Search found 11 matches

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by akanieski
Sun Jan 25, 2015 1:50 pm
Forum: Development Discussions
Topic: Packet Parsing & Handling
Replies: 7
Views: 3393

Re: Packet Parsing & Handling

You can also try working from client side. Group UI code is in interface\ea_groupwindow\source\groupwindow.lua. Group leader is set by calling BroadcastEvent( SystemData.Events.GROUP_SET_LEADER ). I would simply try calling that manually with custom addon and see what packet is sent to the server ...
by akanieski
Sat Jan 24, 2015 12:22 pm
Forum: Development Discussions
Topic: [Need Info] - Bolster dropping off after death
Replies: 6
Views: 2625

Re: [Need Info] - Bolster dropping off after death

Yeah its fixed! Cool.
by akanieski
Thu Jan 22, 2015 3:17 am
Forum: Development Discussions
Topic: Packet Parsing & Handling
Replies: 7
Views: 3393

Re: Packet Parsing & Handling

Does this mean anything to anyone who understands the packet structures? I'm looking for more info on F_GROUP_STATUS :|


public List<Player> Members = new List<Player>();

public void Update()
{
Log.Debug("Group", "Updating Group");

if(Leader == null)
SetLeader(Members.First ...
by akanieski
Thu Jan 22, 2015 1:39 am
Forum: Changelogs
Topic: Changelog 22/01/2015 (Guilds, Pets and Morale)
Replies: 70
Views: 30356

Re: Changelog 22/01/2015 (Guilds, Pets and Morale)

Thanks for the shout out and the help Max!

Its been fun. Can't wait to develop some more!
by akanieski
Wed Jan 21, 2015 11:17 pm
Forum: Development Discussions
Topic: Packet Parsing & Handling
Replies: 7
Views: 3393

Packet Parsing & Handling

Ello!

Max had noted that the party leader flag is not being sent to the client. I assume this is why the leader of a party cannot click the "Make Leader" button.

I think either the F_CHARACTER_INFO or the F_GROUP_STATUS packets update this flag.. I tried tweaking the F_CHARACTER_INFO packet in any ...
by akanieski
Tue Jan 20, 2015 4:03 am
Forum: Development Discussions
Topic: [Need Info] - Bolster dropping off after death
Replies: 6
Views: 2625

Re: [Need Info] - Bolster dropping off after death


Buffs should disappear on death, right? To be honest, buffing isn't fully working, you can't see cast buffs on a friendly target or damaging spells on an enemy one once you deselect and reselect. Maybe the buffs themselves need to be tweaked a bit to show and work properly.

This is interesting ...
by akanieski
Tue Jan 20, 2015 1:24 am
Forum: Development Discussions
Topic: [Possible Fix] - Sending Stacked Items
Replies: 3
Views: 2441

Re: [Possible Fix] - Sending Stacked Items

I noticed the other devs posted there code in the forums. I figured I'd do the same.

The item count is being persisted down to the database. However in memory the count gets zero'd out. Notice here in MailInterface.cs` line 114-116:

CMail.ItemsReqInfo.Add(itm.CharItem);
Plr.ItmInterface ...
by akanieski
Mon Jan 19, 2015 2:25 am
Forum: Development Discussions
Topic: [Need Info] - Bolster dropping off after death
Replies: 6
Views: 2625

Re: [Need Info] - Bolster dropping off after death

Yeah I didn't see any logic regarding the persisting of buffs in general.
by akanieski
Sun Jan 18, 2015 11:24 pm
Forum: Development Discussions
Topic: [Need Info] - Bolster dropping off after death
Replies: 6
Views: 2625

[Need Info] - Bolster dropping off after death

Good Evening Folks,

I'd like to look into why bolster drops off after death when in a scenario. I can't seem to find any logic relating to wiping buffs on death or any logic relating to scenarios at all.

Is the scenario logic included in the git repo for WarEmu?

Cheers :P