Search found 5 matches
- Wed Feb 08, 2017 4:10 am
- Forum: Declined
- Topic: [White Lion] Fix the GCD
- Replies: 2
- Views: 2684
[White Lion] Fix the GCD
The exploit that plagued the live game seems to be still in effect. In short a WL with a script can easily fire off 3 attacks at once before the GCD debuff becomes active and effectively one shot whoever they come across. It is really easy to spot in the damage logs and after a few run in's with a ...
- Thu Feb 02, 2017 7:49 am
- Forum: Dark Elves
- Topic: [Witch Elf] Leveling woes.
- Replies: 7
- Views: 6821
Re: [Witch Elf] Leveling woes.
I just lvl my WE via PVP. Every once in awhile I'll join in on a PQ if one is nearby.
- Fri Jan 20, 2017 3:23 am
- Forum: Dark Elves
- Topic: [Witch Elf] Hide detection
- Replies: 8
- Views: 3898
Re: [Witch Elf] Hide detection
Back in the live days bad design choices and even worse nvidia drivers (era of higher fps no matter what) lead to an issue where I could see stealthed players as the shaders were bugged and when you stealthed you just turned green. I sent off a bug fix to mythic at the time but I don't think they ...
- Fri Jan 20, 2017 3:15 am
- Forum: Dark Elves
- Topic: How to Witch elf-Help new player :3
- Replies: 9
- Views: 7882
Re: How to Witch elf-Help new player :3
We's have a damage curve when you are at the bottom of the tier everyone will trash you. When you get close to top of the tier you can reap. WE's can kill healers only when the healers panic. But if the healer is smart they can easily survive by waiting out the we's action points. So pick your ...
- Fri Jan 20, 2017 2:58 am
- Forum: Suggestions & Feedback
- Topic: Lock objectives in T1 Nordland to force players to fight in the other Zones
- Replies: 21
- Views: 8613
Re: Lock objectives in T1 Nordland to force players to fight in the other Zones
Nord was super popular due to the flight master being in the camp and the camp was right near the objectives and close to the other team. In short it was fast to get there, didn't take long to run to the fight, and less time to run back when you die. The map design was too good for t1. Much like the ...