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by Mvl130
Sat Aug 09, 2025 4:02 am
Forum: Suggestions & Feedback
Topic: [WP] Divine Impact cast time
Replies: 2
Views: 233

Re: [WP] Divine Impact cast time

Additional feedback :

- Hammer of Sigmar is too costly

- Divine Impact is a parry/block debuff, so you're supposed to use this at the beginning of a fight, except you can't because it has a 2sec cast, which makes it a situational ability.
Hammer of Sigmar should be adding stacks of reduced parry ...
by Mvl130
Sat Aug 09, 2025 1:14 am
Forum: Suggestions & Feedback
Topic: [WP] Divine Impact cast time
Replies: 2
Views: 233

Re: [WP] Divine Impact cast time

Additional feedback : the effect of Greave of Sigmar tactic should be implemented into Sigmar's Fist ability, as this ability feels rather pointless as its effect does not stack with STR potion, which you'll be using anyway, as Sigmar's Fist can be parried/block, preventing you from beneting from ...
by Mvl130
Sat Aug 09, 2025 1:05 am
Forum: Suggestions & Feedback
Topic: [WP] Divine Impact cast time
Replies: 2
Views: 233

[WP] Divine Impact cast time

It seems to me that 2 seconds feels too slow, just in terms of sensation, especially as a melee character, and that 1.5sec would feel more appropriate
by Mvl130
Fri Jul 04, 2025 5:21 pm
Forum: Suggestions & Feedback
Topic: WP / DOK Post patch thought
Replies: 16
Views: 4904

Re: WP / DOK Post patch thought

The whole point of shield spec in terms of fun and identity was assist damage, and AoE Divine Strike / Consume Essence was part of this component, since you were hitting multiple enemies with it.

Obviously assist damage being fun, was removed, so that with about 900str you end up hitting the enemy ...
by Mvl130
Sat Jun 21, 2025 7:17 pm
Forum: Suggestions & Feedback
Topic: Regarding Global Cooldowns - A Players Response
Replies: 7
Views: 1958

Re: Regarding Global Cooldowns - A Players Response

There are multiple problems regarding combats :

- Healers heal for too much, especially in scenarios, which creates stalemates

- Too much RNG that can nullify damage and controls through parry, block and so on, making gameplay inconsistent, and also creating stalemates against defensive builds ...
by Mvl130
Fri Jun 06, 2025 4:41 pm
Forum: New Player Toolkit
Topic: Warrior Priest - Grace - The Survival Bible
Replies: 117
Views: 154494

Re: Warrior Priest - Grace - The Survival Bible

The spec has become very boring as you no longer deal assist damage
by Mvl130
Thu Apr 24, 2025 3:04 pm
Forum: Dark Elves
Topic: [BG] Usefulness of various buffs
Replies: 6
Views: 7550

[BG] Usefulness of various buffs

I am new to Blackguard and trying to figure out which buff abilities are worth being used regularly :

- Force of Fury : seemed to me like a very strong buff, then I remembered that this sort of abilities usually do not stack with potions, so the armor it will give is actually much lower than I had ...
by Mvl130
Mon Apr 21, 2025 3:37 pm
Forum: General Discussion
Topic: "Let's talk about blob in ORVR."
Replies: 35
Views: 53865

Re: "Let's talk about blob in ORVR."

There needs to be a counter-play to it. Individual involvement is close to zero when multiple warbands are stacked, you do not learn how to play, you do not get to know other players as there is no actual teamwork involved. This "strategy", or absence of strategy, dumbs down the entire game to the ...
by Mvl130
Sun Apr 13, 2025 4:22 pm
Forum: Addons
Topic: Keeping track of Dark Protector buff
Replies: 3
Views: 2024

Re: Keeping track of Dark Protector buff

Thanks for the answers.

With Enemy, I managed to put it on Unit Frames, for some reason however while in scenarios it would not display it on non-party members, or to be more accurate, it would display the indicator I made but for half a second and would then remove it. It worked perfectly fine on ...
by Mvl130
Sat Apr 12, 2025 8:40 pm
Forum: Addons
Topic: Keeping track of Dark Protector buff
Replies: 3
Views: 2024

Keeping track of Dark Protector buff

I'm trying to find a convenient way to keep track of Dark Protector buff. If I use BuffHead to show it over ally, then the icon stays visible even if I put the effect on someone else, until I click again on this ally, which ends up being confusing. Is there another way ?