Search found 95 matches
- Mon Jun 15, 2026 12:33 pm
- Forum: General Discussion
- Topic: Are the Devs Ever Going to Fix Slayer?
- Replies: 61
- Views: 6182
Re: Are the Devs Ever Going to Fix Slayer?
Nearly useless pull? Lol
They can pull through walls, through doors, on the ground pulling a player from 2nd floor keep, behind a wall, to the ground.
That pull requires the target to be under 20 ft away, shorter then guard range, shorter then any aoe attack in your kit, meaning in 90% of ...
- Mon Jun 15, 2026 12:09 pm
- Forum: General Discussion
- Topic: Are the Devs Ever Going to Fix Slayer?
- Replies: 61
- Views: 6182
Re: Are the Devs Ever Going to Fix Slayer?
Break out the popcorn for the monthly slayer whining session that they cant hit rampage to auto win every fight anymore. If you take more then a minute to look at both slayer and Choppa kits they are nearly identical with the only differences coming down to id trading damage on the target you apply ...
- Sun Jun 07, 2026 1:40 pm
- Forum: Videos / Streams
- Topic: New Marauder solobitz
- Replies: 12
- Views: 5979
Re: New Marauder solobitz
Thabks all for supportive comments!
About "try sl and choppa" I have tried and in glasscannon too. They are not that bad, tho I run the wot rules/powerthro builds so I get crazy burst.
Main problem with them is the backloaded nature of their mechanic. Im often at 20% health before I can even ...
- Sun Jun 07, 2026 4:40 am
- Forum: Introduce Yourself
- Topic: Repeat returning player looking for halp
- Replies: 6
- Views: 4765
Re: Repeat returning player looking for halp
So on order side for your timezone you have Tuff Bois and Jempie. On destro side you have GWU and Agony. For cross realm guilds the only one that is active is TUP. Jempire and GWU are the blob guilds on both sides, Tuff Bois tends to run 12-24 man wbs, and Agony tends to run 6-12 mans. TUP usually ...
- Fri Jun 05, 2026 5:44 pm
- Forum: General Discussion
- Topic: WAAAGH… RIP.
- Replies: 48
- Views: 9730
Re: WAAAGH… RIP.
I lead warbands in NA time, I don't push warcamp for hours, I ask the zone to give breathing space so we can have good fights. Check me on it, ask NA folks, there are dozens of us!
Blaming WBLs is silly, because you would be the first to cry that no one is leading warbands.
Blob fights aren't ...
- Thu Jun 04, 2026 5:44 pm
- Forum: Introduce Yourself
- Topic: Repeat returning player looking for halp
- Replies: 6
- Views: 4765
Re: Repeat returning player looking for halp
You may want to include what timezone you intend to play in (EU, NA, OCE) and what faction you intend to play. After that we can recommend a guild to reach out to.
- Tue Jun 02, 2026 3:11 pm
- Forum: General Discussion
- Topic: Lockout system is a failure and some people takes advantage of it
- Replies: 54
- Views: 6751
Re: Lockout system is a failure and some people takes advantage of it
It has been pointed out in this thread, xrealm has been used to have fights and kill enemies, how is that abuse? In a pvp oriented game we should ALL be glad having opponents to play with, or are we loving pvd door that much in order to get our toons geared the easiest way possible?
I ...
- Tue Jun 02, 2026 2:39 pm
- Forum: Dwarfs
- Topic: IB STR boost skills
- Replies: 4
- Views: 923
Re: IB STR boost skills
Simple way of looking at it is skills and tactics dont stack with themselves or each other. The strongest buff or debuff of its type takes priority. This is true for all skills and tactics in the game.
- Tue Jun 02, 2026 2:19 pm
- Forum: General Discussion
- Topic: Lockout system is a failure and some people takes advantage of it
- Replies: 54
- Views: 6751
Re: Lockout system is a failure and some people takes advantage of it
The lockout system works as intended, to balance the game when one side is underpopulated. Obviously, it still needs adjustments, and as stated in the roadmap, we need to see it completed with the campaign system to truly understand how it works.
Hard to image how to change campaign system ...
- Tue Apr 28, 2026 9:47 pm
- Forum: Suggestions & Feedback
- Topic: [Suggestion] Postern locking
- Replies: 3
- Views: 1293
Re: [Suggestion] Postern locking
Issue:
This will give heavily outnumbered defenders a better fighting chance and will ensure that posterns are never locked if the pop is somewhat equal for both realms -- keep sieges are already hard and tedious enough in the case of equal numbers.
Did you even read your own proposal? This ...



