WE/WH are very powerful, especially now after the mele dps patch.
They are the only ones in the game with access to Outgoing HD and Incoming HD.
They don't have to do practically anything to achieve this.
This also means that they can build defensively but still have great killing potential.
I ...
Search found 648 matches
- Thu Jan 08, 2026 4:53 pm
- Forum: Suggestions & Feedback
- Topic: [Out/Inc HD] WE/WH
- Replies: 12
- Views: 964
- Thu Jan 08, 2026 4:40 pm
- Forum: General Discussion
- Topic: Feedback: Love the MDPS Patch
- Replies: 36
- Views: 2421
Re: Feedback: Love the MDPS Patch
I agree with you.
The Mele DPS patch is generally successful.
The most important thing has been achieved, namely the completely abnormal WL/Mara aoe spin.
I would change a few things:
WE/WH - something that would slightly reduce their damage potential and reduce the absurd number of ways to avoid ...
The Mele DPS patch is generally successful.
The most important thing has been achieved, namely the completely abnormal WL/Mara aoe spin.
I would change a few things:
WE/WH - something that would slightly reduce their damage potential and reduce the absurd number of ways to avoid ...
- Mon Jan 05, 2026 11:40 am
- Forum: General Discussion
- Topic: Slayer feels too weak
- Replies: 34
- Views: 3407
Re: Slayer feels too weak
Problem with these classes is that in order to do as much damage as other classes we have to became the squishiest classes in the game on the frontline. Especially slayer because choppa atleast has a big wounds tactic and an extra cc.
There is absolutely no place for wounds tactics.
You have ...
- Mon Jan 05, 2026 1:22 am
- Forum: General Discussion
- Topic: Slayer feels too weak
- Replies: 34
- Views: 3407
Re: Slayer feels too weak
As for the yellow debuff, it doesn't bother me at all. But if there is such a negative perception among SL/choppa, then maybe it should be considered.
Spine Crusher/GFDSS - the skill requires positioning and should not have its damage reduced.
ID - I wouldn't reduce the damage on the main target ...
Spine Crusher/GFDSS - the skill requires positioning and should not have its damage reduced.
ID - I wouldn't reduce the damage on the main target ...
- Sat Jan 03, 2026 3:43 pm
- Forum: General Discussion
- Topic: Slayer feels too weak
- Replies: 34
- Views: 3407
Re: Slayer feels too weak
As for SL, I would only fight for ID not to have reduced damage on the main target.
- Sat Jan 03, 2026 12:28 am
- Forum: Addons
- Topic: [UI Pack] FiskgjuseUi
- Replies: 78
- Views: 121294
Re: [UI Pack] FiskgjuseUi
How do I set the original wb and sc pt?
I set them in the user interface so that they are visible in “Windows” (originally hidden in Fiskgjuse UI), but I can no longer see them when I exit “Layout Editor.”
How can I do this?
I set them in the user interface so that they are visible in “Windows” (originally hidden in Fiskgjuse UI), but I can no longer see them when I exit “Layout Editor.”
How can I do this?
- Fri Jan 02, 2026 12:34 pm
- Forum: Suggestions & Feedback
- Topic: General Progression (PvE/RvR/Scens/Lake)
- Replies: 9
- Views: 1834
Re: General Progression (PvE/RvR/Scens/Lake)
I would say that currently, acquiring equipment and leveling up is very easy.
You can earn crests everywhere, there is only one PvP currency. In the past, you used to earn different ones depending on the content (sc, orvr, city).
Thanks to the WARD system, you can save a lot of crests when you ...
You can earn crests everywhere, there is only one PvP currency. In the past, you used to earn different ones depending on the content (sc, orvr, city).
Thanks to the WARD system, you can save a lot of crests when you ...
- Fri Jan 02, 2026 12:20 pm
- Forum: General Discussion
- Topic: Slayer feels too weak
- Replies: 34
- Views: 3407
Re: Slayer feels too weak
There is always one class that is weaker than another.
Why can't it be sl/choppa this time?
Just as we have a very successful tanks and healers balance, there will always be one class that is slightly better than another. It also depends on the type of game: aoe, ST, large scale, small scale, sc ...
Why can't it be sl/choppa this time?
Just as we have a very successful tanks and healers balance, there will always be one class that is slightly better than another. It also depends on the type of game: aoe, ST, large scale, small scale, sc ...
- Wed Dec 31, 2025 11:57 pm
- Forum: News
- Topic: Temporary Matchmaking Test
- Replies: 96
- Views: 9032
Re: Temporary Matchmaking Test
There is no "delicate balance" between healers and damage dealers, healers greatly outheal incoming damage, and they never run out of ressource
Assists works only if you have a geared full group set up on discord where someone makes the calls on who to burst down, without this, combats in ...
- Wed Dec 31, 2025 4:47 pm
- Forum: News
- Topic: Temporary Matchmaking Test
- Replies: 96
- Views: 9032
Re: Temporary Matchmaking Test
After playing 20+ scs, I can say that the new system works surprisingly well.
There are a few shortcomings, such as the difference in the number of players. Sometimes it's because people simply don't log in despite signing up, and you can see this, for example, when there is a reservation in sc pt ...
There are a few shortcomings, such as the difference in the number of players. Sometimes it's because people simply don't log in despite signing up, and you can see this, for example, when there is a reservation in sc pt ...



