One more thing:
don't know if it's the appropriate place to do this or not (i'm new here), but would like to thank the devs and all the team for the awesome work and fun they are providing us by reviving this truly awesome game (which i still scratch my head figuring out why it did so bad back in ...
Search found 2 matches
- Sat Sep 17, 2016 3:42 pm
- Forum: General Discussion
- Topic: State of the Realms (A Community Discussion with the Devs)
- Replies: 112
- Views: 39329
- Sat Sep 17, 2016 3:36 pm
- Forum: General Discussion
- Topic: State of the Realms (A Community Discussion with the Devs)
- Replies: 112
- Views: 39329
Re: State of the Realms (A Community Discussion with the Dev
Hey there,
not going to dive into deep rvr mechanics debate, however I did indeed stumble upon a "non-reward" issue, and I'm pretty sure it's a bug problem.
Here was the situation:
were doing rvr in T2, was pretty active and damaging both door and players (I play a SW and it's kinda easy to ...
not going to dive into deep rvr mechanics debate, however I did indeed stumble upon a "non-reward" issue, and I'm pretty sure it's a bug problem.
Here was the situation:
were doing rvr in T2, was pretty active and damaging both door and players (I play a SW and it's kinda easy to ...