Search found 96 matches
- Mon Jun 20, 2022 4:12 pm
- Forum: Addons
- Topic: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)
- Replies: 835
- Views: 448827
Re: Sildur's Enhanced WAR v4.0.1+Vulkan! (June 19, 2022)
Ohh yeah. It doesn't seem to load with that d3d9.dll file. Even though the async dxvk works fine on linux, but this dll doesn't for some reason. probably because Lutris hooks up the dxvk files different way. So yeah do not copy the d3d9.dll and also you dont need the dxvk.conf file as Lutris instal...
- Sun Jun 19, 2022 8:05 pm
- Forum: Addons
- Topic: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)
- Replies: 835
- Views: 448827
Re: Sildur's Enhanced WAR v4.0.1+Vulkan! (June 19, 2022)
Thanks for your work :) Unfortunately the Linux version isn't working for me. I can't see a difference and F11 doesn't change anything either. I'm assuming the reason is the dll overrides configuration in the runner options of the wine config in Lutris. What value do I have to put in there? I tried ...
- Wed Mar 09, 2022 8:33 pm
- Forum: Changelogs
- Topic: Patch Notes 09/03/2022
- Replies: 202
- Views: 48696
Re: Patch Notes 09/03/2022
The changes sound great in general and should allow for more flexibility. I'm not a huge fan of parts of the execution though. A quick look at my lvl 40 chars for illustration: - SM and WH are both RR80 have a couple of thousands war crest and are happy that they can buy new sov pieces or even trium...
Re: UI5
Never used the debug window before, but I think the relevant error for all of them is: [UiLog][Erro]: (UI5): Script Call failed - Error while calling [UI5.OnInit]: [string "Interface/Addons\UI5\Source/UI5OverheadBars.lua"]:54: attempt to index global 'LibSlash' (a nil value) Some addition...
Re: UI5
Hey Tvbrowntown, I am really enjoying your UI, however whenever I try adding a new addon to it my hp framework and target unit frames including hp bar over targets and info about class type disappears and UI5 addon seems to have a (!) on addon list. Is there any way to fix that ? Should be a way fo...
- Fri Aug 06, 2021 9:06 am
- Forum: Technical support
- Topic: Problem With my Account in-game
- Replies: 7
- Views: 2011
Re: Problem With my Account in-game
Just had problems loging in as well. Forum was fine but the launcher gave me "Invalid username/password" message. The password came straight out of my password manager. So there was no typo in it. I set up a new password which seems to be working for the forum and the launcher. Comparing t...
- Mon Jun 28, 2021 4:52 pm
- Forum: General Discussion
- Topic: Submit Your Questions: Live Q&A July 3rd
- Replies: 63
- Views: 10842
Re: Submit Your Questions: Live Q&A July 3rd
Q: A couple of weeks ago the user Quoeiza shared a potential method to increase texture fidelity while also decreasing their file size in this topic . Are you looking into his? If yes, can you share some details? Q: Can we expect updated versions of the city dungeon weapons in the future? Q: Do you ...
- Sun Jan 10, 2021 7:43 pm
- Forum: Suggestions & Feedback
- Topic: 2h Tank guard
- Replies: 209
- Views: 29552
Re: 2h Tank guard
Never played a tank under the old system. So I can't compare. But all these (not only by you) posts about 2h tanks usefull cc/utility made me curious. I can see it for KotBS. I can't really see it for IB at the moment. But I'm only looking at the probably a bit outdated career builder. So I might b...
- Sun Jan 10, 2021 5:13 pm
- Forum: Suggestions & Feedback
- Topic: 2h Tank guard
- Replies: 209
- Views: 29552
Re: 2h Tank guard
Never said that there's no place for 2h. They can still have good survivability they just need more defensive gear and better positioning. The changes was about guard damage, the normal damage you take from 2h hasn't changed, and not sure why you would want to buff survivability for 2h so they can ...
- Sun Jan 03, 2021 9:12 pm
- Forum: Addons
- Topic: Addon to simplify career resources
- Replies: 9
- Views: 3163
Re: Addon to simplify career resources
edit mech.xml and change <Window name="mechwin" handleinput="false" popable="false"> to <Window name="mechwin" handleinput="false" savesettings="true" popable="false"> Thanks, that solved the problem for me :)