Search found 166 matches
- Tue Mar 13, 2018 2:21 pm
- Forum: Suggestions & Feedback
- Topic: Relaxing the Lvl gap on XP nerf
- Replies: 27
- Views: 6513
Re: Relaxing the Lvl gap on XP nerf
I know you guys are not cheaters. but I've seen so many of them. they invent every possible ways to cheat. the result is what we have now. our common enemy is cheaters. It's sux when i couldn't play with friend 10 lvl below. but this limit exists in most games. I could've suggested mentoring system...
- Tue Mar 13, 2018 1:53 pm
- Forum: General Discussion
- Topic: Farm Ruin (T4) vs Devastator (SCs) for get RR
- Replies: 15
- Views: 4584
Re: Farm Ruin (T4) vs Devastator (SCs) for get RR
By the time you make r35 you have to be rr40. To be fair most newbies start in the pve zone and stay there till the quests take them to the T1 lake and many follow the teaditional pve route as they level. Those of us who have played a while, when re-rolling or playing an alt tend to just head strai...
- Tue Mar 13, 2018 1:44 pm
- Forum: General Discussion
- Topic: Heal debuff and character self heals.
- Replies: 11
- Views: 4455
Re: Heal debuff and character self heals.
If I remener right (haven't checked on this server in game but I've also not seen any info about it being changed from live)... healing debuff appply to all form of healing (direct, hot, proc) except those that are based on % of damage inflicted. with your given examples... Slayer/choppa rune of abs...
- Sun Mar 11, 2018 10:04 am
- Forum: Suggestions & Feedback
- Topic: Relaxing the Lvl gap on XP nerf
- Replies: 27
- Views: 6513
Re: Relaxing the Lvl gap on XP nerf
Hey mate, this is a PvP game, stop trying to change the core focus of the game and stop trying to cheat ways to quickly level. Learn your class through playing the game via RvR and scenarios. Gerv, The use of the word cheat threw me. I wish you would not have used that word. We had some new players...
- Sat Mar 10, 2018 8:04 pm
- Forum: Empire
- Topic: WH/WE mobility
- Replies: 33
- Views: 9414
Re: WH/WE mobility
a flat speed increase... no... bu maybe linking it to some tattic (like the current one that give speed buff when using cc break) and adding some sort of limitation (like having it only last 10 sec rather than full duration of the stealth... and breaking as soon as you leave stealth...) may be more ...
- Tue Mar 06, 2018 2:01 am
- Forum: General Discussion
- Topic: Ini debuffs and Pet stats
- Replies: 10
- Views: 3131
Re: Ini debuffs and Pet stats
for 2... you can use .getstat on your pet to see it's stat
- Wed Feb 28, 2018 11:04 pm
- Forum: General Discussion
- Topic: Abilities triggered by movement possibly bugged/exploited/working as intended?
- Replies: 36
- Views: 6932
Re: Abilities triggered by movement possibly bugged/exploited/working as intended?
Ok, this may open a whole can of worms, however I've run into a few situations over the past couple of days that have me wondering about how some game mechanics are intended to work. I have three main situations that I have encountered, and as the subject states, was wondering what category each wo...
- Tue Feb 20, 2018 1:38 am
- Forum: General Discussion
- Topic: high ranks in t1
- Replies: 34
- Views: 7833
Re: high ranks in t1
Be glad it was Druin that got there instead of me because hes the nice one. it was neither a bug or a voluntary explit (well at least for most player, after a certain point I've seen several lvl1 character starting logging in and parking themself at BO, and that could have actualy be considered an ...
- Mon Jan 29, 2018 6:48 pm
- Forum: Game support
- Topic: Breaking the sound barrier (or the RoR dmg cap)
- Replies: 27
- Views: 6542
Re: Breaking the sound barrier (or the RoR dmg cap)
There's also the separate issue of an instant-cast, 100ft range 4.5k dmg ability existing in this game to begin with. That's not in anyway healthy for balance. ward of pain/boiling blood have the same base damage and scaling than Doombolt/Fireball, this mean that if you get hit by a 4,5k WoP the sa...
- Mon Jan 29, 2018 6:36 pm
- Forum: General Discussion
- Topic: ORVR Purple bags
- Replies: 95
- Views: 20506
Re: ORVR Purple bags
IMHO... the real problem with AAO and loot right now is that AAO is taken into account AT THE MOMENT OF THE ROLL (correct me if I'm wrong since I can't see the code but this is the impression I got ), this mean that it doesn't matter in what situation you achived your contribuition... but only the s...