Search found 410 matches

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by diedrake
Sat Oct 18, 2025 2:16 am
Forum: News
Topic: PvE and Dungeons Roadmap: October Update
Replies: 44
Views: 6486

Re: PvE & Dungeons Roadmap: October Update

Thank you for the information, please pve devs, listen to the community. Tbh, GB is fine as is, like others have mentioned, where it is rn, its a good starter dungeon that a fresh 40 can get used to running dungeons. And, it isnt a headache for those vets to assist the fresh 40s. If GB is going to ...
by diedrake
Sun Oct 12, 2025 3:27 am
Forum: General Discussion
Topic: BW and upcoming dps patch
Replies: 67
Views: 9725

Re: BW and upcoming dps patch

Playing a bw now, its fun as heck to play, but i agree id love to see AoR version of the BW again, as there was a reason to target him/her first or destro grps just melted. I am fine with the class being terrible in solo.
by diedrake
Sat Oct 11, 2025 5:29 am
Forum: Dark Elves
Topic: WE - against WHs
Replies: 67
Views: 21579

Re: WE - against WHs

The problems we are facing rn pretty much boils down to what RoR has done, neutered dps abilities over the years, have that straight nerfs, morals, global gc time ( this one is a massive slow down in gameplay and ability to burst)

Tanks and heals received thier revamp, and well untill dps gets ...
by diedrake
Tue Oct 07, 2025 1:34 pm
Forum: Videos / Streams
Topic: Which fantasy movie best captures the RoR/Warhammer Fantasy feel?
Replies: 11
Views: 2380

Re: Which fantasy movie best captures the RoR/Warhammer Fantasy feel?

Hmm empire feel imo brotherhood of the wolf comes to mind as well.

40k- the first starship troopers haha!
by diedrake
Sun Oct 05, 2025 12:35 pm
Forum: Suggestions & Feedback
Topic: Grimmshimmer and fleshrenders
Replies: 112
Views: 14462

Re: Grimmshimmer and fleshrenders



Imo, the fleshrender rings and grimshimmer regen properties should be slashed in half. The reson for this is that yes they are lair bosses but relatively easy to procure, especially if just bought on the ah.

If these items are end game gear, in which most consider these items to be that for ...
by diedrake
Sun Oct 05, 2025 12:18 pm
Forum: Suggestions & Feedback
Topic: Siege & RvR Zone Idea
Replies: 22
Views: 4086

Re: Siege & RvR Zone Idea

Nameless wrote: Sun Oct 05, 2025 8:23 am Mostly i like these but one major problem with making the zone rotation faster is the feel of loosing. Faster sieging, faster zone exchange, more tense feeling of loosing which maje ppl log off.
People are logging off out of boredom as well tbh.
by diedrake
Sun Oct 05, 2025 12:14 pm
Forum: Suggestions & Feedback
Topic: Siege & RvR Zone Idea
Replies: 22
Views: 4086

Re: Siege & RvR Zone Idea

pretty easy really, get cities off of a schedule. Put main sov pieces back into gold bags of city so there is more incentive to do that content. only if city is taken back to campaign as originally designed.

If Players never see city all well, its not like many now a days participate in city ...
by diedrake
Sun Oct 05, 2025 4:11 am
Forum: Suggestions & Feedback
Topic: Siege & RvR Zone Idea
Replies: 22
Views: 4086

Re: Siege & RvR Zone Idea

I do like your ideas a lot, especially sense the game was never ment to have such high population, which population is good dont get me wrong, but it also makes the rvr lakes very stagnant during main primetime, EU times.

My suggestion though, keep keep claiming a thing and rank ups such as ...
by diedrake
Sun Oct 05, 2025 3:50 am
Forum: Suggestions & Feedback
Topic: Grimmshimmer and fleshrenders
Replies: 112
Views: 14462

Re: Grimmshimmer and fleshrenders

Imo, the fleshrender rings and grimshimmer regen properties should be slashed in half. The reson for this is that yes they are lair bosses but relatively easy to procure, especially if just bought on the ah.

If these items are end game gear, in which most consider these items to be that for solo ...
by diedrake
Thu Sep 25, 2025 6:54 am
Forum: General Discussion
Topic: the biggest problem in this game
Replies: 29
Views: 4378

Re: the biggest problem in this game



Would be amazing if the aao side faction all aoe damage and healing increase depending on aao amount, and then turned off as soon as a keep starts to be sieged. Imo, that would break up the zergs a bit. Rn though, game is just meh with the blob v blob. Something needs to happen, not sure what ...