Can't agree more. What worries me most is that this doesn't just create balance issues — it fundamentally reduces build variety.
The current direction heavily reinforces single “correct” stat paths and BIS choices, leaving little room for alternative or niche builds.
Instead of meaningful decisions ...
Search found 239 matches
- Mon Apr 06, 2026 3:53 pm
- Forum: Suggestions & Feedback
- Topic: Everything wrong with the 03/04/26 Patch
- Replies: 85
- Views: 20224
- Tue Mar 31, 2026 2:51 pm
- Forum: Development Discussions
- Topic: Upcoming Item Rebalancing
- Replies: 104
- Views: 18631
Re: Upcoming Item Rebalancing
As one of the minute-one veterans, I would like to offer a few points of reflection:
What is the rationale behind rebalancing items while the broader class rebalance remains ongoing, particularly when that process has yet to yield a state that could meaningfully be described as more balanced than ...
What is the rationale behind rebalancing items while the broader class rebalance remains ongoing, particularly when that process has yet to yield a state that could meaningfully be described as more balanced than ...
- Tue Mar 17, 2026 4:52 pm
- Forum: Suggestions & Feedback
- Topic: Potion of acclaim duration
- Replies: 7
- Views: 2320
Re: Potion of acclaim duration
I really wish RR potions—and, more broadly, all consumables with identical effects—were streamlined alongside this poll. Multiple versions with different durations are unnecessary. There are far too many duplicate items doing the same thing, and the game is increasingly becoming an inventory bank ...
- Tue Dec 30, 2025 3:15 pm
- Forum: Videos / Streams
- Topic: Ranked: 4 Tanks 2 Heals 1 Team
- Replies: 20
- Views: 5028
Re: Ranked: 4 Tanks 2 Heals 1 Team
This is not correct though, it the same mindstate why the mechanic was implemented.salazarn wrote: Tue Dec 30, 2025 3:06 pm This is why the sc remake wont work.
Because fundamentally there isnt enough damage ingame to kill 2/2/2s without a boring stalemate.
Thye need to restore crit to gear and renown
- Mon Dec 29, 2025 3:56 pm
- Forum: Videos / Streams
- Topic: Ranked: 4 Tanks 2 Heals 1 Team
- Replies: 20
- Views: 5028
Re: Ranked: 4 Tanks 2 Heals 1 Team
What can be even more boring than rankeds?
Not sure how this post helps. Stay out of the discussion please if you have nothing to provide.
As for the topic:
A lot of the feedback from Discord and the forums feels ignored or underestimated. Many players warned early about the problems this ...
- Wed Dec 24, 2025 10:31 am
- Forum: General Discussion
- Topic: Is RoR realisticly still a campaign game?
- Replies: 53
- Views: 16162
Re: Is RoR realisticly still a campaign game?
- Ranked gamemode allowed you to fight your own realm in endgame. Ever since we create our level 1 characters we are told by cutscenes, gamemechanics,
I can understand and respect the effort to highlight issues within RvR and the campaign. However, I strongly disagree with bringing Ranked into ...
- Sun Nov 23, 2025 11:29 am
- Forum: Suggestions & Feedback
- Topic: Clearer Groundeffects for Healers
- Replies: 1
- Views: 2547
Clearer Groundeffects for Healers
While playing scenarios on my Zealot in Highpass Cemetery, I’ve noticed that the visual effects for Rituals and Master Runes can be extremely difficult to see—especially on light or snowy ground textures. With so many overlapping class effects and spell animations in large fights, the floor-based ...
- Wed Sep 24, 2025 4:16 pm
- Forum: General Discussion
- Topic: the biggest problem in this game
- Replies: 29
- Views: 10252
Re: the biggest problem in this game
I wouldn't agree that's the biggest problem.
It is that players are not incentivized nor given proper tools to fight against the blob.
At 40% AAO and above, it starts getting seriously difficult to find play even for experienced players. It's a lot of sitting around while getting nothing - no ...
- Sat Sep 13, 2025 1:37 pm
- Forum: Suggestions & Feedback
- Topic: [Suggestion] Purple seeds
- Replies: 11
- Views: 8985
Re: [Suggestion] Purple seeds
I had suggested a while ago making purple seeds an exploration achievement - couldn't it be controlled via achievement check how many seeds you already have? I'm pretty sure one could add some kind of invisible token to check the overal amount of seeds on char.
- Mon Sep 08, 2025 2:01 pm
- Forum: Suggestions & Feedback
- Topic: Marks/oath runes off gcd
- Replies: 7
- Views: 4086
Re: Marks/oath runes off gcd
It is also quite confusing that the Rez Rune/Mark was changed to last only 10 minutes while the buff itself persists. I often find myself relying on that rune, only to realize the 10 minutes have already expired. I think there needs to be a different solution - I also don't see the reasoning why it ...



