Search found 910 matches

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by Fenris78
Sun Jun 14, 2026 10:02 am
Forum: Suggestions & Feedback
Topic: Increase quest limit
Replies: 3
Views: 3669

Re: Increase quest limit


Could you please just complete some of the quests you have left before starting a new one?


Issue is there are many killing quests, at least one in every warcamp, plus defend keeps, plus weekly repeatable quests (kill X players or Take X fortress, etc), and so one, not counting PvE ones you can ...
by Fenris78
Thu Jun 11, 2026 3:27 pm
Forum: General Discussion
Topic: X2 Crest Event designed for DPS?
Replies: 7
Views: 4762

Re: X2 Crest Event designed for DPS?

I guess it's related to how contribution works, sadly... DPS are doing the most contribution overall in fights, that's why they tend to win crests more often than other archetypes.

Also, unless something changed regarding warband loot attribution, you have far more chance to win crests in a DPS ...
by Fenris78
Wed Jun 10, 2026 8:29 am
Forum: Suggestions & Feedback
Topic: Get rid of Menace tactic
Replies: 10
Views: 3115

Re: Get rid of Menace tactic

Yes, Menace tactics add nothing to PvE, saving the loss of one useful tactic slot...

Double aggro generation should be baseline on/off skill for every tank, then they could finally make use of 4 useful tactic slots in dungeon.

It cannot be a base double aggro for everyone because main tank and off ...
by Fenris78
Wed Jun 03, 2026 3:18 pm
Forum: Suggestions & Feedback
Topic: Make lv200-Box/Ampoule accountbound
Replies: 8
Views: 2303

Re: Make lv200-Box/Ampoule accountbound

I think making War Tokens and every related items (the ones you can buy from craft merchants) account-bound is a reasonable request, given that characters are skill-restricted, and as pointed out by OP, you cannot always bring the specific craft-skilled character to farm SCs/PQs to gain war token or ...
by Fenris78
Wed Jun 03, 2026 11:59 am
Forum: News
Topic: 2026 Developer Roadmap
Replies: 80
Views: 21638

Re: 2026 Developer Roadmap


I made a spreadsheet to compare what you would get when applying the new itemization formula to the renown trainer. I had to choose one stat to remain fixed, and I chose that to be the base stats (str, int, etc.). Everything else is relative. The main relevant parts are colored yellow (current ...
by Fenris78
Sun May 10, 2026 7:01 pm
Forum: Dark Elves
Topic: [Sorc] Sov ability
Replies: 1
Views: 2722

Re: [Sorc] Sov ability

Hello, you can find all the 8pc abilities on the sovereign page of wiki :

https://wiki.returnofreckoning.com/Sovereign_Set
by Fenris78
Wed Apr 29, 2026 2:05 pm
Forum: General Discussion
Topic: WE/WH: What really went wrong
Replies: 104
Views: 25941

Re: WE/WH: What really went wrong


is 50% aa speed equivalent to 25% aa dmg ??


+50% AA speed = +33% AA Damage per second (you divide initial AA speed by 1.5, meaning you get a 33% speed increase).

So technically it's a +33% AA dmg increase in term of overall DPS, but it does not increase the damage per hit.

SO globally for a ...
by Fenris78
Thu Apr 23, 2026 12:17 pm
Forum: General Discussion
Topic: WE/WH: What really went wrong
Replies: 104
Views: 25941

Re: WE/WH: What really went wrong

Some adjustements can surely be made to limit the power of stealthers, but I think more by limiting their abilities to reset the fight of just completely ignore the difficulty by jumping away, which currently got very few counters.

I think of some skills adjustements / weakness, (not meant to be ...
by Fenris78
Tue Apr 07, 2026 10:14 am
Forum: Suggestions & Feedback
Topic: Everything wrong with the 03/04/26 Patch
Replies: 116
Views: 38382

Re: Everything wrong with the 03/04/26 Patch

Weighting bloodlord "proc" as 40 stat points seems very overdone at the very least :

+5% damage is about +80 main stat (tested a while ago for some DPS and Tank classes)
-10% Armour is about -200 to -500 depends on armour class (averaging around -350)
-10% toughness is about -30 to -90 depends on ...
by Fenris78
Tue Apr 07, 2026 9:34 am
Forum: Changelogs
Topic: Patch Notes 03/04/2026
Replies: 122
Views: 39917

Re: Patch Notes 03/04/2026

There was no need to "balance" weapons, really ; some got BiS for certain classes/builds, most were not obviously, but each got its niche use (heck I even have friends prefering Subjugator weapons over Fortress ones for their endgame build).

Procs were balanced and got logics behind them, most been ...