Search found 767 matches
- Fri Nov 07, 2025 10:49 am
- Forum: Suggestions & Feedback
- Topic: [Suggestion] Strikethrough
- Replies: 52
- Views: 8360
Re: [Suggestion] Strikethrough
The main problem with the proposed idea is that this will very much effect tanks as avoidance of guard damage will also be reduced. Personally, I think guard damage beeing effected by strike through is one of the worst changes made on RoR compared to AoR. I think guard should be decoupled from ...
- Sat Oct 18, 2025 8:51 am
- Forum: News
- Topic: PvE and Dungeons Roadmap: October Update
- Replies: 44
- Views: 8511
Re: PvE & Dungeons Roadmap: October Update
The team is working now on itemization for Tier 4, so they'll be reviewing all the end-game sets soon and adjusting any outliers. In some cases, some sets or armor pieces have far more or fewer stats than they should - Lost Vale is on the mark, so you can use that as a general litmus test to see ...
- Fri Oct 17, 2025 8:02 am
- Forum: General Discussion
- Topic: This attack strikes a direct blow to your mind
- Replies: 48
- Views: 19241
Re: This attack strikes a direct blow to your mind
Additional request: investigate the armor debuff effect on ASW / MSH, since something seems off in how it's being applied making these characters squishy.
As far as I recall the debuff is applied before stance buff. Basically resulting in double debuff in practice. It is intended behaviour ...
- Thu Oct 16, 2025 8:27 am
- Forum: General Discussion
- Topic: This attack strikes a direct blow to your mind
- Replies: 48
- Views: 19241
Re: This attack strikes a direct blow to your mind
AA beeing such a substantial part of damage is in my opinion a boring design philosophy. Ideally it would be toned down and any damage loss shifted to actual abilites.
- Tue Oct 14, 2025 2:22 pm
- Forum: General Discussion
- Topic: Isle of The Dead
- Replies: 7
- Views: 4086
Re: Isle of The Dead
There are portals in south dragonwake if i recall correctly (docks).
- Mon Oct 06, 2025 2:37 pm
- Forum: General Discussion
- Topic: Current guard mechanics
- Replies: 16
- Views: 5785
Re: Current guard mechanics
I can verify that guard avoidance checks are affected by the original attacker's strikethrough.
I have confirmation both from a member of the balance team and from an actual in-game experiment (N~1000 hits).
Basically this means that if the attacker has parry strikethrough = SP% and block ...
- Mon Oct 06, 2025 8:49 am
- Forum: General Discussion
- Topic: Current guard mechanics
- Replies: 16
- Views: 5785
Re: Current guard mechanics
Damage thru guard is base on your avoidance. If you have 50% parry, than you parry 50% incoming hits from guard. It is always considered as melee hit, so it can be parried, blocked or absorbed. There is no formula added to this and it is pretty straight forward.
Than there is incoming damage ...
- Mon Oct 06, 2025 8:29 am
- Forum: General Discussion
- Topic: Current guard mechanics
- Replies: 16
- Views: 5785
Re: Current guard mechanics
The changes to guard are up there for worst changes on this server imo. This just drives stacking of avoidance to not blow up from guard damage. This also forced a bunch parry buffs to tanks. Now, every 2 handed tank run with 70-80 percent parry which in turn make regen a bigger issue.
- Mon Oct 06, 2025 8:12 am
- Forum: Suggestions & Feedback
- Topic: Remove solo queue from Scenarions
- Replies: 65
- Views: 138790
Re: Remove solo queue from Scenarions
For me scenarios was always a game mode for some quick random action when I did not have a group or rvr was ****. Turning scenarios to some wannabe e-sport mode was a bad idea to begin with. Discordant was great when it was both solo and duo que. Just reimplement that and profit.
- Fri Oct 03, 2025 5:56 pm
- Forum: General Discussion
- Topic: Ram abuse/realm disruption
- Replies: 25
- Views: 80795
Re: Ram abuse/realm disruption
In general I agree that there is to much hassle with rams and sieges. At the same time, with easier sieges we will often just have the stronger side steamroll zone after zone. Sometimes sieges breaks a stalemate and create fun but just as often it just kills the fun in a zone.
As an example not ...
As an example not ...



