, making gameplay inconsistent, and also creating stalemates against defensive builds ...
- Healers heal for too much, especially in scenarios, which creates stalemates
- Too much RNG that can nullify damage and controls through parry, block and so on, making gameplay inconsistent, and also creating stalemates against defensive builds ...
- Fri Jun 06, 2025 4:41 pm
- Forum: New Player Toolkit
- Topic: Warrior Priest - Grace - The Survival Bible
- Replies: 117
- Views: 154494
Re: Warrior Priest - Grace - The Survival Bible
The spec has become very boring as you no longer deal assist damage
- Thu Apr 24, 2025 3:04 pm
- Forum: Dark Elves
- Topic: [BG] Usefulness of various buffs
- Replies: 6
- Views: 7550
[BG] Usefulness of various buffs
I am new to Blackguard and trying to figure out which buff abilities are worth being used regularly :
- Force of Fury : seemed to me like a very strong buff, then I remembered that this sort of abilities usually do not stack with potions, so the armor it will give is actually much lower than I had ...
- Force of Fury : seemed to me like a very strong buff, then I remembered that this sort of abilities usually do not stack with potions, so the armor it will give is actually much lower than I had ...
- Mon Apr 21, 2025 3:37 pm
- Forum: General Discussion
- Topic: "Let's talk about blob in ORVR."
- Replies: 35
- Views: 53865
Re: "Let's talk about blob in ORVR."
There needs to be a counter-play to it. Individual involvement is close to zero when multiple warbands are stacked, you do not learn how to play, you do not get to know other players as there is no actual teamwork involved. This "strategy", or absence of strategy, dumbs down the entire game to the ...
- Sun Apr 13, 2025 4:22 pm
- Forum: Addons
- Topic: Keeping track of Dark Protector buff
- Replies: 3
- Views: 2024
Re: Keeping track of Dark Protector buff
Thanks for the answers.
With Enemy, I managed to put it on Unit Frames, for some reason however while in scenarios it would not display it on non-party members, or to be more accurate, it would display the indicator I made but for half a second and would then remove it. It worked perfectly fine on ...
With Enemy, I managed to put it on Unit Frames, for some reason however while in scenarios it would not display it on non-party members, or to be more accurate, it would display the indicator I made but for half a second and would then remove it. It worked perfectly fine on ...
- Sat Apr 12, 2025 8:40 pm
- Forum: Addons
- Topic: Keeping track of Dark Protector buff
- Replies: 3
- Views: 2024
Keeping track of Dark Protector buff
I'm trying to find a convenient way to keep track of Dark Protector buff. If I use BuffHead to show it over ally, then the icon stays visible even if I put the effect on someone else, until I click again on this ally, which ends up being confusing. Is there another way ?