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by Alubert
Wed Mar 11, 2026 4:12 pm
Forum: Suggestions & Feedback
Topic: RR 85/90/100 Weapons
Replies: 27
Views: 1531

Re: RR 85/90/100 Weapons

The latter (former SC weapons) are at 61 RR.
They could be at 71 RR and 80 RR, but... not better (no higher weapon DPS than fortress weapons), just different. With different bonuses so as not to create a gap between low-level and high-level players.
Other bonuses that give access to a wider range ...
by Alubert
Wed Mar 11, 2026 10:43 am
Forum: Suggestions & Feedback
Topic: Expand PvP Zonee.
Replies: 14
Views: 2313

Re: Expand PvP Zonee.

This very good idea (which Gravord had already proposed in the past) would have to be more comprehensive.
Enlarging the RvR zone is not enough.
There would have to be some kind of zone control mechanic that would force a given faction to spread its forces across the entire map, rather than grouping ...
by Alubert
Wed Mar 11, 2026 10:29 am
Forum: Suggestions & Feedback
Topic: [WE/WH] shadow
Replies: 33
Views: 5025

Re: [WE/WH] shadow




I have an idea. Lets get rid of healing. Its way to powerful. Everyone keeps living. Small man groups of healers out dps and out heal.

Thats literally the same lil'violens your all playing.

Or maybe, just maybe, its part of the game and you need to develop tactics to fight all. If you spec ...
by Alubert
Tue Mar 10, 2026 9:29 pm
Forum: Suggestions & Feedback
Topic: Expand PvP Zonee.
Replies: 14
Views: 2313

Re: Expand PvP Zonee.

Shogun4138 wrote: Sun Mar 08, 2026 6:07 pm As the title says. Expand the pvp bubble and add more capture points or let PQs have some affect yo the campaign.
Bigger map = less blobs.
I like your idea.
by Alubert
Tue Mar 10, 2026 2:46 pm
Forum: Suggestions & Feedback
Topic: [WE/WH] shadow
Replies: 33
Views: 5025

Re: [WE/WH] shadow


Saying healers are balanced but asking for welf nerfs is peak irony.

Maybe you have experience with other poor MMO/MOBA games where the role and skills of a healer in PvP are completely different.

Here, after the rework, they are perfectly balanced between heal classes (only the shaman is a ...
by Alubert
Tue Mar 10, 2026 2:37 pm
Forum: Suggestions & Feedback
Topic: [WE/WH] shadow
Replies: 33
Views: 5025

Re: [WE/WH] shadow



It would be great to remedy the current situation with hordes of WE/WH and introduce a system that would somewhat mitigate what is happening now.

If there are more than two WE/WH in the shadows nearby, the others should always be visible, or there should be a test every few seconds with a 50 ...
by Alubert
Tue Mar 10, 2026 9:30 am
Forum: Suggestions & Feedback
Topic: [WE/WH] shadow
Replies: 33
Views: 5025

Re: [WE/WH] shadow


I have an idea. Lets get rid of healing. Its way to powerful. Everyone keeps living. Small man groups of healers out dps and out heal.

Thats literally the same lil'violens your all playing.

Or maybe, just maybe, its part of the game and you need to develop tactics to fight all. If you spec for ...
by Alubert
Tue Mar 10, 2026 9:20 am
Forum: Suggestions & Feedback
Topic: [WE/WH] shadow
Replies: 33
Views: 5025

Re: [WE/WH] shadow


Basically after all the nerfs to stealth, you all want more. Fact is you just want an easy kill. You know they are squishy. There is so much aoe. The smart player just use it as a detection.

If you see a WE or WH from a distance, ya just blow them up. Pretty easy. In blobs. They blow up to aoe ...
by Alubert
Fri Mar 06, 2026 11:42 am
Forum: Suggestions & Feedback
Topic: [snb tanks] missing stats/proc
Replies: 0
Views: 957

[snb tanks] missing stats/proc

Hey.
I would like to ask again for additional equipment/talismans, mainly for snb tanks and others.

As an SNB tank, you sacrifice practically all your damage potential for the good of the party.
So, since I already have a shield, I would like to be as useful as possible to my group, because I no ...
by Alubert
Thu Mar 05, 2026 4:55 pm
Forum: Addons
Topic: [UI] VinyUI
Replies: 1606
Views: 1810512

Re: [UI] VinyUI



Hello.
Is it possible to modify my party in enemy (on the UI it's enemy addon anchor 2)?

I would like it to be vertical (it's easier for me to track and change Guard) but I want other groups in anchor 1 to remain as they are now.


Directions are set in Enemy config -> Unit frames ...