Search found 74 matches

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by sighy
Wed Jun 24, 2020 8:35 pm
Forum: Suggestions & Feedback
Topic: Healing nerf
Replies: 118
Views: 7723

Re: Healing nerf

It is a double edged sword. I agree sometimes healers just seem to take forever to kill. But with how the game is framed on 24+ vs 24+ with zergs up to 700 vs 700 (that is the most ive seen in one zone) the heals sort of have to be that way. It is the same reason that HEAVY AOE PRESSURE is meta bec...
by sighy
Fri Jun 19, 2020 12:42 pm
Forum: Empire
Topic: [WH] Ranked solo
Replies: 18
Views: 3242

Re: [WH] Ranked solo

Sadly its just like that. Pretty nice sum. Starting to regret I havent rerolled to WL insted of trying to improve my old WH. No statement from devs if anything going to happen to WH/WE in (near) future neighter. WH is overshined even in 6 man by slayer,WL and aSW. In warband play they are overshine...
by sighy
Fri Jun 19, 2020 7:46 am
Forum: Empire
Topic: [WH] Ranked solo
Replies: 18
Views: 3242

Re: [WH] Ranked solo

Situation in which WH/WE thrives? Small scale, except we aren't really the best for small scale. But people say we dont need buffs for small scale because the game isnt balanced around small scale, its balanced around warband play. But we also cant get buffs for warband play because we are an assas...
by sighy
Mon May 18, 2020 5:23 pm
Forum: Fan art
Topic: Sildur's Enhanced graphics v2.2 (Updated: June 24, 2020)
Replies: 609
Views: 168053

Re: Sildur's Enhanced graphics v2.0 (Updated: May 16, 2020)

Image

I'm having this curious thing happen, after updating from 1.0.2 to the newest version. (also had the black screen, but resetting Nvidia Inspector profile fixed it)
by sighy
Fri May 15, 2020 7:46 pm
Forum: General Discussion
Topic: FORTS should be disabled
Replies: 9
Views: 1408

Re: FORTS should be disabled

Welp this horse has pretty much been beaten to death, then undeath and then death again. Essentially the big conundrum to my understanding is they don't want to remove the forts, but the issues of that system are so fundamental, when the server pop is taken into account that seemingly nothing short ...
by sighy
Wed May 13, 2020 10:53 pm
Forum: Suggestions & Feedback
Topic: Witch Hunter / Elf Proposal
Replies: 16
Views: 1255

Re: Witch Hunter / Elf Proposal

This is an idea to make the WH/WE useful/viable in grps and war bands, by giving both classes the ability to cast an AOE Heal. I like the effort, but it doesn't supplement the shortcommings they have, in their primary purpose.(dps) Benefit ......... This would greatly increase the longevity of all ...
by sighy
Wed May 13, 2020 6:50 pm
Forum: Changelogs
Topic: Patch Notes 13/05/2020
Replies: 82
Views: 18653

Re: Patch Notes 13/05/2020

I think, Engineer needs his "loner" tactic more than anything to promote more mobile play. Engi had tools to play mobile on live, why you think they can't be mobile here? They lose too much damage output (provided by turret) by playing mobile at this moment. It's one of main reasons organized WBs d...
by sighy
Wed May 13, 2020 6:34 pm
Forum: Suggestions & Feedback
Topic: Witch Hunter / Elf Proposal
Replies: 16
Views: 1255

Re: Witch Hunter / Elf Proposal

Imo one of the best buffs for wh/we would be an air cap of 12 instead of 24 so we don't get insta gibbed in aoe spam would also allow more freedom to being ST classes in city since it wouldn't be about aoe bombing in lower skilled matches. High tier gvg would still likely revolve around morale bomb...
by sighy
Wed May 13, 2020 6:17 pm
Forum: Suggestions & Feedback
Topic: Witch Hunter / Elf Proposal
Replies: 16
Views: 1255

Re: Witch Hunter / Elf Proposal

This is an idea to make the WH/WE useful/viable in grps and war bands, by giving both classes the ability to cast an AOE Heal. I like the effort, but it doesn't supplement the shortcommings they have, in their primary purpose.(dps) Benefit ......... This would greatly increase the longevity of all ...
by sighy
Mon May 11, 2020 2:53 pm
Forum: Suggestions & Feedback
Topic: BB/BE changes - more grind for less fun
Replies: 39
Views: 2634

Re: BB/BE changes - more grind for less fun

Well that's kind of the issue, with majority of PvE, from that era of mmo gaming. Hordes of damage sponges, which occasionally hit hard or have some passive non-interactive mechanic. I personally don't like that style of boss, but some people(apparently) think that's the holy grail of PvE and that's...