Search found 910 matches
- Sun Jun 14, 2026 10:02 am
- Forum: Suggestions & Feedback
- Topic: Increase quest limit
- Replies: 3
- Views: 3669
Re: Increase quest limit
Could you please just complete some of the quests you have left before starting a new one?
Issue is there are many killing quests, at least one in every warcamp, plus defend keeps, plus weekly repeatable quests (kill X players or Take X fortress, etc), and so one, not counting PvE ones you can ...
- Thu Jun 11, 2026 3:27 pm
- Forum: General Discussion
- Topic: X2 Crest Event designed for DPS?
- Replies: 7
- Views: 4762
Re: X2 Crest Event designed for DPS?
I guess it's related to how contribution works, sadly... DPS are doing the most contribution overall in fights, that's why they tend to win crests more often than other archetypes.
Also, unless something changed regarding warband loot attribution, you have far more chance to win crests in a DPS ...
Also, unless something changed regarding warband loot attribution, you have far more chance to win crests in a DPS ...
- Wed Jun 10, 2026 8:29 am
- Forum: Suggestions & Feedback
- Topic: Get rid of Menace tactic
- Replies: 10
- Views: 3115
Re: Get rid of Menace tactic
Yes, Menace tactics add nothing to PvE, saving the loss of one useful tactic slot...
Double aggro generation should be baseline on/off skill for every tank, then they could finally make use of 4 useful tactic slots in dungeon.
It cannot be a base double aggro for everyone because main tank and off ...
Double aggro generation should be baseline on/off skill for every tank, then they could finally make use of 4 useful tactic slots in dungeon.
It cannot be a base double aggro for everyone because main tank and off ...
- Wed Jun 03, 2026 3:18 pm
- Forum: Suggestions & Feedback
- Topic: Make lv200-Box/Ampoule accountbound
- Replies: 8
- Views: 2303
Re: Make lv200-Box/Ampoule accountbound
I think making War Tokens and every related items (the ones you can buy from craft merchants) account-bound is a reasonable request, given that characters are skill-restricted, and as pointed out by OP, you cannot always bring the specific craft-skilled character to farm SCs/PQs to gain war token or ...
- Wed Jun 03, 2026 11:59 am
- Forum: News
- Topic: 2026 Developer Roadmap
- Replies: 80
- Views: 21638
Re: 2026 Developer Roadmap
I made a spreadsheet to compare what you would get when applying the new itemization formula to the renown trainer. I had to choose one stat to remain fixed, and I chose that to be the base stats (str, int, etc.). Everything else is relative. The main relevant parts are colored yellow (current ...
- Sun May 10, 2026 7:01 pm
- Forum: Dark Elves
- Topic: [Sorc] Sov ability
- Replies: 1
- Views: 2722
Re: [Sorc] Sov ability
Hello, you can find all the 8pc abilities on the sovereign page of wiki :
https://wiki.returnofreckoning.com/Sovereign_Set
https://wiki.returnofreckoning.com/Sovereign_Set
- Wed Apr 29, 2026 2:05 pm
- Forum: General Discussion
- Topic: WE/WH: What really went wrong
- Replies: 104
- Views: 25941
Re: WE/WH: What really went wrong
is 50% aa speed equivalent to 25% aa dmg ??
+50% AA speed = +33% AA Damage per second (you divide initial AA speed by 1.5, meaning you get a 33% speed increase).
So technically it's a +33% AA dmg increase in term of overall DPS, but it does not increase the damage per hit.
SO globally for a ...
- Thu Apr 23, 2026 12:17 pm
- Forum: General Discussion
- Topic: WE/WH: What really went wrong
- Replies: 104
- Views: 25941
Re: WE/WH: What really went wrong
Some adjustements can surely be made to limit the power of stealthers, but I think more by limiting their abilities to reset the fight of just completely ignore the difficulty by jumping away, which currently got very few counters.
I think of some skills adjustements / weakness, (not meant to be ...
I think of some skills adjustements / weakness, (not meant to be ...
- Tue Apr 07, 2026 10:14 am
- Forum: Suggestions & Feedback
- Topic: Everything wrong with the 03/04/26 Patch
- Replies: 116
- Views: 38382
Re: Everything wrong with the 03/04/26 Patch
Weighting bloodlord "proc" as 40 stat points seems very overdone at the very least :
+5% damage is about +80 main stat (tested a while ago for some DPS and Tank classes)
-10% Armour is about -200 to -500 depends on armour class (averaging around -350)
-10% toughness is about -30 to -90 depends on ...
+5% damage is about +80 main stat (tested a while ago for some DPS and Tank classes)
-10% Armour is about -200 to -500 depends on armour class (averaging around -350)
-10% toughness is about -30 to -90 depends on ...
- Tue Apr 07, 2026 9:34 am
- Forum: Changelogs
- Topic: Patch Notes 03/04/2026
- Replies: 122
- Views: 39917
Re: Patch Notes 03/04/2026
There was no need to "balance" weapons, really ; some got BiS for certain classes/builds, most were not obviously, but each got its niche use (heck I even have friends prefering Subjugator weapons over Fortress ones for their endgame build).
Procs were balanced and got logics behind them, most been ...
Procs were balanced and got logics behind them, most been ...



