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by Nekkma
Fri Nov 07, 2025 10:49 am
Forum: Suggestions & Feedback
Topic: [Suggestion] Strikethrough
Replies: 52
Views: 8360

Re: [Suggestion] Strikethrough

The main problem with the proposed idea is that this will very much effect tanks as avoidance of guard damage will also be reduced. Personally, I think guard damage beeing effected by strike through is one of the worst changes made on RoR compared to AoR. I think guard should be decoupled from ...
by Nekkma
Sat Oct 18, 2025 8:51 am
Forum: News
Topic: PvE and Dungeons Roadmap: October Update
Replies: 44
Views: 8511

Re: PvE & Dungeons Roadmap: October Update


The team is working now on itemization for Tier 4, so they'll be reviewing all the end-game sets soon and adjusting any outliers. In some cases, some sets or armor pieces have far more or fewer stats than they should - Lost Vale is on the mark, so you can use that as a general litmus test to see ...
by Nekkma
Fri Oct 17, 2025 8:02 am
Forum: General Discussion
Topic: This attack strikes a direct blow to your mind
Replies: 48
Views: 19241

Re: This attack strikes a direct blow to your mind



Additional request: investigate the armor debuff effect on ASW / MSH, since something seems off in how it's being applied making these characters squishy.


As far as I recall the debuff is applied before stance buff. Basically resulting in double debuff in practice. It is intended behaviour ...
by Nekkma
Thu Oct 16, 2025 8:27 am
Forum: General Discussion
Topic: This attack strikes a direct blow to your mind
Replies: 48
Views: 19241

Re: This attack strikes a direct blow to your mind

AA beeing such a substantial part of damage is in my opinion a boring design philosophy. Ideally it would be toned down and any damage loss shifted to actual abilites.
by Nekkma
Tue Oct 14, 2025 2:22 pm
Forum: General Discussion
Topic: Isle of The Dead
Replies: 7
Views: 4086

Re: Isle of The Dead

There are portals in south dragonwake if i recall correctly (docks).
by Nekkma
Mon Oct 06, 2025 2:37 pm
Forum: General Discussion
Topic: Current guard mechanics
Replies: 16
Views: 5785

Re: Current guard mechanics




I can verify that guard avoidance checks are affected by the original attacker's strikethrough.

I have confirmation both from a member of the balance team and from an actual in-game experiment (N~1000 hits).

Basically this means that if the attacker has parry strikethrough = SP% and block ...
by Nekkma
Mon Oct 06, 2025 8:49 am
Forum: General Discussion
Topic: Current guard mechanics
Replies: 16
Views: 5785

Re: Current guard mechanics


Damage thru guard is base on your avoidance. If you have 50% parry, than you parry 50% incoming hits from guard. It is always considered as melee hit, so it can be parried, blocked or absorbed. There is no formula added to this and it is pretty straight forward.

Than there is incoming damage ...
by Nekkma
Mon Oct 06, 2025 8:29 am
Forum: General Discussion
Topic: Current guard mechanics
Replies: 16
Views: 5785

Re: Current guard mechanics

The changes to guard are up there for worst changes on this server imo. This just drives stacking of avoidance to not blow up from guard damage. This also forced a bunch parry buffs to tanks. Now, every 2 handed tank run with 70-80 percent parry which in turn make regen a bigger issue.
by Nekkma
Mon Oct 06, 2025 8:12 am
Forum: Suggestions & Feedback
Topic: Remove solo queue from Scenarions
Replies: 65
Views: 138790

Re: Remove solo queue from Scenarions

For me scenarios was always a game mode for some quick random action when I did not have a group or rvr was ****. Turning scenarios to some wannabe e-sport mode was a bad idea to begin with. Discordant was great when it was both solo and duo que. Just reimplement that and profit.
by Nekkma
Fri Oct 03, 2025 5:56 pm
Forum: General Discussion
Topic: Ram abuse/realm disruption
Replies: 25
Views: 80795

Re: Ram abuse/realm disruption

In general I agree that there is to much hassle with rams and sieges. At the same time, with easier sieges we will often just have the stronger side steamroll zone after zone. Sometimes sieges breaks a stalemate and create fun but just as often it just kills the fun in a zone.

As an example not ...