Search found 88 matches
- Sun Jun 07, 2026 3:21 am
- Forum: General Discussion
- Topic: Healer SC Queues
- Replies: 15
- Views: 1900
Re: Healer SC Queues
Yea this seems like a non-issue. I'm not losing scens because they have one more healer, or vice-versa.
Depends on the group constellation. If one side has healing intensive classes like bright wizard, sorceresses, slayers, choppers, having a healer or not will highly impact the chance of ...
- Sun Jun 07, 2026 3:17 am
- Forum: General Discussion
- Topic: Healer SC Queues
- Replies: 15
- Views: 1900
Re: Healer SC Queues
I love how the goalposts have moved from months ago "stop making scs where one side has zero healers" to "one healer less".
As if the zero balance of trash players playing DPS and Tank classes has no impact on scs.
One healer less can also mean 0 healers. And of course also the other classes ...
- Sat Jun 06, 2026 9:54 am
- Forum: General Discussion
- Topic: Healer SC Queues
- Replies: 15
- Views: 1900
Re: Healer SC Queues
But they can use it to abuse the system so enemy gets one healer less. And I've seen them do it.
- Wed May 27, 2026 3:38 pm
- Forum: Suggestions & Feedback
- Topic: SC system needs a change
- Replies: 67
- Views: 25019
Re: SC system needs a change
That is correct only on PUGS level. On organized WB level there is much much more going on (to know the enemies, who is leading them today, ways how to split the Blob to half, chose the terrain advantage for the fight, kite, lure, flank, etc... you know the point now).
Yep what for example are ...
- Wed May 27, 2026 8:10 am
- Forum: Suggestions & Feedback
- Topic: SC system needs a change
- Replies: 67
- Views: 25019
Re: SC system needs a change
The reality is that nobody would play RvR if SC gave equal rewards, because RvR is just so bad and unfun right now. The side with bigger numbers wins. But in order to prevent that they have to make the SC rewards significantly lower so people are forced to play RvR.
- Wed May 27, 2026 8:08 am
- Forum: Suggestions & Feedback
- Topic: SC system needs a change
- Replies: 67
- Views: 25019
Re: SC system needs a change
It is boring to play the same Scenario all over the weekend. Why not just make the scenario weekend event random, so you queue for random scenarios, get your live event done, and have some more variety.
Especially with the wild hunt event it was so boring to play the same two or last weekend ...
- Tue May 26, 2026 12:21 pm
- Forum: Suggestions & Feedback
- Topic: SC system needs a change
- Replies: 67
- Views: 25019
Re: SC system needs a change
It is boring to play the same Scenario all over the weekend. Why not just make the scenario weekend event random, so you queue for random scenarios, get your live event done, and have some more variety.
Especially with the wild hunt event it was so boring to play the same two or last weekend one ...
Especially with the wild hunt event it was so boring to play the same two or last weekend one ...
- Wed May 13, 2026 12:21 pm
- Forum: Suggestions & Feedback
- Topic: Break the blob
- Replies: 73
- Views: 22131
Re: Break the blob
Make RvR zones instantiated like scenarios and limit them to 1-3 wbs on each side max (depending on the zone, t2 RvR should support only lower player numbers and t4 more players)
- Tue May 12, 2026 6:45 pm
- Forum: Suggestions & Feedback
- Topic: The main replay loop of this game.
- Replies: 44
- Views: 26575
Re: The main replay loop of this game.
This has been asked an answered multiple times. RvR is still mostly in C#. I work in the industry and I don't know a single engineer who is proficient in C#. I think Rydiak posted that the main effort in RvR right now is to convert it from C# to lua.
With AI why is that a problem anymore? And C ...
- Tue May 12, 2026 10:51 am
- Forum: Suggestions & Feedback
- Topic: The main replay loop of this game.
- Replies: 44
- Views: 26575
Re: The main replay loop of this game.
For me RvR is the most unfun activity in the game. Even grinding PQs is more fun.
My suggestion would be:
- Merge War Crest and War Token and make it a single currency
- Get rid of Renown Points completely
- Give players < 40 1 RR per CR
- Remove T2 from the current T2+ bracket
- Merge T1 and T2 ...
My suggestion would be:
- Merge War Crest and War Token and make it a single currency
- Get rid of Renown Points completely
- Give players < 40 1 RR per CR
- Remove T2 from the current T2+ bracket
- Merge T1 and T2 ...



