Search found 3 matches

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by Supremax67
Sun Nov 10, 2019 4:17 am
Forum: General Discussion
Topic: The vicious circle that Scenarios generate
Replies: 26
Views: 7094

Re: The vicious circle that Scenarios generate

RR = time played. High RR is no indication for 'skill' - gear and renown points are meaningless if you don't know how to use them effectively/efficiently. I guess someone didn't read the post, I am not the one struggling, my opposition is, and as much as color coding and formatting you want to use ...
by Supremax67
Sun Nov 10, 2019 4:13 am
Forum: General Discussion
Topic: The vicious circle that Scenarios generate
Replies: 26
Views: 7094

Re: The vicious circle that Scenarios generate

Wow this is a horrible idea. Purposefully having an uneven numbers of players per side is and always will be the worst suggestions brought forth for scenarios. It takes literally no time to get to a decent RR; takes like two-three weeks MAYBE to hit 60 if you really try. Not a terrible idea, just a...
by Supremax67
Sat Nov 09, 2019 10:34 pm
Forum: General Discussion
Topic: The vicious circle that Scenarios generate
Replies: 26
Views: 7094

The vicious circle that Scenarios generate

So at this point, it is no secret that premade really kills it in scens; but in reality, it is not the premade that is killing it but all the high Renowns. At this very moment, there is an observable phenomenon where higher Renown gets more renown and lower renown gets shut out. In other words the s...