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by Fenris78
Mon Apr 07, 2025 7:20 am
Forum: Technical Support Center
Topic: Regarding Models and Machinima
Replies: 12
Views: 6770

Re: Regarding Models and Machinima

Is it possible to get terrain from this? AFAIK, when I tried using Machinima to extract models, I saw many fixture pieces, but not everything in the game at the very least, and not biggest landscapes wich are not encoded like that. You can get chaos banners, giant worm (in Chaos Wastes), big chains ...
by Fenris78
Thu Apr 03, 2025 5:03 pm
Forum: General Discussion
Topic: Rune of Battle is the new ID - who needs Slayers?
Replies: 94
Views: 12177

Re: Rune of Battle is the new ID - who needs Slayers?

one instance (use better one) per player and casting disable stealth (as it was before rework) should fix the issue. Stop crying for exploit when people is only trying new strategies (even if unintended use). Destro was previously happy stacking dozen of choppas and obliterating everyone, and it was ...
by Fenris78
Mon Mar 10, 2025 7:44 am
Forum: Development Discussions
Topic: [PTS] Patch Notes 28/02/2025
Replies: 285
Views: 62866

Re: [PTS] Patch Notes 28/02/2025

Nice you destroyed Zealot Dps for good now you gonna suffer with playerbase lost. all healers are more weak with this patch ... only faction not suffering that much is order. their runepriest dps is gonna be stronger then ever. gj for sucking out the fun from the game. If any player loss it will ...
by Fenris78
Fri Mar 07, 2025 8:47 am
Forum: Development Discussions
Topic: [PTS] Patch Notes 28/02/2025
Replies: 285
Views: 62866

Re: [PTS] Patch Notes 28/02/2025

Solshar, 83 Runepriest main, The Jempire I don't think any Rune Priest is going to be excited about these changes, we're already the least played healer on Order side. Keeping a single party stable is the strength of the Rune Priest. With changes to Master Runes and Blessing of Grungni no longer ...
by Fenris78
Wed Mar 05, 2025 5:20 pm
Forum: Development Discussions
Topic: [PTS] Patch Notes 28/02/2025
Replies: 285
Views: 62866

Re: [PTS] Patch Notes 28/02/2025

Rituals to 50 feet range is incredibly bad design, meaning you cannot use them to heal 150 feet away like other skills ; previously you could use ritual at max range to get low sustained healing to 180 feet away (80 + 100 ft range) is you couldnt get closer to you allies on frontline, but it was ...
by Fenris78
Fri Feb 28, 2025 1:11 pm
Forum: High Elves
Topic: aSW build
Replies: 8
Views: 3860

Re: aSW build

Triumphant 4pcs at least (vanquisher before that) to get the buff/debuff proc. Tactics I recommend : - No respite - Pierce defense - Instinctive Aim - Bullseye You can switch bullseye or pierce defense with Wrist Slash wich is now a very potent buff/debuff. Drop bullseye if you already high in crit ...
by Fenris78
Fri Feb 21, 2025 9:30 am
Forum: General Discussion
Topic: What exactly give level 80 ?
Replies: 20
Views: 4806

Re: What exactly give level 80 ?

When getting level 70, you got additional renown point, and one mastery point. Levels 71 to 80, you got one renown point each renown rank. Getting to 80 is not especially better than 78-79 (when 78 you got access to all end-game gear anyway), but the 80th renown point can allow you to unlock certain ...
by Fenris78
Sun Feb 16, 2025 10:25 am
Forum: General Discussion
Topic: Implement Population Controls in ORvR
Replies: 40
Views: 8408

Re: Implement Population Controls in ORvR

Destro is zerging all zones during primetime Feb. 14th. More than 300 dest in Avelorn to less than 200 Order. There is no point in playing as Order. It is just a farm. The devs need to but hard pop caps in ORvR like they have in forts. Absolutely stupid that destro can zerg that hard. same numbers ...
by Fenris78
Mon Feb 03, 2025 4:43 pm
Forum: General Discussion
Topic: Shaman/Am runing game
Replies: 28
Views: 6913

Re: Shaman/Am runing game

Simple remove the 25% added damage tactic on both classes. Keep the current class mechanic wich already boosts damaging spells, either by casting time or damage amount.

Seeing 2k4 BASE damage on a single 15s DoT (with added debuff on top) is simply too much for any hybrid heal/dps class.
by Fenris78
Wed Jan 29, 2025 2:07 pm
Forum: Suggestions & Feedback
Topic: Overall feedback and how to Improve current iteration of RoR
Replies: 47
Views: 18660

Re: Overall feedback and how to Improve current iteration of RoR

that said, removing the morale damage cap is the one good idea of the entire thread so far. it would help to bust zergs and promote smallscale gameplay again where 6-12mans can actively fight against 24+ and have a realistic chance. No it's not good idea at all. Watch this vid around 20 sec forward ...