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by ponko22
Mon Aug 17, 2026 6:16 am
Forum: Suggestions & Feedback
Topic: Magus fix
Replies: 96
Views: 14003

Re: Magus fix

It's strange that it can deal damage from a distance.
⇒SW Nerf
⇒Understood

BW/SORC buffed ranged damage.
⇒Because they have little utility and are fragile.
⇒Understood

Magus buffed 100ft ranged attack.
⇒But they have a lot of utility and high defense.
⇒Why?
by ponko22
Thu Aug 13, 2026 6:47 am
Forum: High Elves
Topic: SW builds after patch ? :)
Replies: 11
Views: 5944

Re: SW builds after patch ? :)

As everyone expected, after the patch, Skirmish became useless. It's useless in wide-area SCs.

Scout's Festering Arrow is also difficult to use and practically impossible to implement. Since you can't even apply DoTs unless you're within 65ft, having a 100ft Scout skill is pointless.

M2 Ambush's ...
by ponko22
Wed Aug 12, 2026 8:14 am
Forum: High Elves
Topic: SW feedback 2026/7/23 Patch Nite
Replies: 161
Views: 51102

Re: SW feedback 2026/7/23 Patch Nite

The developers might have intentionally caused the target to be untargeted when using Shadowsteap. I'm starting to lose faith in the developers.
by ponko22
Mon Aug 10, 2026 2:42 am
Forum: News
Topic: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic
Replies: 405
Views: 104212

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Think about it in a very simple way.

Who would be happy to have an MDPS walking towards them who can't even stealth, can only perform fragile single-target attacks, and doesn't have much offensive power?

Their tanks and healers would be burdened and unhappy.

They're a perfect target for the Dest ...
by ponko22
Mon Aug 10, 2026 2:17 am
Forum: High Elves
Topic: SW feedback 2026/7/23 Patch Nite
Replies: 161
Views: 51102

Re: SW feedback 2026/7/23 Patch Nite

The only adjustments the RoR developers make are "weakening things."

They don't give us any excitement.
by ponko22
Fri Jul 31, 2026 1:05 am
Forum: High Elves
Topic: SW feedback 2026/7/23 Patch Nite
Replies: 161
Views: 51102

Re: SW feedback 2026/7/23 Patch Nite


I don't think much of the original post. Just pure emotion. SW AOE spam was overpowered and mindless. Scout stance was boring and FESTERING arrow didn't fester. It was an instant damage. Shouldn't FESTERING arrow, um, fester? I'm only disappointed it can't be on the move now. Lileath's Arrow was ...
by ponko22
Thu Jul 30, 2026 8:24 am
Forum: High Elves
Topic: SW feedback 2026/7/23 Patch Nite
Replies: 161
Views: 51102

Re: SW feedback 2026/7/23 Patch Nite

Shadow Warrior

* Festering Arrow: Can no longer be cast while moving.

* Grim Slash: The Strikethrough buff is no longer considered an Enchantment.

They've become even weaker.
Whose opinions are they even listening to?
by ponko22
Thu Jul 30, 2026 2:37 am
Forum: News
Topic: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic
Replies: 405
Views: 104212

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic




Here my quick feedback:
- Scout SW: should be fine I think. Gotta see how they do on live.
- Skirimish SW: not fine. The AOE nerfs were really heavy. mSH feels a lot better, tankier with great tools and higher AOE damage/pressure. SW doesn't feel right. Please have another look.

Edit: forgot ...
by ponko22
Thu Jul 30, 2026 12:17 am
Forum: News
Topic: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic
Replies: 405
Views: 104212

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic



PTS Update 29/07/2026
https://images.returnofreckoning.com/divider.png

Based on the feedback the team has received thus far, several adjustments have been made. You can find these below.

Balance


Shadow Warrior
- Festering Arrow: No longer able to cast on the move.

- Grim Slash ...
by ponko22
Wed Jul 29, 2026 1:21 am
Forum: High Elves
Topic: SW feedback 2026/7/23 Patch Nite
Replies: 161
Views: 51102

Re: SW feedback 2026/7/23 Patch Nite

The concept of stance dancing is interesting, but currently it seems to be nothing more than the developers' self-indulgence.

- The forced stance change to use specific skills hinders smooth gameplay. This makes the character one step slower than other characters. And it's not even particularly ...