Search found 28 matches

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by Demonito
Tue Jul 29, 2025 3:24 am
Forum: Suggestions & Feedback
Topic: Please make DPS DoK fun again
Replies: 6
Views: 506

Re: Please make DPS DoK fun again

It would be great to swap warlord and sov gear !
The last healer patch brought some cool changes and few disappointments

Excellent stuff added in dps spec ;
The armor debuff is epic, healdebuff is easier to apply and spamming Essence Lash is really cool in PvE
Wracking Agony boost is fun for ...
by Demonito
Mon Jul 28, 2025 8:16 pm
Forum: Suggestions & Feedback
Topic: Add tooltip information where abilites+tactic+morales don't stack
Replies: 1
Views: 153

Re: Add tooltip information where abilites+tactic+morales don't stack

This would be nice, same for buff/aura like chosen/sham/zel resist

Also, a lot of tooltips can be confusing, refering to a Single Target as "them" instead of "it"
by Demonito
Tue Jul 22, 2025 7:29 pm
Forum: Suggestions & Feedback
Topic: Less Explosion/Backlash please
Replies: 13
Views: 1186

Re: Less Explosion/Backlash please


Actually, 700 damage, not 200, and that's too much and extremely noticeable up until the sovereign set, until you have 8000+ hp



Sad but true, so many suicides because the healers were too busy with a rez or watching butterflies
You can always reset, still feels like Backlash would be fine if ...
by Demonito
Fri Jul 18, 2025 1:27 pm
Forum: General Discussion
Topic: New Player Tank Sanity Check
Replies: 2
Views: 581

Re: New Player Tank Sanity Check

As a new player who also started chosen and did (some) mistakes :mrgreen:
Some advice you may already know :

---------

https://wiki.returnofreckoning.com/Addons
https://tools.idrinth.de/addons/wrath-of-heroes-reticle/

-Enemy Addon
There are others with more features but this one is the most ...
by Demonito
Wed Jul 16, 2025 8:58 am
Forum: Suggestions & Feedback
Topic: Magus Rework
Replies: 19
Views: 15593

Re: Magus Rework

buerdig wrote: Tue Jul 15, 2025 11:00 pm I am curious as to why engi's magnet now pulls those unaffected by other pulls and magus rift was not? Did rift already have this feature? I'm hoping this is means rift is being changed or looked at more closely.

Would be nice to have this feature if it's not already implemented
by Demonito
Tue Jul 15, 2025 5:37 pm
Forum: Changelogs
Topic: Patch Notes 14/07/2025
Replies: 92
Views: 17924

Re: Patch Notes 14/07/2025

Giving more self armor to Engi/Magus while everyone lose is strange, at least for tanks (poor BW Shield of Squishy)
Before patch, crossed an engi with some armor spec that was laughing hard on my 2h chosen' dps
Same with magus they were quite tanky compared to rSH/sorc

Could be nice if the next ...
by Demonito
Tue Jul 08, 2025 7:29 pm
Forum: Suggestions & Feedback
Topic: Improved Targeting
Replies: 0
Views: 5621

Improved Targeting

Heya

Presenting few ideas,

-Doors/Gates (and Boxes) :
They appear as an enemy target
Except Keep Door, it would be nice if they weren't a target at all
(High Pass Tavern/Tower or Praag Cemetery/Manor for example)

-Heal and Rdps cast :
Each time the friend/foe goes out of sight, the cast is ...
by Demonito
Sat Jul 05, 2025 6:44 am
Forum: Suggestions & Feedback
Topic: WP / DOK Post patch thought
Replies: 16
Views: 4741

Re: WP / DOK Post patch thought


The fact that you can no longer heal in an area outside of your party has on top of this removed one the few advantages you had over ranged healers, so there really is no point for you anymore to stay in the thick of it. It used to be hard/intense to survive in frontline, but at least you were ...
by Demonito
Wed Jul 02, 2025 11:18 am
Forum: Suggestions & Feedback
Topic: Suggestion changes for all dps classes!
Replies: 6
Views: 2357

Re: ***Suggestion changes for all dps classes!***

Cool idea to switch m4 end-tree for spells even if it's a lot of thinking to do
Almost every class are best playing hybrid spec, would be nice if they had a clearer identity



mutation buffs – finally! savagery and brutality feel like meme specs right now. the auto attack boost and armor pen ...
by Demonito
Wed Jul 02, 2025 9:56 am
Forum: Suggestions & Feedback
Topic: Improving T1- Dwarf
Replies: 1
Views: 888

Re: Improving T1- Dwarf

Walking ain't that bad, like in elf t1, Mules could just get a bit faster
Main problems with t1 dwarf are either boring fights at camp or threatless box runs
Also, npc that OS are a pain, they could simply deal 20% hp hits, every new player died being kite there
Therefore it seems a great idea to ...