Search found 17 matches
- Wed Apr 10, 2024 1:35 pm
- Forum: Suggestions & Feedback
- Topic: Official Gunbad Dungeon Feedback Megathread
- Replies: 20
- Views: 3558
Re: Official Gunbad Dungeon Feedback Megathread
To add to my previous post : Today, a friend had a nightmarish experience again in Gunbad. Full Sov tank insulting and blocking everyone in group because they "had no dps" and ragequiting in the middle of the run. Gunbad is a dungeon which doesn't need speedrunners, but a benevolent and po...
- Mon Mar 25, 2024 4:30 pm
- Forum: Suggestions & Feedback
- Topic: Bringing tanks in line: BG The Exception
- Replies: 20
- Views: 2097
Re: Bringing tanks in line: BG The Exception
Sure, BG punt is a powerful tool but you have to build alot of Hate to be able to use it efficiently while a Chosen or KoTBS with the tactic slotted has an insta punt possibly more annoying than BG (slower travel speed, higher Z axis). Which means a Chosen / KoTBS can insta punt as efficiently if no...
- Sat Mar 23, 2024 11:07 pm
- Forum: Suggestions & Feedback
- Topic: Craft : Current state
- Replies: 5
- Views: 611
Re: Craft : Current state
- The only reason why there is such an input of goldweed/gobswort/fusk on the AH is because some people don't put the timesink of actively cultivating on their playtime but have automated the task by other means... However i don't like borderline automation in AFK mode as a legit way to get those. -...
- Sat Mar 23, 2024 7:19 pm
- Forum: Suggestions & Feedback
- Topic: Craft : Current state
- Replies: 5
- Views: 611
Craft : Current state
A few thoughts on the current state of Crafting on Ror. I have always crafted for my guilds since the Live server, and there are clearly a few things that feel more and more frustrating. Some of it might be linked to the ability patch and the complete crash of PvE post patch, but some come also from...
- Sat Mar 23, 2024 11:41 am
- Forum: Suggestions & Feedback
- Topic: Official Gunbad Dungeon Feedback Megathread
- Replies: 20
- Views: 3558
Re: Official Gunbad Dungeon Feedback Megathread
About the current state of Gunbad : - CCs on every pack of mob is really annoying. It's not challenging, just very annoying, especially for tanks spending their time CC'ed. - Hard hitters goblin archers in mid wing seem to have been tuned down a little, they were pretty over the top but seem pretty...
- Sat Mar 16, 2024 6:24 pm
- Forum: Suggestions & Feedback
- Topic: Equalize the defense. Advocating for Ironbreaker to match height to other tanks
- Replies: 21
- Views: 2421
Re: Equalize the defense. Advocating for Ironbreaker to match height to other tanks
It seems some vertically challenged people still didnt get over the Hobbit's Battle of the 3 armies scene !..
- Thu Nov 16, 2023 4:52 pm
- Forum: Suggestions & Feedback
- Topic: Rampage and GTDC.
- Replies: 27
- Views: 5799
Re: Rampage and GTDC.
I love how the word "iconic" is used... Those 2 abilities may be iconic on RoR, but they are in no way iconic skills on the game as they were widely different on live. GTDC on live was close to the proposed change, a small range pull with long cooldown, while there was no skill akin to ram...
- Mon Oct 26, 2020 3:25 pm
- Forum: General Discussion
- Topic: Call to the development team
- Replies: 79
- Views: 17519
Re: Call to the development team
+1 We are slowly losing options in this game. WAR was Rvr centered but never forced you into it. There was content for everyone to enjoy, those who prefered small scale pvp could roam / have fun in SC / duel. There are several changes on RoR that is seemingly trying to force everyone into ONE single...
- Sat Oct 17, 2020 11:44 am
- Forum: General Discussion
- Topic: Make Pug SC second Event Sc every week
- Replies: 85
- Views: 13405
Re: Make Pug SC second Event Sc every week
The "stop going PU and get into groups" rhetoric is an easy one, but it also ignores a few of the main issues : - you can't compete against Sov premades if you are not sov also, even with a premade of organized people knowing their job. - for some classes it's not a matter of respec to fit...
- Sun Oct 11, 2020 12:57 pm
- Forum: Suggestions & Feedback
- Topic: Population per side cap
- Replies: 20
- Views: 3633
Re: Population per side cap
Live never had a massive population in T2 / T3 either, but it was enough most of the time for some fun. Given the fact that T2/3 SCs are not dead (quite the opposite in fact, you almost never wait for one), it means you have at least 12 to 24 people on each side at any time in the day, which is enou...