Search found 4 matches

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by Sithras
Mon Jan 20, 2020 11:28 am
Forum: Development
Topic: Fortress Lords and their mechanics
Replies: 84
Views: 40318

Re: Fortress Lords and their mechanics

Oh you know? Tell me how to break the funnel. I've send a BiS geared group up the ramp with the BG M4 "Khaines Warding" -the most broken and OP M4 in the game- and they still died. Don't show up here with your smart ass trollface and talk to me about strategy. That mechanic is not challen...
by Sithras
Mon Jan 20, 2020 7:27 am
Forum: Development
Topic: Fortress Lords and their mechanics
Replies: 84
Views: 40318

Re: Fortress Lords and their mechanics

There is a way of breaking the funnel on 3rd (Keg room) In dwarf/Orc forts, I know exactly how, as I was the one who organized Order to funnel 3rd room. Thus I know the weakness of it. Instead of just asking the Dev's to "fix" anything that is remotely challenging, try and put your heads ...
by Sithras
Sat Jan 18, 2020 4:40 pm
Forum: Development
Topic: Fortress Lords and their mechanics
Replies: 84
Views: 40318

Re: Fortress Lords and their mechanics

The keg mechanic is not a good idea: Order need to def a room with only 1 tight enter to win Fort. Destro has the same thing in green skin.... Also, it’s easier for destro to get up the ramps with chopppas and their pulls. I was pulled 5 times through a pillar and floor last stonewatch..... it’s in...
by Sithras
Tue Jan 14, 2020 2:14 pm
Forum: Development
Topic: Fortress Lords and their mechanics
Replies: 84
Views: 40318

Re: Fortress Lords and their mechanics

The keg mechanic is not a good idea: Order need to def a room with only 1 tight enter to win Fort.