Thanks, I appreciate that. The main goal was to frame the problem and desired outcomes clearly without over-prescribing a specific solution.badlarry wrote: Wed Dec 31, 2025 11:09 am Excellent post, identified the core problem and explained desired outcomes and requirements without solutioning.
Search found 7 matches
- Wed Dec 31, 2025 1:46 pm
- Forum: Suggestions & Feedback
- Topic: [Proposal] Local Overpopulation Pressure (LOP) – A Soft Anti-Blob System for Open RvR
- Replies: 26
- Views: 1780
Re: [Proposal] Local Overpopulation Pressure (LOP) – A Soft Anti-Blob System for Open RvR
- Wed Dec 31, 2025 7:51 am
- Forum: Suggestions & Feedback
- Topic: [Proposal] Local Overpopulation Pressure (LOP) – A Soft Anti-Blob System for Open RvR
- Replies: 26
- Views: 1780
Re: [Proposal] Local Overpopulation Pressure (LOP) – A Soft Anti-Blob System for Open RvR
While I appreciate the effort, this still doesn't achieve your stated goals.
First of all, the campaign is almost completely pointless now so making control better for small groups does almost nothing.
Second let us assume that one side is in "severe" malus by blobbing with 3 warbands and the ...
- Tue Dec 30, 2025 2:23 pm
- Forum: Suggestions & Feedback
- Topic: [Proposal] Local Overpopulation Pressure (LOP) – A Soft Anti-Blob System for Open RvR
- Replies: 26
- Views: 1780
Re: [Proposal] Local Overpopulation Pressure (LOP) – A Soft Anti-Blob System for Open RvR
You put a lot of effort into coming up with and preparing this, but I really don't like the idea.
It wouldn't affect me much because I'm a small-scale player.
We already have a similar solution on LoD, and it's terrible. Absolutely the worst content in the game. It doesn't solve anything because ...
- Tue Dec 30, 2025 2:10 pm
- Forum: Suggestions & Feedback
- Topic: [Proposal] Local Overpopulation Pressure (LOP) – A Soft Anti-Blob System for Open RvR
- Replies: 26
- Views: 1780
Re: [Proposal] Local Overpopulation Pressure (LOP) – A Soft Anti-Blob System for Open RvR
No, just no. Punishing the players for stacking their numbers in the game that is oriented for mass PvP is not the way to go.
I don’t see this as punishing players for mass PvP — large fights are a core part of RoR and should remain so. That’s why the proposal explicitly avoids hard caps and ...
- Tue Dec 30, 2025 11:53 am
- Forum: Suggestions & Feedback
- Topic: [Proposal] Local Overpopulation Pressure (LOP) – A Soft Anti-Blob System for Open RvR
- Replies: 26
- Views: 1780
Re: [Proposal] Local Overpopulation Pressure (LOP) – A Soft Anti-Blob System for Open RvR
Thanks for taking the time to present your ideas. I am sure we all appreciate the effort. It’s well presented and thoughtful.
I think there’s a simple(ish) solution to the blob issues. Players need to be trained, just like anything else, to behave in a way that you want. They have proven ...
- Tue Dec 30, 2025 6:59 am
- Forum: Suggestions & Feedback
- Topic: [Proposal] Local Overpopulation Pressure (LOP) – A Soft Anti-Blob System for Open RvR
- Replies: 26
- Views: 1780
Re: [Proposal] Local Overpopulation Pressure (LOP) – A Soft Anti-Blob System for Open RvR
Not against the idea, if anything I've thought for a long time that a similar system in orvr could help with the same issue.
However, let me play the devil's advocate and attack the idea from the angle of feasibility/implementation:
First let me ask you what the biggest gripe players have with ...
- Mon Dec 29, 2025 2:37 pm
- Forum: Suggestions & Feedback
- Topic: [Proposal] Local Overpopulation Pressure (LOP) – A Soft Anti-Blob System for Open RvR
- Replies: 26
- Views: 1780
[Proposal] Local Overpopulation Pressure (LOP) – A Soft Anti-Blob System for Open RvR
[Proposal] Local Overpopulation Pressure (LOP) – A Soft Anti-Blob System for Open RvR
Overview
This proposal introduces Local Overpopulation Pressure (LOP) , a soft, location-based system aimed at discouraging excessive warband stacking (“blobbing”) in open-field RvR , while preserving large-scale ...
Overview
This proposal introduces Local Overpopulation Pressure (LOP) , a soft, location-based system aimed at discouraging excessive warband stacking (“blobbing”) in open-field RvR , while preserving large-scale ...



