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by ekalime
Wed Jan 14, 2026 11:47 pm
Forum: General Discussion
Topic: DoK's Red Eye
Replies: 11
Views: 1154

Re: DoK's Red Eye

Ysaran wrote: Sun Jan 11, 2026 8:26 am
Will the cost of sets also be changed (or the number of dungeons run for PvE sets)?
To be determined by the team later; my primary focus initially is to make sure every item has the appropriate amount of stats for its level.
by ekalime
Fri Jan 09, 2026 7:06 pm
Forum: General Discussion
Topic: DoK's Red Eye
Replies: 11
Views: 1154

Re: DoK's Red Eye




We will be revisiting itemization of Tier 4+ sets this year, and such irregularities should get fixed.


Will you be looking at all pve sets? If so i also would like to Point out Bloodlord set, the 4th bonus Boost is lower than LV or Onslaught sets by a loot, and the Cape could use more stats ...
by ekalime
Tue Jan 06, 2026 4:45 pm
Forum: General Discussion
Topic: DoK's Red Eye
Replies: 11
Views: 1154

Re: DoK's Red Eye


Hey, I'm leveling a DoK and yestarday I did a Gunbad run. After getting a couple of pieces of the set I noted something strange, the set bonus are the followings:

2 picese) reduced chance to be critted
3 pieces) willpower
4 pieces) armor
5 pieces) a healing proc
6 pieces) healing crit

the ...
by ekalime
Sat Oct 18, 2025 9:57 pm
Forum: News
Topic: PvE and Dungeons Roadmap: October Update
Replies: 44
Views: 14590

Re: PvE & Dungeons Roadmap: October Update






The problem with the T1 dungeon is not the dungeon, it's the gear rewards. If the set was lvl 10-11 tons of ppl would run it and it would be a great addition to T1. But the gear is lower lvl than the RvR set which you get basically for free, so what's the point in running it?


The T1 ...
by ekalime
Sat Oct 18, 2025 4:29 pm
Forum: News
Topic: PvE and Dungeons Roadmap: October Update
Replies: 44
Views: 14590

Re: PvE & Dungeons Roadmap: October Update



When the main replay loops are in desperate attention (sc/rvr) instead of dumping countless hours into T1 dungeons that new players barely even get into, or roleplay cities with no replayability.
Sure T3 dungeon gear set should last longer so more of an argument for players might actually do ...
by ekalime
Sat Aug 23, 2025 6:13 pm
Forum: General Discussion
Topic: Problem with Darkpromise Sword
Replies: 12
Views: 24655

Re: Problem with Darkpromise Sword


Hello

When I equip the Two-Hander Darkpromise MasterBlade, I am unable to use skills that require a Two-Hander Weapon. So looks like its "1 handed"

Additionally, I do not notice the 5% Parry passive that Two-Hander swords normally grant (with tactic); i had 58% parry so +4 should be 62 but for ...
by ekalime
Mon Aug 11, 2025 6:14 pm
Forum: Changelogs
Topic: Patch Notes 07/08/25
Replies: 82
Views: 31424

Re: Patch Notes 07/08/25

I added a link to a visual gallery of the weapons, however two notes.

Firstly, they are model renders that may not reflect the weapon's appearance with in-game lighting. Weapons have specular and/or glow maps, which are not depicted well in these screenshots. This is the first time we have added ...
by ekalime
Tue Feb 25, 2025 9:27 pm
Forum: News
Topic: 2025 PvE and Dungeons Roadmap
Replies: 58
Views: 56213

Re: 2025 PvE & Dungeons Roadmap


Thanks for the communication! The PvE teams have been getting win after win with your content. Looking forward to seeing what these 2025 releases bring.

Big news on your vision for LotD! Glad to see you're making it more like live with the PQs being brought back. My big fear was we weren't going ...
by ekalime
Fri Feb 14, 2025 10:33 pm
Forum: Events
Topic: Where's the Seaguard Banner?
Replies: 6
Views: 6217

Re: Where's the Seaguard Banner?

IdraFail wrote: Fri Feb 14, 2025 9:54 pm Image

This is a bug. I've already poisoned the jarl.
Not a bug, you have to complete the next stage (take the mount or start part 2)
by ekalime
Wed Jan 29, 2025 6:25 pm
Forum: Addons
Topic: [AddOn] Pocket Palette
Replies: 54
Views: 65800

Re: [AddOn] Pocket Palette

Uploaded my version for the Saga and Rise of the Tomb Kings dyes - hopefully it works