Search found 266 matches

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by RuffRyder
Sun Jul 12, 2020 7:55 am
Forum: General Discussion
Topic: How is this game for solo PvE?
Replies: 15
Views: 920

Re: How is this game for solo PvE?

That being said, at some point you will reach PvE content where solo you will either have to be at a significantly higher Career Rank to compete or you will need people to group up with (e.g. Public Quests and Lair bosses). The usual chapter questlines can be done at the level they are designed for,...
by RuffRyder
Sun Jul 12, 2020 7:51 am
Forum: General Discussion
Topic: PQ coins advise
Replies: 3
Views: 402

Re: PQ coins advise

Ciao all, I've tried to find out info about new PQ coins reward buy I did not find anything around. (in this forum too) Now I got some coins from PQ and I saw it i possible to buy some new special metrials from crafting material vendors located almost evrywhere. Is it possible to buy for example ge...
by RuffRyder
Sat Jul 11, 2020 4:45 pm
Forum: General Discussion
Topic: Ever been picked last on the playground?
Replies: 39
Views: 2523

Re: Ever been picked last on the playground?

Ever been picked last on the playground? Following this logic my question would be: Would you do everything to be picked or just do your thing regardless? Like stop playing a class you like, you invested time into, to reroll one in demand because the meta says so? It comes down to the personal choi...
by RuffRyder
Fri Jul 10, 2020 9:18 am
Forum: Addons
Topic: [UI] VinyUI
Replies: 1031
Views: 306956

Re: [UI] VinyUI

- I went BB/BE yesterday and people tell me there should be an time in the character window which tells me when I can do it again ~3days but there is none.... In your character window (P ingame) you have a pane named "Lockouts", there you can see it. - When I am in Altdorf I canot see the progress ...
by RuffRyder
Fri Jul 10, 2020 8:36 am
Forum: General Discussion
Topic: City Contribution
Replies: 57
Views: 2380

Re: City Contribution

One info from April Patch Notes has been: "Contribution rating medals are now displayed on the loot roll ( The contribution system is still not fixed, it will get reworked eventually )." I don't know if there's an open Bugtracker on that matter, but a first statement whether it's working as intended...
by RuffRyder
Fri Jul 10, 2020 6:28 am
Forum: Empire
Topic: WP DPS experimental build
Replies: 2
Views: 400

Re: WP DPS experimental build

I actually bothered with the same idea, but since focusing completely on damage between the more rare lifetaps, it's probably better when running Grace to get a bit more out of your hits and take advantage of hitting more enemies, although 10ft is a rather close range. You basically slot the tactic ...
by RuffRyder
Fri Jul 10, 2020 6:23 am
Forum: General Discussion
Topic: City Contribution
Replies: 57
Views: 2380

Re: City Contribution

I agree on at least taking a look at the current contribution system. While it has been stated shortly after City release that along with other factors like kills it also depends on how near or far you are from flags (?) and fighting hotspots, this leads to ofc tanks or MDPS having a better chance t...
by RuffRyder
Tue Jul 07, 2020 6:55 am
Forum: Addons
Topic: [ADDON] MoraleCircle 1.2.7 (Update: 24-05-20)
Replies: 59
Views: 19049

Re: [ADDON] MoraleCircle 1.2.7 (Update: 24-05-20)

[...] https://i.imgur.com/W2ftxb6.png https://i.imgur.com/sos3xTG.png [...] Hi Sullemunk, what do I have to change to get back the old design of the circles, greyed out until reached, since it confuses me having them colored from the start and looking as they were active already? https://i.imgur.co...
by RuffRyder
Sun Jul 05, 2020 11:21 am
Forum: General Discussion
Topic: Vanquisher Medallions
Replies: 29
Views: 1992

Re: Vanquisher Medallions

That’s probably the first time seeing someone mentioning Vanquisher was harder to obtain than Invader, even considering the changes of level and ToK requirements we have nowadays. For both you need to contribute in the current zone/fort, while besides even getting into a fort plus contributing enoug...
by RuffRyder
Sun Jul 05, 2020 11:03 am
Forum: Fan art
Topic: Sildur's Enhanced graphics v2.2 (Updated: June 24, 2020)
Replies: 609
Views: 168316

Re: Sildur's Enhanced graphics v2.2 (Updated: June 24, 2020)

The shadows aren’t a bug, it’s a side effect of using MXAO and one other new shader (forgot the name) that were already implemented before, but probably none of you used. Go to the ReShade settings (Pos1) in game disable them, problem solved.