Search found 3 matches
- Sun Nov 10, 2019 4:17 am
- Forum: General Discussion
- Topic: The vicious circle that Scenarios generate
- Replies: 26
- Views: 7094
Re: The vicious circle that Scenarios generate
RR = time played. High RR is no indication for 'skill' - gear and renown points are meaningless if you don't know how to use them effectively/efficiently. I guess someone didn't read the post, I am not the one struggling, my opposition is, and as much as color coding and formatting you want to use ...
- Sun Nov 10, 2019 4:13 am
- Forum: General Discussion
- Topic: The vicious circle that Scenarios generate
- Replies: 26
- Views: 7094
Re: The vicious circle that Scenarios generate
Wow this is a horrible idea. Purposefully having an uneven numbers of players per side is and always will be the worst suggestions brought forth for scenarios. It takes literally no time to get to a decent RR; takes like two-three weeks MAYBE to hit 60 if you really try. Not a terrible idea, just a...
- Sat Nov 09, 2019 10:34 pm
- Forum: General Discussion
- Topic: The vicious circle that Scenarios generate
- Replies: 26
- Views: 7094
The vicious circle that Scenarios generate
So at this point, it is no secret that premade really kills it in scens; but in reality, it is not the premade that is killing it but all the high Renowns. At this very moment, there is an observable phenomenon where higher Renown gets more renown and lower renown gets shut out. In other words the s...