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by Natherul
Sat Dec 07, 2019 12:54 pm
Forum: General Discussion
Topic: Official word on rested exp?
Replies: 6
Views: 467

Re: Official word on rested exp?

we generate rested XP the same regardless of where you logged out.
by Natherul
Sat Dec 07, 2019 12:47 pm
Forum: Suggestions & Feedback
Topic: More Charakter-Slots
Replies: 1
Views: 109

Re: More Charakter-Slots

In the past we experimented with adding more character slots but it was discarded as it caused issues with the client.
by Natherul
Thu Dec 05, 2019 6:12 am
Forum: General Discussion
Topic: "Guild Token" mounts rework proposal
Replies: 25
Views: 1967

Re: "Guild Token" mounts rework proposal

Hi Natherul, I do understand your point but my opinion differs from yours, not completely but to some extent. Right now system forces you to play in guild group for guild tokens and also obtainable mounts are set for 7 days of use. Massive guilds are minium while small guilds with just 5-6 active p...
by Natherul
Thu Dec 05, 2019 6:06 am
Forum: News
Topic: Few infos about event's end and fort test.
Replies: 44
Views: 3881

Re: Few infos about event's end and fort test.

Asd for fort test it has overall also been seen as better and will stay in this "open" form. Thx for the info, Natherul, but i though, that majority of players think the OLD system was better. Maybe I am mistaken? Anything the devs are planing to do with fort population imbalances, xrealming for wi...
by Natherul
Thu Dec 05, 2019 6:03 am
Forum: Suggestions & Feedback
Topic: no fort limit + xrealming + 24 aoe cap = disaster
Replies: 102
Views: 5337

Re: no fort limit + xrealming + 24 aoe cap = disaster

Aoe cap was "thrown" into the field and many spells of classes (and whole classes) were not designed for this 24 aoe cap. Just as a clarification, you know that the original game has no aoe caps. Right? RoR added AOE caps with the reasoning that a blob can annihilate any force with aoe. Problem is ...
by Natherul
Wed Dec 04, 2019 2:00 pm
Forum: Suggestions & Feedback
Topic: no fort limit + xrealming + 24 aoe cap = disaster
Replies: 102
Views: 5337

Re: no fort limit + xrealming + 24 aoe cap = disaster

xrealming is something that has been brought up many times before and is something that we are actively trying to stop from happening. There are numerous threads about this so not going to go into details on it, search if your interested. AOE cap at 24 is staying, we might do some tweaks here and t...
by Natherul
Wed Dec 04, 2019 9:36 am
Forum: Suggestions & Feedback
Topic: no fort limit + xrealming + 24 aoe cap = disaster
Replies: 102
Views: 5337

Re: no fort limit + xrealming + 24 aoe cap = disaster

xrealming is something that has been brought up many times before and is something that we are actively trying to stop from happening. There are numerous threads about this so not going to go into details on it, search if your interested. AOE cap at 24 is staying, we might do some tweaks here and th...
by Natherul
Wed Dec 04, 2019 9:32 am
Forum: General Discussion
Topic: "Guild Token" mounts rework proposal
Replies: 25
Views: 1967

Re: "Guild Token" mounts rework proposal

guild tokens will never move to being daily simply as it means that the objectives have to become easier to match and more importantly we do not want to have a system that makes you feel like your forced to log every day. We hope you want to do that regardless because its fun, but adding it into gui...
by Natherul
Wed Dec 04, 2019 9:28 am
Forum: News
Topic: Few infos about event's end and fort test.
Replies: 44
Views: 3881

Re: Few infos about event's end and fort test.

To add to this topic as there seems to be some confusion. AOE cap is generally perceived as good at 24 and as such has been decided to stay though some tweaks may ofc be done. This however has nothing to do with this thread. Asd for fort test it has overall also been seen as better and will stay in ...
by Natherul
Mon Dec 02, 2019 6:37 am
Forum: Changelogs
Topic: Patch Notes 30/11/2019
Replies: 8
Views: 2125

Re: Patch Notes 30/11/2019

normanis wrote:
Sun Dec 01, 2019 3:36 pm
i can report it to bugtrucker if its just bug and nothing is changed
Unless specifically stated in a patch note then its fair to assume its a bug and belongs to the bugtracker.