Search found 25 matches
- Fri Jan 14, 2022 2:40 pm
- Forum: Suggestions & Feedback
- Topic: NB poll
- Replies: 84
- Views: 14307
Re: NB poll
I tried to get the current sequencer working, as it does not work well with all skills, it is useless for now (it has less functions than a mouse macro) and regarding new player experience, this is one reason why I want a working sequencer for the default game (like some shooters have auto-aim or ra...
- Fri Jan 14, 2022 12:53 pm
- Forum: Suggestions & Feedback
- Topic: NB poll
- Replies: 84
- Views: 14307
Re: NB poll
Saying this shows that you didn''t even know how to set your NB properly, and that you were using it as a simple sequencer, so why not use the current sequencer? because the current sequencer does not work well and not at all for some skills and yes, a lot of people never used the full potential of...
- Wed Jan 12, 2022 6:29 am
- Forum: Suggestions & Feedback
- Topic: NB poll
- Replies: 84
- Views: 14307
Re: NB poll
Lol what? Who is playing this game without a keyboard and mouse aka "dedicated hardware"????. Sorry, I missed that programmable macro keyboards are now standard and everyone has them And "dedicated" means "specific for this game" and "something you get with every ...
- Tue Jan 11, 2022 8:47 pm
- Forum: Suggestions & Feedback
- Topic: NB poll
- Replies: 84
- Views: 14307
Re: NB poll
so back to the same discussion already there on live Software solution VS Hardware solution, or: should those who don't want to buy specific keyboards and mouse for the game get the same "skill" for free via a mod? Problem with NB is that it offered 2 features, one was a detailed sequencer...
- Wed Nov 24, 2021 2:26 pm
- Forum: Empire
- Topic: [WH] Guide Version 2
- Replies: 47
- Views: 30083
Re: [WH] Guide Version 2
RoR does not require a Windows PC.....
- Fri Oct 22, 2021 6:34 am
- Forum: Addons
- Topic: Sequencer Addon - Features Needed
- Replies: 50
- Views: 18147
Re: Sequencer Addon - Features Needed
I suppose it was the bad taste of NB for the past 13 years. It's just not wanted by the team. You can pull up any number of conversations on the forums about it to see the arguments for and against. So it is going back to how it was on live? The one with the better hardware (as programmable keyboar...
- Tue Aug 24, 2021 5:00 pm
- Forum: Technical support
- Topic: [Linux] How To Install Return of Reckoning
- Replies: 350
- Views: 148480
Re: [Linux] How To Install Return of Reckoning
I did not tried all versions between 6.3 and 6.15 but as 6.3 works well and I have extended gameplay with it, it is for me save to use without any other bugs
- Tue Aug 24, 2021 4:42 pm
- Forum: Technical support
- Topic: [Linux] How To Install Return of Reckoning
- Replies: 350
- Views: 148480
Re: [Linux] How To Install Return of Reckoning
it is the same with a fresh wineprefix as well
and with other games, just switching back to the last working wine version is usally enough while having to run it once with 5.20 is something new (at least for me)
for now I would say 6.3 is the last version save to use
and with other games, just switching back to the last working wine version is usally enough while having to run it once with 5.20 is something new (at least for me)
for now I would say 6.3 is the last version save to use
- Mon Aug 23, 2021 4:55 pm
- Forum: Technical support
- Topic: [Linux] How To Install Return of Reckoning
- Replies: 350
- Views: 148480
Re: [Linux] How To Install Return of Reckoning
don't know if this is new but I just came across this nice little bug yesterday (always testing in new version if there are some improvements) the game stops working with wine 6.15 (maybe an earlier version too as I did not tried all) and I really mean it stops working, it just does not run, no erro...
- Fri Feb 19, 2021 7:57 am
- Forum: Addons
- Topic: [DX9 > DX12 PROXY] Further Performance Boosting
- Replies: 224
- Views: 66515
Re: [DX9 > DX12 PROXY] Further Performance Boosting
reshade works with vulkan and dxvk on linux, so not sure why it doesn't work on windows
I use Sildurs version, which comes with dinput8.dll and I added d3dcompiler_47.dll (as it is needed by reshade but not there on linux)
both are the game folder with the war64.exe and dxvk files
I use Sildurs version, which comes with dinput8.dll and I added d3dcompiler_47.dll (as it is needed by reshade but not there on linux)
both are the game folder with the war64.exe and dxvk files