Search found 410 matches
- Sat Oct 18, 2025 2:16 am
- Forum: News
- Topic: PvE and Dungeons Roadmap: October Update
- Replies: 44
- Views: 6486
Re: PvE & Dungeons Roadmap: October Update
Thank you for the information, please pve devs, listen to the community. Tbh, GB is fine as is, like others have mentioned, where it is rn, its a good starter dungeon that a fresh 40 can get used to running dungeons. And, it isnt a headache for those vets to assist the fresh 40s. If GB is going to ...
		- Sun Oct 12, 2025 3:27 am
- Forum: General Discussion
- Topic: BW and upcoming dps patch
- Replies: 67
- Views: 9725
Re: BW and upcoming dps patch
Playing a bw now, its fun as heck to play, but i agree id love to see AoR version of the BW again, as there was a reason to target him/her first or destro grps just melted. I am fine with the class being terrible in solo.
		- Sat Oct 11, 2025 5:29 am
- Forum: Dark Elves
- Topic: WE - against WHs
- Replies: 67
- Views: 21579
Re: WE - against WHs
The problems we are facing rn pretty much boils down to what RoR has done, neutered dps abilities over the years, have that straight nerfs, morals, global gc time ( this one is a massive slow down in gameplay and ability to burst) 
Tanks and heals received thier revamp, and well untill dps gets ...
		Tanks and heals received thier revamp, and well untill dps gets ...
- Tue Oct 07, 2025 1:34 pm
- Forum: Videos / Streams
- Topic: Which fantasy movie best captures the RoR/Warhammer Fantasy feel?
- Replies: 11
- Views: 2380
Re: Which fantasy movie best captures the RoR/Warhammer Fantasy feel?
Hmm empire feel imo brotherhood of the wolf comes to mind as well.
40k- the first starship troopers haha!
		40k- the first starship troopers haha!
- Sun Oct 05, 2025 12:35 pm
- Forum: Suggestions & Feedback
- Topic: Grimmshimmer and fleshrenders
- Replies: 112
- Views: 14462
Re: Grimmshimmer and fleshrenders
Imo, the fleshrender rings and grimshimmer regen properties should be slashed in half. The reson for this is that yes they are lair bosses but relatively easy to procure, especially if just bought on the ah.
If these items are end game gear, in which most consider these items to be that for ...
- Sun Oct 05, 2025 12:18 pm
- Forum: Suggestions & Feedback
- Topic: Siege & RvR Zone Idea
- Replies: 22
- Views: 4086
Re: Siege & RvR Zone Idea
People are logging off out of boredom as well tbh.Nameless wrote: Sun Oct 05, 2025 8:23 am Mostly i like these but one major problem with making the zone rotation faster is the feel of loosing. Faster sieging, faster zone exchange, more tense feeling of loosing which maje ppl log off.
- Sun Oct 05, 2025 12:14 pm
- Forum: Suggestions & Feedback
- Topic: Siege & RvR Zone Idea
- Replies: 22
- Views: 4086
Re: Siege & RvR Zone Idea
pretty easy really, get cities off of a schedule. Put main sov pieces back into gold bags of city so there is more incentive to do that content. only if city is taken back to campaign as originally designed. 
If Players never see city all well, its not like many now a days participate in city ...
		If Players never see city all well, its not like many now a days participate in city ...
- Sun Oct 05, 2025 4:11 am
- Forum: Suggestions & Feedback
- Topic: Siege & RvR Zone Idea
- Replies: 22
- Views: 4086
Re: Siege & RvR Zone Idea
I do like your ideas a lot, especially sense the game was never ment to have such high population, which population is good dont get me wrong, but it also makes the rvr lakes very stagnant during main primetime, EU times. 
My suggestion though, keep keep claiming a thing and rank ups such as ...
		My suggestion though, keep keep claiming a thing and rank ups such as ...
- Sun Oct 05, 2025 3:50 am
- Forum: Suggestions & Feedback
- Topic: Grimmshimmer and fleshrenders
- Replies: 112
- Views: 14462
Re: Grimmshimmer and fleshrenders
Imo, the fleshrender rings and grimshimmer regen properties should be slashed in half. The reson for this is that yes they are lair bosses but relatively easy to procure, especially if just bought on the ah. 
If these items are end game gear, in which most consider these items to be that for solo ...
		If these items are end game gear, in which most consider these items to be that for solo ...
- Thu Sep 25, 2025 6:54 am
- Forum: General Discussion
- Topic: the biggest problem in this game
- Replies: 29
- Views: 4378
Re: the biggest problem in this game
Would be amazing if the aao side faction all aoe damage and healing increase depending on aao amount, and then turned off as soon as a keep starts to be sieged. Imo, that would break up the zergs a bit. Rn though, game is just meh with the blob v blob. Something needs to happen, not sure what ...



