Search found 4 matches
- Wed May 13, 2020 5:41 pm
- Forum: General Discussion
- Topic: Delay Cities To Peak Hours
- Replies: 74
- Views: 18407
Re: Delay Cities To Peak Hours
No, adding sov/invader meds to campaign drops/locks is not the solution. WE WANT TO DO CITY! Hell, even if they nerfed the rewards in city but allowed people to do it in peak times, I'd choose that in a heartbeat. It's about experiencing the most competitive aspect of end game, and in many ways the ...
- Wed May 13, 2020 10:48 am
- Forum: General Discussion
- Topic: Delay Cities To Peak Hours
- Replies: 74
- Views: 18407
Re: Delay Cities To Peak Hours
Again, another 5AM city for EU players, despite the fact we spent the whole day pushing. Complete non-arguments from the clearly NA players or EU players who are lucky enough to stay up all night for cities. If you read my proposal, I'm not suggesting taking cities away from NA players, I specifical...
- Tue May 12, 2020 11:06 pm
- Forum: General Discussion
- Topic: Delay Cities To Peak Hours
- Replies: 74
- Views: 18407
Delay Cities To Peak Hours
We currently have a major issue where the majority of city instances are taking place at really early hours in the morning (between 4am-7am European Central Time). This is because due to population numbers and the game design, it's almost impossible to do a city push in peak EU hours, even though EU...
- Wed May 06, 2020 4:06 pm
- Forum: General Discussion
- Topic: Guild premades stomping weekend warfront
- Replies: 40
- Views: 11670
Guild premades stomping weekend warfront
Last weekend, Battle for Praag was practically unplayable for order as it was constantly being steamrolled by destro guild premades. In effect, it meant that the 50 percent weekend warfront was in reality -50 percent for pug order players as we just got stomped over and over and couldn't compete. I ...