Please revert frenzy debuff on slayer/choppa.
Even better make yellow stage not debuffing defenses (like previously), and Red state from -50 to -30% armour ; it will be actually a buff to these classes, not a heavy nerf as it is now.
Thanks !
Search found 880 matches
- Mon Dec 22, 2025 4:53 pm
- Forum: Changelogs
- Topic: Patch Notes 18/12/2025
- Replies: 189
- Views: 22707
- Sun Dec 21, 2025 7:21 pm
- Forum: Suggestions & Feedback
- Topic: [Suggestion] removal of the recent damage reduction mechanic while ‘Furious’ for Choppa/Slayer
- Replies: 40
- Views: 4633
Re: [Suggestion] removal of the recent damage reduction mechanic while ‘Furious’ for Choppa/Slayer
Before Slayer Frenzied (Frenzy = red state) was -50% resis and armor debuff.
Now as I understand it's only -25% debuff while in red state, or am I not reading correctly ?
So actually it's a huge buff to slayer/choppa mechanic, not a nerf ???
Now as I understand it's only -25% debuff while in red state, or am I not reading correctly ?
So actually it's a huge buff to slayer/choppa mechanic, not a nerf ???
- Thu Dec 04, 2025 8:34 am
- Forum: Player Support
- Topic: Against the wicked epic quest
- Replies: 4
- Views: 3846
Re: Against the wicked epic quest
Can you tell us the starting quest NPC please, so other ppl could check that ?
- Sun Nov 30, 2025 4:35 pm
- Forum: Chaos
- Topic: [Chosen], any possible way to hide the aura graphic.
- Replies: 3
- Views: 2751
Re: [Chosen], any possible way to hide the aura graphic.
Only option I know is setting SFX to "none" under "play ability effects on" in graphic settings, but it will disable everything saving targeted area ground effects (shaman/AM puddle and such).
- Sat Nov 08, 2025 2:44 pm
- Forum: Suggestions & Feedback
- Topic: [Suggestion] Strikethrough
- Replies: 52
- Views: 12447
Re: [Suggestion] Strikethrough
I see it like this:
The problem isn't your usual rr40 mdps but the outliers that make the 50% mechanic unfun to play against. High rr healers can get such high disrupt rates that I just can't attack them properly on my casters. There simply is no fight in these cases because i get disrupted left ...
- Fri Nov 07, 2025 2:08 pm
- Forum: Suggestions & Feedback
- Topic: [Suggestion] Strikethrough
- Replies: 52
- Views: 12447
Re: [Suggestion] Strikethrough
Dodge and disrupt are already too weak as defensive stat compared to parry, you can easily stack 50+ parry as mdps, while dodge and disrupt are at best 20-25% for 4 DD levels.
So in the end you'll often stay like 35-40% parry, while any caster with maxed stat will hit you 90% of the time without ...
So in the end you'll often stay like 35-40% parry, while any caster with maxed stat will hit you 90% of the time without ...
- Thu Oct 30, 2025 3:50 pm
- Forum: High Elves
- Topic: [SW] Swizz's ultimate builds catalog for Shadow Warriors
- Replies: 63
- Views: 171550
Re: [SW] Swizz's ultimate builds catalog for Shadow Warriors
What is best build for dungeons ?
Try this build : https://builder.returnofreckoning.com/career/shadow-warrior/s?l=40&r=70&tl=4&mp=0&pA=0&pB=13&pC=9&m1=9137&m2=653&m3=650&m4=651&ma=9108,9112,9113,9109&mm=&mt=9129,9131,9134&t=9134,9131,9121,9117
If you are not rr70 yet, drop either the KD or the ...
- Tue Oct 28, 2025 6:31 pm
- Forum: General Discussion
- Topic: Graphics engine update?
- Replies: 15
- Views: 22668
Re: Graphics engine update?
I can see some textures like "base skin" of characters, and torso pieces still a bit low-res even after they upscaled every texture.
You can easily compare when equipping stuffs, smaller items looks far more detailed than Torso armors.
If any AI upscaling texture can be done, I think only Torso ...
You can easily compare when equipping stuffs, smaller items looks far more detailed than Torso armors.
If any AI upscaling texture can be done, I think only Torso ...
- Thu Oct 16, 2025 8:03 am
- Forum: General Discussion
- Topic: This attack strikes a direct blow to your mind
- Replies: 48
- Views: 22922
Re: This attack strikes a direct blow to your mind
Those numbers are plain ridiculous.
AA damage should be limited to 1k with 2H weapons.
You realize hitting 1k5 every 3s is like having one (strong) free skill for every skill used, it's nuts.
E.g. Brutal assault on SW is a positional attack, about the strongest one of the entire aSW kit, and got ...
AA damage should be limited to 1k with 2H weapons.
You realize hitting 1k5 every 3s is like having one (strong) free skill for every skill used, it's nuts.
E.g. Brutal assault on SW is a positional attack, about the strongest one of the entire aSW kit, and got ...
- Fri Oct 10, 2025 8:39 am
- Forum: Suggestions & Feedback
- Topic: Grimmshimmer and fleshrenders
- Replies: 112
- Views: 24131
Re: Grimmshimmer and fleshrenders
I feel like regen WE is one of those classes that can utilise regen and defensives to the maximum.
Generally how do you counter regen? Well you burst super high so regen cannot even tick. (Same way you deal with hybrid healers, WL by far the worst match up for my dps zeal).
I am not gonna go ...



