Search found 32 matches
- Thu Aug 07, 2025 8:45 pm
- Forum: Chaos
- Topic: [Zealot, RP] Built-in Divine Fury
- Replies: 4
- Views: 326
Re: [Zealot, RP] Built-in Divine Fury
I suggested similar ideas before but if divine fury was tied to harbinger and you could just toqqle bonus dmg and then lose the healing penalty when you want to toqqle off to heal, you'd be very broken.
You mean broken if you could switch to (almost) normal heal build on the fly during the ...
- Thu Aug 07, 2025 7:10 pm
- Forum: Chaos
- Topic: [Zealot, RP] Built-in Divine Fury
- Replies: 4
- Views: 326
[Zealot, RP] Built-in Divine Fury
Thanks to the latest changes to Z and RP, their dps specs became much more viable.
However, 100% of dps specs require Divine Fury and switching to the dps stance. What if Divine Fury for Z/RP became a built-in stance (Harbinger of Doom, Rune of Breaking) thing, freeing up 1 extra tactic slot for ...
However, 100% of dps specs require Divine Fury and switching to the dps stance. What if Divine Fury for Z/RP became a built-in stance (Harbinger of Doom, Rune of Breaking) thing, freeing up 1 extra tactic slot for ...
- Thu Aug 07, 2025 5:59 pm
- Forum: Chaos
- Topic: Zealot or runepriest
- Replies: 20
- Views: 1511
Re: Zealot or runepriest
Also curious who's better in small scale.
I have a 78RP in sov-vic(no ring)-sent-lotd cape and 2 rings, at about 260-270MP.
I use the Blazing Runes tactic for +25% dmg to Rune Of Burning and Rune Of Immolation, so my usual rotation is:
0. Pre-cast the int buff's temp ability for some extra dmg;
1 ...
I have a 78RP in sov-vic(no ring)-sent-lotd cape and 2 rings, at about 260-270MP.
I use the Blazing Runes tactic for +25% dmg to Rune Of Burning and Rune Of Immolation, so my usual rotation is:
0. Pre-cast the int buff's temp ability for some extra dmg;
1 ...
- Sun May 24, 2020 4:31 pm
- Forum: Balance Proposals
- Topic: [RP/Z] DD specs buff
- Replies: 0
- Views: 1247
[RP/Z] DD specs buff
Hi,
I've been playing both ddRP and ddZ a lot recently.
While i'm not sure how to reshuffle their trees (and honestly i'm pretty fine with them as they are), and the DD tactics mostly are good as well, the 2 most sad things about DD Z and RP are:
- low base damage on skills;
- inability to bypass ...
I've been playing both ddRP and ddZ a lot recently.
While i'm not sure how to reshuffle their trees (and honestly i'm pretty fine with them as they are), and the DD tactics mostly are good as well, the 2 most sad things about DD Z and RP are:
- low base damage on skills;
- inability to bypass ...
- Fri May 15, 2020 6:35 am
- Forum: Chaos
- Topic: New Magus need help!
- Replies: 50
- Views: 41537
Re: New Magus need help!
Thank you so much for the in-depth reply and advice. Have u considered 4 piece Dominator instead of Opressor in the setup you outlined? Comparing the 4 pieces you would slot (head, shoulders, chest and boots) the difference between the two sets (I'm using the minmax tool to compare sets) is +107 ...
- Mon May 11, 2020 12:49 pm
- Forum: General Discussion
- Topic: Best healer who can switch to DD
- Replies: 6
- Views: 2446
Re: Best healer who can switch to DD
Dok, shaman and AM seem to be the best dps options for healing classes. Dok being the best in an organized group setting and am/shaman for solo/small scale.
Thanks, but that's not what i was asking for - neither shaman nor AM could respec easily, both require whole 2nd set of gear for dps ...
- Mon May 11, 2020 11:23 am
- Forum: General Discussion
- Topic: Best healer who can switch to DD
- Replies: 6
- Views: 2446
Best healer who can switch to DD
Hey,
After playing 7 toons to 50-65 (so, no high levels) i understood that i almost equally like (1) healing and (2) delivering damage, both as a part of a roaming party of 2-6.
So i need to choose 1 healer, whom i can respec to damage dealer from time to time when i get tired of healing, and ...
After playing 7 toons to 50-65 (so, no high levels) i understood that i almost equally like (1) healing and (2) delivering damage, both as a part of a roaming party of 2-6.
So i need to choose 1 healer, whom i can respec to damage dealer from time to time when i get tired of healing, and ...
- Tue Apr 21, 2020 6:48 am
- Forum: Chaos
- Topic: New Magus need help!
- Replies: 50
- Views: 41537
Re: New Magus need help!
Hi!
After reading the thread rolled a Magus and having a blast with him: being low-lvl (33), i'm running safe Havoc spec, but even at low lvl i'm able to kill high-RR enemies, and currently sit around 50RR which surprises me a lot (in a good way) + already got 110 Conq medals and ~40 Vanq.
Long ...
After reading the thread rolled a Magus and having a blast with him: being low-lvl (33), i'm running safe Havoc spec, but even at low lvl i'm able to kill high-RR enemies, and currently sit around 50RR which surprises me a lot (in a good way) + already got 110 Conq medals and ~40 Vanq.
Long ...
- Fri Apr 03, 2020 4:53 am
- Forum: Chaos
- Topic: [Marauder change] patch notes discussion (28/03/20)
- Replies: 127
- Views: 54804
Re: [Marauder change] patch notes discussion (28/03/20)
Hi,
Haven't found any posts on the dps increase through the 13 pages of the thread...
Could someone share any figures or at least impressions in general about the dps increase? Is it significant during the fight?
I used to run Sav/Brut, and if the buff is noticeable, i'd like to return to my ...
Haven't found any posts on the dps increase through the 13 pages of the thread...
Could someone share any figures or at least impressions in general about the dps increase? Is it significant during the fight?
I used to run Sav/Brut, and if the buff is noticeable, i'd like to return to my ...
- Wed Apr 01, 2020 5:13 am
- Forum: General Discussion
- Topic: Emblems / Medallions - why split them?
- Replies: 3
- Views: 2066
Emblems / Medallions - why split them?
Hi,
So the question is: does the game really need Emblems/Medallions split? What for? Why not merge them into 1 currency (or simply add conversion option), increasing the cost of items to compensate? What would be the downside?
I ask this because if i want to play an off-spec (DPS tank or healer ...
So the question is: does the game really need Emblems/Medallions split? What for? Why not merge them into 1 currency (or simply add conversion option), increasing the cost of items to compensate? What would be the downside?
I ask this because if i want to play an off-spec (DPS tank or healer ...