Search found 65 matches
- Tue May 05, 2020 9:41 pm
- Forum: General Discussion
- Topic: Toxicity in Ranked SC
- Replies: 81
- Views: 22758
Re: Toxicity in Ranked SC
Make players in ranked anonymous, players un-inspectable, and MMR/rank not revealed until end of season. An issue with anonymity might be a player joining to throw matches. Perhaps each player can have a unique tag, ex. Blackguard127, so you can still report if they are joining to throw the match. ...
- Mon May 04, 2020 12:22 pm
- Forum: Addons
- Topic: WSCT replacement
- Replies: 53
- Views: 35603
Re: WSCT replacement
Hey there! Thanks again for your work on this, after using your version for a few days, hopefully you can help me out. Is there any way to increase the scroll speed or to decrease the "float" time? I find that sometimes after I hit something, if I turn my camera away and break los while t...
- Sat May 02, 2020 5:46 pm
- Forum: Addons
- Topic: looking for a timer/stopwatch
- Replies: 6
- Views: 2547
Re: looking for a timer/stopwatch
i have this silly codegolfey macro i never use /script local t,s,p,l=30,220,PlayerWindow,"PlayerWindowRvRFlagCountDown"local u=p.Update p.OnStartRvRFlagTimer()p.Update(-t+10) p.Update=function(e)u(e)if LabelGetText(l)==L"1"then WindowSetShowing(l, false)p.Update=u PlaySound(s) en...
- Sat May 02, 2020 5:36 pm
- Forum: Addons
- Topic: Flip DynamicImage texture vertically
- Replies: 7
- Views: 2731
Re: Flip DynamicImage texture vertically
nice idea. standard ui just seems a lot faster than using pure or effigy (like, pure made ui reloads ultra long for me). unitframes seem like a lot of work so i wish you success. i don't know how to flip vertically but it seems that it's possible to flip it horizontally, so maybe you could flip and ...
- Thu Apr 30, 2020 3:20 pm
- Forum: Addons
- Topic: WSCT replacement
- Replies: 53
- Views: 35603
Re: WSCT replacement
Hey there, so I've been testing it for a bit, and for some reason whenever I toggle the ResetPositionOnLOS = false, -> true I end up crashing quite often, I wish I could show you some sort of error log (maybe there is somewhere). I tested on both my WP and DOK, and I can't figure out exactly what t...
- Wed Apr 29, 2020 11:42 pm
- Forum: Addons
- Topic: WSCT replacement
- Replies: 53
- Views: 35603
Re: WSCT replacement
Are you referring to that code snippet you had? I did not because I thought you had updated yours with it. Since it appears to be its own function, can I just tack it on to the end and be fine it? i mean this line i'd already added the snippet to my code, i just disabled it by default. although you...
- Wed Apr 29, 2020 11:27 pm
- Forum: Addons
- Topic: WSCT replacement
- Replies: 53
- Views: 35603
Re: WSCT replacement
Thanks for this, I was trying out your mod just now and I really like it, but I think i would prefer ability icons as the ability names can make the screen pretty cluttered. Also, i'm not sure that the "out of LOS, numbers still show up in the middle" is working correctly? It works for my...
- Wed Apr 29, 2020 9:36 pm
- Forum: Addons
- Topic: WSCT replacement
- Replies: 53
- Views: 35603
Re: WSCT replacement
I dont use wsct for a long time cause i changed default EA addon EASystem_EventText. It shows ability icons now and i increased font size a bit. Link: https://drive.google.com/file/d/1I1Dt5VGr-v3T6AqcvArbB4Sv5AdeL5cv/view?usp=sharing do you, like, mind if I add skill icons to my addon ? the common ...
- Wed Apr 29, 2020 4:35 pm
- Forum: Addons
- Topic: WSCT replacement
- Replies: 53
- Views: 35603
Re: WSCT replacement
Much appreciate, I'll try yours out! Also want to try out that BankWindowFix, that would be a huge QOL for me haha you're welcome, and thanks. i've noticed that positions on mine are kinda suboptimal (i was testing it on repel's mod which has different offsets that suit both on-screen and off-scree...
- Wed Apr 29, 2020 4:04 pm
- Forum: Addons
- Topic: WSCT replacement
- Replies: 53
- Views: 35603
Re: WSCT replacement
Thanks for the reply, and sorry I just might not be making myself clear as i'm not too technical. But I guess it would attach numbers to friendlies if they're on screen, but if they're off screen it would disable attaching numbers to them. So it would work like default when targets are in my LOS, b...