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by Natherul
Fri Jan 16, 2026 3:04 pm
Forum: Changelogs
Topic: Patch Notes 16/1/2025
Replies: 29
Views: 5016

Re: Patch Notes 16/1/2025



- Fell Landing fortress boundary slightly expanded to prevent legitimate players from being incorrectly removed.


Nice to see fast response time on such fixes. It not only 7 days ago since i gave screenshots of locations near the Reapers BO in Fell landing where both Order & Destro got ported ...
by Natherul
Tue Jan 13, 2026 4:18 am
Forum: General Discussion
Topic: Question about the game direction
Replies: 12
Views: 1633

Re: Question about the game direction

as for sieging the stuntie and green cities. Its been somewhat discussed but there is many questions on how to do that with systems around it and has not been a priority to look at currently. Id love to at some point have them siege:able.
by Natherul
Sun Jan 04, 2026 12:31 pm
Forum: General Discussion
Topic: QoL wishlist
Replies: 11
Views: 931

Re: QoL wishlist

3 I think is already working otherwise its broken and I need a bugreport. Im not sure if its on live yet (little confused as to the sc test that was done) or if its coming next patch but update when in closed/open warband/party should also work and update real time.
by Natherul
Thu Jan 01, 2026 8:13 pm
Forum: Off Topic
Topic: Time goes by...
Replies: 5
Views: 825

Re: Time goes by...

Take it easy and glad you´re ok!
by Natherul
Wed Dec 31, 2025 6:09 pm
Forum: General Discussion
Topic: Warband Leader Crowns and Blobbing
Replies: 17
Views: 2003

Re: Warband Leader Crowns and Blobbing




I think ror-streamers not running a delay, and potentially in real-time showing location of warbands could be a minor issue. But RoR has opted to not force streamers to have chat-box overlay or stream delays, so thats just the rules we play with.



Some wb leaders surely have 2nd monitor with ...
by Natherul
Tue Dec 30, 2025 7:27 am
Forum: News
Topic: Temporary Matchmaking Test
Replies: 96
Views: 10287

Re: Temporary Matchmaking Test


...
People say it won't work because queue times will be too long, but that's BS. There are normally 200+ players online per side. Clearly, there are enough players, but most are literally forced into RvR, either into lag fests or carrying crates because of the sorry state of scenarios. I know ...
by Natherul
Thu Dec 25, 2025 9:20 am
Forum: General Discussion
Topic: Friends list cap
Replies: 2
Views: 512

Re: Friends list cap

It was set this "low" because more than this could cause an overflow where all your fieldlist appeared empty but they were there as the client cannot handle this
by Natherul
Thu Nov 20, 2025 3:16 pm
Forum: Suggestions & Feedback
Topic: RvR Events ideas thread
Replies: 26
Views: 7837

Re: RvR Events ideas thread


Awesome, each day amazing news, finally some very interesting attention to RvR! Great job, RoR team

I have a bit dumb question - is this mentioned system RvR zone specific codewise? Or is it possible to suggest Objects outside (but close to) strict RvR flagging terrain? There are some interesting ...
by Natherul
Thu Nov 20, 2025 11:42 am
Forum: Suggestions & Feedback
Topic: RvR Events ideas thread
Replies: 26
Views: 7837

RvR Events ideas thread

In today's patch notes, we unveiled the (very early) start of something the RvR coders have been working on - the new RvR Random Event System! This system introduces new events that can periodically occur in the RvR Lakes, with a guaranteed chance that one will eventually occur if criteria are met ...
by Natherul
Fri Nov 14, 2025 8:26 am
Forum: Suggestions & Feedback
Topic: Upcoming Gunbad Updates + QoL Changes
Replies: 37
Views: 7436

Re: Upcoming Gunbad Updates + QoL Changes

While quite offtopic I will say that its not like we are in complete silos of different teams and we do communicate freely internally.

Part of the issue with RvR changes is that those require code and cannot currently be really addressed with scripts or DB changes. We are working on a feature to ...