Search found 94 matches
- Thu Mar 04, 2021 3:40 pm
- Forum: Events
- Topic: [Garden of Qu'aph] Friday Fight Night
- Replies: 44
- Views: 16231
Re: [Garden of Qu'aph] Friday Fight Night
Need to get a character to a level where they're fun but won't get eaten alive... sounds fun though!
- Sun Feb 14, 2021 8:43 pm
- Forum: Suggestions & Feedback
- Topic: [Submit your idea] - New scenarios & mechanics
- Replies: 65
- Views: 59145
Re: Ideas - New SC Mechanics
Kadrin Valley is using Mountbloodhorn assets, looking at the trees, ground textures, and skybox. un-named elf map looks a lot like Pheonix gate, it was probably scrapped and replaced with for the one we have now (the un-named elf map looks like shadowlands and the one we have now that looks identic...
- Sun Feb 14, 2021 8:22 pm
- Forum: Suggestions & Feedback
- Topic: [Submit your idea] - New scenarios & mechanics
- Replies: 65
- Views: 59145
Re: Ideas - New SC Mechanics
Kadrin Valley is using Mountbloodhorn assets, looking at the trees, ground textures, and skybox. un-named elf map looks a lot like Pheonix gate, it was probably scrapped and replaced with for the one we have now (the un-named elf map looks like shadowlands and the one we have now that looks identic...
- Sun Feb 14, 2021 4:20 pm
- Forum: General Discussion
- Topic: New Dwarf Mount
- Replies: 16
- Views: 3498
Re: New Dwarf Mount
Now this right here, is a quality shitpost.
- Sat Feb 13, 2021 11:57 pm
- Forum: Suggestions & Feedback
- Topic: [Submit your idea] - New scenarios & mechanics
- Replies: 65
- Views: 59145
Re: Ideas - New SC Mechanics
Where I was looking around through game files, in the texture folder of one of the art myps I found a DDS called "prisonbreak", which looks like a super compressed map of Kadrin Valley Pass. No idea if it's even possible to salvage the text on it, but perhaps the original mechanic was goin...
- Fri Jun 26, 2020 3:24 am
- Forum: General Discussion
- Topic: Help choosing class, returning player.
- Replies: 6
- Views: 3075
Re: Help choosing class, returning player.
Is the T2 (Hope that helps the stale t2-t3 grind when i last played) balanced? Last I played the end game was mostly destro dominated though I didn't have much endgame experience truthfully. I always assume there is a lack of healers? Few groups i scouted out there where plenty of tanks and always ...
- Mon Jun 22, 2020 8:51 am
- Forum: Addons
- Topic: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)
- Replies: 835
- Views: 447726
Re: Sildur's Enhanced graphics v2.1 (Updated: June 21, 2020)
Okay, so I just tested and the black screen issue is caused by windowed mode. For some reason.
Either way, looks beautiful and I thank you for it.
Either way, looks beautiful and I thank you for it.
- Sun Dec 15, 2019 3:08 pm
- Forum: Technical support
- Topic: Make keep lords tankable on ramparts/inner walls
- Replies: 1
- Views: 1327
Make keep lords tankable on ramparts/inner walls
I feel like this would be really beneficial to keep sieges. At the moment, after 100+ defenders it's practically impossible to get into a fort and fight through the AoE spam, let alone actually kill the lord, even out of peak time in some cases. Making the lord tankable on the ramparts would reduce ...
- Tue Apr 16, 2019 7:22 am
- Forum: Technical support
- Topic: Constantly Disconnected
- Replies: 6
- Views: 2297
Constantly Disconnected
So I came back after a while of not playing. The launcher works fine, the game boots fine. Once I login on a character, though, I get about a second or two of time on the zone loading screen before being disconnected. Anyone know a cause?
- Sat Nov 17, 2018 12:43 am
- Forum: General Discussion
- Topic: Creepy creatures have awakened... Part 3.
- Replies: 2
- Views: 1693
Re: Creepy creatures have awakened... Part 3.
give it to me