Search found 11 matches
- Sun Jan 25, 2015 1:53 pm
- Forum: Development Discussions
- Topic: Packet Parsing & Handling
- Replies: 7
- Views: 3393
Re: Packet Parsing & Handling
I found this lua on the web. (http://wardiff.googlecode.com/svn/trun ... indow.lua)
- Sun Jan 25, 2015 1:50 pm
- Forum: Development Discussions
- Topic: Packet Parsing & Handling
- Replies: 7
- Views: 3393
Re: Packet Parsing & Handling
You can also try working from client side. Group UI code is in interface\ea_groupwindow\source\groupwindow.lua. Group leader is set by calling BroadcastEvent( SystemData.Events.GROUP_SET_LEADER ). I would simply try calling that manually with custom addon and see what packet is sent to the server ...
- Sat Jan 24, 2015 12:22 pm
- Forum: Development Discussions
- Topic: [Need Info] - Bolster dropping off after death
- Replies: 6
- Views: 2625
Re: [Need Info] - Bolster dropping off after death
Yeah its fixed! Cool.
- Thu Jan 22, 2015 3:17 am
- Forum: Development Discussions
- Topic: Packet Parsing & Handling
- Replies: 7
- Views: 3393
Re: Packet Parsing & Handling
Does this mean anything to anyone who understands the packet structures? I'm looking for more info on F_GROUP_STATUS :|
public List<Player> Members = new List<Player>();
public void Update()
{
Log.Debug("Group", "Updating Group");
if(Leader == null)
SetLeader(Members.First ...
public List<Player> Members = new List<Player>();
public void Update()
{
Log.Debug("Group", "Updating Group");
if(Leader == null)
SetLeader(Members.First ...
- Thu Jan 22, 2015 1:39 am
- Forum: Changelogs
- Topic: Changelog 22/01/2015 (Guilds, Pets and Morale)
- Replies: 70
- Views: 30356
Re: Changelog 22/01/2015 (Guilds, Pets and Morale)
Thanks for the shout out and the help Max!
Its been fun. Can't wait to develop some more!
Its been fun. Can't wait to develop some more!
- Wed Jan 21, 2015 11:17 pm
- Forum: Development Discussions
- Topic: Packet Parsing & Handling
- Replies: 7
- Views: 3393
Packet Parsing & Handling
Ello!
Max had noted that the party leader flag is not being sent to the client. I assume this is why the leader of a party cannot click the "Make Leader" button.
I think either the F_CHARACTER_INFO or the F_GROUP_STATUS packets update this flag.. I tried tweaking the F_CHARACTER_INFO packet in any ...
Max had noted that the party leader flag is not being sent to the client. I assume this is why the leader of a party cannot click the "Make Leader" button.
I think either the F_CHARACTER_INFO or the F_GROUP_STATUS packets update this flag.. I tried tweaking the F_CHARACTER_INFO packet in any ...
- Tue Jan 20, 2015 4:03 am
- Forum: Development Discussions
- Topic: [Need Info] - Bolster dropping off after death
- Replies: 6
- Views: 2625
Re: [Need Info] - Bolster dropping off after death
Buffs should disappear on death, right? To be honest, buffing isn't fully working, you can't see cast buffs on a friendly target or damaging spells on an enemy one once you deselect and reselect. Maybe the buffs themselves need to be tweaked a bit to show and work properly.
This is interesting ...
- Tue Jan 20, 2015 1:24 am
- Forum: Development Discussions
- Topic: [Possible Fix] - Sending Stacked Items
- Replies: 3
- Views: 2441
Re: [Possible Fix] - Sending Stacked Items
I noticed the other devs posted there code in the forums. I figured I'd do the same.
The item count is being persisted down to the database. However in memory the count gets zero'd out. Notice here in MailInterface.cs` line 114-116:
CMail.ItemsReqInfo.Add(itm.CharItem);
Plr.ItmInterface ...
The item count is being persisted down to the database. However in memory the count gets zero'd out. Notice here in MailInterface.cs` line 114-116:
CMail.ItemsReqInfo.Add(itm.CharItem);
Plr.ItmInterface ...
- Mon Jan 19, 2015 2:25 am
- Forum: Development Discussions
- Topic: [Need Info] - Bolster dropping off after death
- Replies: 6
- Views: 2625
Re: [Need Info] - Bolster dropping off after death
Yeah I didn't see any logic regarding the persisting of buffs in general.
- Sun Jan 18, 2015 11:24 pm
- Forum: Development Discussions
- Topic: [Need Info] - Bolster dropping off after death
- Replies: 6
- Views: 2625
[Need Info] - Bolster dropping off after death
Good Evening Folks,
I'd like to look into why bolster drops off after death when in a scenario. I can't seem to find any logic relating to wiping buffs on death or any logic relating to scenarios at all.
Is the scenario logic included in the git repo for WarEmu?
Cheers
I'd like to look into why bolster drops off after death when in a scenario. I can't seem to find any logic relating to wiping buffs on death or any logic relating to scenarios at all.
Is the scenario logic included in the git repo for WarEmu?
Cheers
