you comparing a full set with a single item which also is stat strong
Search found 184 matches
- Fri Dec 02, 2022 2:57 pm
- Forum: High Elves
- Topic: [WL] Fort Weapon
- Replies: 85
- Views: 15663
- Wed Nov 30, 2022 3:41 pm
- Forum: Changelogs
- Topic: Patch Notes 30/11/2022
- Replies: 32
- Views: 11260
Re: Patch Notes 30/11/2022
- Changed how minimum contribution to get a bag roll is calculated, and grant scaled renown and crest reward regardless if you meet the minimum requirement or not. can u give more specific info on this ? It used to be an absolute amount of contribution required. Now the minimum is a certain percent...
- Wed Nov 30, 2022 2:04 pm
- Forum: Changelogs
- Topic: Patch Notes 30/11/2022
- Replies: 32
- Views: 11260
Re: Patch Notes 30/11/2022
So this explains why there have been so many roaming White Lions ...ReturnOfReckoning wrote: ↑Wed Nov 30, 2022 1:44 pm Combat and Careers
General Changes and Fixes
- Pets no longer reset their ability cooldowns when recalling them.
- Tue Nov 29, 2022 9:15 am
- Forum: Balance Proposals
- Topic: [Engi][Magus] Small Adjustment to Tactic "Chaotic Attunement" and "Well-Oiled Warmachine"
- Replies: 0
- Views: 1339
[Engi][Magus] Small Adjustment to Tactic "Chaotic Attunement" and "Well-Oiled Warmachine"
Change the tactic to the following: Daemons/Turrets can now be summoned instantly and the cost of Resummon/Redeploy is set to 0. If you summon/deploy a new turret, while your previous Daemon/Turret is still alive, you won't lose any stacks, instead it is converted to the stack count for the new daem...
- Tue Nov 29, 2022 7:35 am
- Forum: Suggestions & Feedback
- Topic: [Scenario][ScenarioType] Introduce new ScenarioType for Event Scenario
- Replies: 0
- Views: 631
[Scenario][ScenarioType] Introduce new ScenarioType for Event Scenario
Hi,
can we get a separate Scenario for EventScenarios?
This would be a QoL, in terms of finding it in the scenario list and it could be easier to setup for Queue Addons.
Regards
can we get a separate Scenario for EventScenarios?
This would be a QoL, in terms of finding it in the scenario list and it could be easier to setup for Queue Addons.
Regards
- Mon Nov 28, 2022 9:53 am
- Forum: General Discussion
- Topic: Xrealming Has Got to Go
- Replies: 80
- Views: 11509
Re: Xrealming Has Got to Go
So how about a Realm-lotalty system (inspiration from several DaoC freeshard servers also facing realmlockouts and crossrealming) The longer you are logged into one realm and being RvR flagged (afk in lake abuse potential but atleast can be killed then vs just being logged in) you accumulate loyalt...
- Fri Nov 18, 2022 1:33 pm
- Forum: Changelogs
- Topic: Patch Notes 17/11/2022
- Replies: 31
- Views: 8904
Re: Patch Notes 17/11/2022
if i understand it correctly it's actually about the setting "Disable VFX" under Server.
This change covers that if it toggled or not you are still able to see the puddles.
This change covers that if it toggled or not you are still able to see the puddles.
- Fri Nov 18, 2022 10:55 am
- Forum: Suggestions & Feedback
- Topic: [Open RVR][AAO] make AAO more aggressive to provide an anti zerg mechanic
- Replies: 3
- Views: 772
Re: [Open RVR][AAO] make AAO more aggressive to provide an anti zerg mechanic
Now, i can understand the formulas and idea, but how making AAO cap at 100 could make zerging less frequent? 100% AAO situations offer more possibilities than 200, 300 and 400 AAO zones so its obvious they should give less renown. on the other hand, 400% AAO is here to make anyone come to the zone,...
- Fri Nov 18, 2022 8:55 am
- Forum: Suggestions & Feedback
- Topic: [Open RVR][AAO] make AAO more aggressive to provide an anti zerg mechanic
- Replies: 3
- Views: 772
[Open RVR][AAO] make AAO more aggressive to provide an anti zerg mechanic
Hey, i want to propose a change on AAO. I would drop the linear approach and move to an approach which reaches it's maximum at 100% AAO. Why? Because a AAO of 100% states that you already heavily outnumbered... To encourage more revolting against this, i suggest a more aggressive climb of AAO effect...
- Fri Nov 18, 2022 7:22 am
- Forum: Changelogs
- Topic: Patch Notes 17/11/2022
- Replies: 31
- Views: 8904
Re: Patch Notes 17/11/2022
...tactic bug fix... R.I.P Fluffmaster, you had a good run :) Out of curiosity was this fixed with the new ability system or was it more tactic switch related? Guess I'm really asking if the new system will be patched in in one go or if you can convert ability by ability? No, the original plan was ...