Search found 279 matches

by RuffRyder
Thu Sep 17, 2020 6:03 am
Forum: General Discussion
Topic: city AFKers
Replies: 9
Views: 632

Re: city AFKers

Kicking wont work Kicking a person reduce the total amount of bags And roll aside. Akers often have lower contribution than others. Unless there are some way to get New blood, no one will vote kick. I'd rather like to see a confirmation if there is some kind of contribution in City at all, because ...
by RuffRyder
Tue Sep 15, 2020 5:02 pm
Forum: Suggestions & Feedback
Topic: Feedback on city matchmaking
Replies: 90
Views: 3382

Re: Feedback on city matchmaking

I somewhat understand both PoVs and if they differ too much it might just not be the game some people are looking for. Not meant to be harsh here, but it’s about expectations and reality. For me a part of the fun comes from playing (varied classes, specs, content), progress (sometimes I just want to...
by RuffRyder
Mon Sep 14, 2020 5:38 am
Forum: Fan art
Topic: Sildur's Enhanced graphics v2.2 (Updated: June 24, 2020)
Replies: 618
Views: 182374

Re: Sildur's Enhanced graphics v2.2 (Updated: June 24, 2020)

The shadows aren’t a bug, it’s a side effect of using MXAO and one other new shader (forgot the name) that were already implemented before, but probably none of you used. Go to the ReShade settings ( Pos1 ) in game disable them, problem solved. How do i access the reshade settings? With the "Pos1" ...
by RuffRyder
Sun Sep 13, 2020 6:42 pm
Forum: Suggestions & Feedback
Topic: I kinda want a huge final battle instead of current city format...
Replies: 27
Views: 1699

Re: I kinda want a huge final battle instead of current city format...

While the matchmaking (solo, 12 or 24 against similar enemies and balanced numbers) isn’t working as expected most of the time, I prefer City fights to not be the same zergfest like the whole campaign beforehand. There’s already enough hiding in warbands, leeching rewards and plenty occasions for ob...
by RuffRyder
Sat Aug 29, 2020 8:28 am
Forum: General Discussion
Topic: Secret nerfs
Replies: 15
Views: 2217

Re: Secret nerfs

Before, turrets would use their own stats for dots and auto attacks, but the owners stats for direct damage abilities. I think they also used owners outgoing damage multiplier stat on dot attacks. So basically, depending on attack/ability type it was three different sets of stats that they used. Bu...
by RuffRyder
Mon Aug 24, 2020 1:03 pm
Forum: General Discussion
Topic: CONQ & VANQ
Replies: 19
Views: 1421


While the amount of gold bags depends on what time of the day you play - sometimes you have many zone locks in a short time, when a City siege ends and it's mid-tier time compared to EU prime with one open pairing left - nowadays it's not that viable anymore to get your RR as high as possible not ma...
by RuffRyder
Sat Aug 15, 2020 9:28 am
Forum: Suggestions & Feedback
Topic: [Suggestion] Zealot/RP Heal Ritual Procs
Replies: 36
Views: 1777

Re: [Suggestion] Zealot/RP Heal Ritual Procs

The heal rituals were considered to be ground pulse heals in a fashion similar to the AoE damage skills of Rain of Fire/Pit of Shades which also do not proc. I agree on the ritual changes being a nice advantage, when before only a few RPs (don’t have high Z myself so only this PoV) were able to out...
by RuffRyder
Sun Aug 09, 2020 3:25 pm
Forum: General Discussion
Topic: Ranked season
Replies: 47
Views: 3747

Re: Ranked season

sorry but solo queue 6v6 ranking doesn't mean jack ****, especially after the **** show of the first week if it was max gear oppressor or w/e im sure it would actually be populated, at least compared to what it is now. theres really no reason to not look into doing something about it because nobody...
by RuffRyder
Sun Aug 09, 2020 3:16 pm
Forum: General Discussion
Topic: Engi los broken
Replies: 11
Views: 960

Re: Engi los broken

Apart from what has already been mentioned here (LoS check at start of cast time, delay or flight time), e.g. Acid Bomb needs a target and hits targets 20ft (30 with tactic and/or 50% more with full Flame Turret stacks) around this target, no matter if those are out of LoS, around a corner or behind...
by RuffRyder
Sun Aug 02, 2020 8:30 am
Forum: General Discussion
Topic: Warrior Priest wounds buff
Replies: 30
Views: 2334

Re: Warrior Priest wounds buff

An easy fix to this exploit could be to simply increase the cooldown of this ability from current 10 seconds to something like 5-10 minutes. Since the effect lasts for an hour and was clearly meant to be given to the party at the beginning, and it would effectively stop spamming heals with it. So e...