Search found 11 matches
- Wed Oct 14, 2020 9:45 pm
- Forum: Suggestions & Feedback
- Topic: Please Fix AOE
- Replies: 89
- Views: 12289
Re: Please Fix AOE
I agree that the balance needs to happen in mDPS too, I'm not just whining about ranged being OP - it's absolutely right that both needed balance. However now that order are winning more cities, because they're taking 4 slayers and at least competing in melee range, there needs to be a balance at r...
- Tue Oct 13, 2020 6:13 pm
- Forum: Suggestions & Feedback
- Topic: Please Fix AOE
- Replies: 89
- Views: 12289
Re: Please Fix AOE
I agree that the balance needs to happen in mDPS too, I'm not just whining about ranged being OP - it's absolutely right that both needed balance. However now that order are winning more cities, because they're taking 4 slayers and at least competing in melee range, there needs to be a balance at ra...
- Tue Oct 13, 2020 3:30 pm
- Forum: Suggestions & Feedback
- Topic: Please Fix AOE
- Replies: 89
- Views: 12289
Re: Please Fix AOE
I agree with this and haven't been on in more than a week because I don't think the devs seem to be concerned about balance. mDPS AOE got a balance with slayers getting buffed to help complete with destro, but the ranged superiority doesn't seem to be a concern. And arguments about FMJ are basically...
- Wed Oct 07, 2020 7:16 pm
- Forum: Suggestions & Feedback
- Topic: Fort Population Cap
- Replies: 35
- Views: 8194
Re: Fort Population Cap
yeah but order mDPS got buffed to ****, such that its been even for a few weeks on cities (close, which is how it should be, order winning about 40% of the ones I've seen recently). But we have no chance of winning forts right now. Unless we split push two zones and let the underlevelled/geared peop...
- Wed Oct 07, 2020 12:12 am
- Forum: Suggestions & Feedback
- Topic: Fort Population Cap
- Replies: 35
- Views: 8194
Re: Fort Population Cap
yeah but it shouldn't be. there shouldn't be no chance of an evenly matched destro squad taking a fort. there needs to be an AOE damage cap or something, forts is all engies spamming grenades from the top rampart, where you can't reach them to attack back. Pretty sick of the imbalance, going to take...
- Tue Oct 06, 2020 1:23 am
- Forum: Suggestions & Feedback
- Topic: Fort Population Cap
- Replies: 35
- Views: 8194
Re: Fort Population Cap
perhaps an even further reduction in fort population would help that, force people to get contribution. and also some method of giving priority reservations to full WBs with contribution?
And can we talk about how destro isn't really winning the even-odds forts anymore? Or is that just me?
And can we talk about how destro isn't really winning the even-odds forts anymore? Or is that just me?
- Fri Sep 11, 2020 9:40 pm
- Forum: News
- Topic: Server status: Up or Down?
- Replies: 3810
- Views: 1678718
Re: Server is Online
yeah glad it's not just me.
- Fri Sep 04, 2020 6:37 pm
- Forum: Development
- Topic: New xRealm Lockout
- Replies: 226
- Views: 91077
Re: New xRealm Lockout
I agree you want some flexibility, I read another thread about moving some of the endgame drops to forts/zones, allowing the royals to be obtained through some method beyond city.
- Thu Aug 27, 2020 10:49 pm
- Forum: Development
- Topic: New xRealm Lockout
- Replies: 226
- Views: 91077
Re: New xRealm Lockout
IMO this is really starting to hurt the player base. Anyone who doesn't have a bunch of 40s on both sides is very discouraged and unlikely to commit to the time involvement required.
- Sun Aug 23, 2020 10:05 pm
- Forum: Development
- Topic: New xRealm Lockout
- Replies: 226
- Views: 91077
Re: New xRealm Lockout
I'm sure this idea is in this thread somewhere, but why not a 30 minute time from when you log off? Isn't the point to prevent people from pushing to a city, only to switch realm and then win the city? If the timer itself is an issue, why not apply a buff to all accounts logged in every 10 or 15 min...