Search found 74 matches
- Tue Feb 21, 2023 6:25 pm
- Forum: Suggestions & Feedback
- Topic: Magus/Engineer - Daemon/Turret Summonig
- Replies: 9
- Views: 1405
Magus/Engineer - Daemon/Turret Summonig
Hi, I think the Magus/Engineer - Daemon/Turret Summonig should be changed to be instant and remove the cast time. Reason being its unable to move, and currently the insta summoning tactic is a no brainer for most builds. It just makes the class gimped annoying to play without that tactic. So why buf...
- Fri Feb 10, 2023 4:20 pm
- Forum: General Discussion
- Topic: SnB punt
- Replies: 3
- Views: 612
- Fri Feb 10, 2023 11:49 am
- Forum: Suggestions & Feedback
- Topic: Population Balance Suggestion
- Replies: 12
- Views: 2104
Re: Population Balance Suggestion
The 3 faction system would help so much more.. If the Devs had the resources. I like the mercenary idea. Take existing order/Destro classes and have them as a 3rd faction which can fight or aid either side. Give them more of a cobbled together gear aesthetic Even pirate aesthetic. As things are set...
- Wed Feb 01, 2023 1:59 pm
- Forum: Suggestions & Feedback
- Topic: Population Balance Suggestion
- Replies: 12
- Views: 2104
Re: Population Balance Suggestion
I think the third faction thing needs so much resource its really hard to justify it. This game needs simple and effective fixes, fixes that are proven to be worthy to consider. I think this one is something that is not so complex to implement but it could be a life safer in terms of how fun the gam...
- Wed Feb 01, 2023 1:56 pm
- Forum: Suggestions & Feedback
- Topic: Population Balance Suggestion
- Replies: 12
- Views: 2104
Re: Population Balance Suggestion
Hypothetically speaking: It would be enough to implement a system that reduces renown and medals gained through kills. Or impliment a system like in GW2 where you get more exp/drops if you switch sides to a better balanced server state. But that sounds really hard to implement, so the first idea wo...
- Tue Jan 31, 2023 2:55 pm
- Forum: Suggestions & Feedback
- Topic: Population Balance Suggestion
- Replies: 12
- Views: 2104
Re: Population Balance Suggestion
Hypothetically speaking: It would be enough to implement a system that reduces renown and medals gained through kills. Or impliment a system like in GW2 where you get more exp/drops if you switch sides to a better balanced server state. But that sounds really hard to implement, so the first idea wo...
- Tue Jan 31, 2023 1:57 pm
- Forum: Suggestions & Feedback
- Topic: Population Balance Suggestion
- Replies: 12
- Views: 2104
Population Balance Suggestion
Yesterday when City and Fort happened at the same time people simply put their hands up in both the city and the fort. There is no real reason to put up a fight in a 120 vs 43. So ofcourse this snowballed to something even worse. Old games such as Counter Strike/Quake/Unreal Tournament simply forced...
- Wed May 18, 2022 11:52 am
- Forum: Changelogs
- Topic: Patch Notes 18/05/2022
- Replies: 179
- Views: 29245
Re: Patch Notes 18/05/2022
this patch sounds pretty bad. I liked how the game rewarded you for smashing the right buttons faster.
without this function RoR would be like playing a racing game with no gas pedal...please revert this change, it's a bad direction.
without this function RoR would be like playing a racing game with no gas pedal...please revert this change, it's a bad direction.
- Tue Oct 05, 2021 4:56 pm
- Forum: Suggestions & Feedback
- Topic: City Queue. Make it 15min
- Replies: 13
- Views: 2289
- Fri Sep 24, 2021 7:53 pm
- Forum: General Discussion
- Topic: Real life can bring you to your knees
- Replies: 26
- Views: 5649
Re: Real life can bring you to your knees
I hope you get soon well Murrki!