Search found 95 matches

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by reyaloran
Mon Jun 15, 2026 12:33 pm
Forum: General Discussion
Topic: Are the Devs Ever Going to Fix Slayer?
Replies: 61
Views: 6182

Re: Are the Devs Ever Going to Fix Slayer?


Nearly useless pull? Lol

They can pull through walls, through doors, on the ground pulling a player from 2nd floor keep, behind a wall, to the ground.


That pull requires the target to be under 20 ft away, shorter then guard range, shorter then any aoe attack in your kit, meaning in 90% of ...
by reyaloran
Mon Jun 15, 2026 12:09 pm
Forum: General Discussion
Topic: Are the Devs Ever Going to Fix Slayer?
Replies: 61
Views: 6182

Re: Are the Devs Ever Going to Fix Slayer?

Break out the popcorn for the monthly slayer whining session that they cant hit rampage to auto win every fight anymore. If you take more then a minute to look at both slayer and Choppa kits they are nearly identical with the only differences coming down to id trading damage on the target you apply ...
by reyaloran
Sun Jun 07, 2026 1:40 pm
Forum: Videos / Streams
Topic: New Marauder solobitz
Replies: 12
Views: 5979

Re: New Marauder solobitz


Thabks all for supportive comments!

About "try sl and choppa" I have tried and in glasscannon too. They are not that bad, tho I run the wot rules/powerthro builds so I get crazy burst.

Main problem with them is the backloaded nature of their mechanic. Im often at 20% health before I can even ...
by reyaloran
Sun Jun 07, 2026 4:40 am
Forum: Introduce Yourself
Topic: Repeat returning player looking for halp
Replies: 6
Views: 4765

Re: Repeat returning player looking for halp

So on order side for your timezone you have Tuff Bois and Jempie. On destro side you have GWU and Agony. For cross realm guilds the only one that is active is TUP. Jempire and GWU are the blob guilds on both sides, Tuff Bois tends to run 12-24 man wbs, and Agony tends to run 6-12 mans. TUP usually ...
by reyaloran
Fri Jun 05, 2026 5:44 pm
Forum: General Discussion
Topic: WAAAGH… RIP.
Replies: 48
Views: 9730

Re: WAAAGH… RIP.



I lead warbands in NA time, I don't push warcamp for hours, I ask the zone to give breathing space so we can have good fights. Check me on it, ask NA folks, there are dozens of us!

Blaming WBLs is silly, because you would be the first to cry that no one is leading warbands.

Blob fights aren't ...
by reyaloran
Thu Jun 04, 2026 5:44 pm
Forum: Introduce Yourself
Topic: Repeat returning player looking for halp
Replies: 6
Views: 4765

Re: Repeat returning player looking for halp

You may want to include what timezone you intend to play in (EU, NA, OCE) and what faction you intend to play. After that we can recommend a guild to reach out to.
by reyaloran
Tue Jun 02, 2026 3:11 pm
Forum: General Discussion
Topic: Lockout system is a failure and some people takes advantage of it
Replies: 54
Views: 6751

Re: Lockout system is a failure and some people takes advantage of it






It has been pointed out in this thread, xrealm has been used to have fights and kill enemies, how is that abuse? In a pvp oriented game we should ALL be glad having opponents to play with, or are we loving pvd door that much in order to get our toons geared the easiest way possible?
I ...
by reyaloran
Tue Jun 02, 2026 2:39 pm
Forum: Dwarfs
Topic: IB STR boost skills
Replies: 4
Views: 923

Re: IB STR boost skills

Simple way of looking at it is skills and tactics dont stack with themselves or each other. The strongest buff or debuff of its type takes priority. This is true for all skills and tactics in the game.
by reyaloran
Tue Jun 02, 2026 2:19 pm
Forum: General Discussion
Topic: Lockout system is a failure and some people takes advantage of it
Replies: 54
Views: 6751

Re: Lockout system is a failure and some people takes advantage of it




The lockout system works as intended, to balance the game when one side is underpopulated. Obviously, it still needs adjustments, and as stated in the roadmap, we need to see it completed with the campaign system to truly understand how it works.


Hard to image how to change campaign system ...
by reyaloran
Tue Apr 28, 2026 9:47 pm
Forum: Suggestions & Feedback
Topic: [Suggestion] Postern locking
Replies: 3
Views: 1293

Re: [Suggestion] Postern locking


Issue:
This will give heavily outnumbered defenders a better fighting chance and will ensure that posterns are never locked if the pop is somewhat equal for both realms -- keep sieges are already hard and tedious enough in the case of equal numbers.

Did you even read your own proposal? This ...