Search found 183 matches

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by Stmichael1989
Sun Nov 05, 2017 4:53 am
Forum: Pending Review
Topic: [Review] [SW] Steady Aim
Replies: 137
Views: 31959

Re: [SW] Steady Aim

As has been frequently mentioned, Shadow Warriors have plenty of sources of crit between bullseye and init debuff. If steady aim boosted their crit multiplier, however, then that would be a worthwhile skill.
by Stmichael1989
Sun Oct 22, 2017 5:03 am
Forum: Rejected
Topic: [Sorc] - Black Horror
Replies: 27
Views: 9718

Re: Sorc - Black Horror

I know I don't have a R40 sorc or BW, but my 2 cents is only on the premise of why the OP feels the ability should be changed. The fact that SH can apply a similar debuff by first gearing high piece conqueror (which precludes them from wearing any other set pieces for stacking set bonuses) and then ...
by Stmichael1989
Thu Oct 05, 2017 9:24 pm
Forum: Rejected
Topic: [Chosen/KotBS] Relentless & Myrmidia's Fury
Replies: 83
Views: 40384

Re: [Chosen/KotBS] Relentless & Myrmidia's Fury

As it stands, Myrmadia's fury is the same AP and GCD investment of 2 precision strikes (75AP 3 second channel vs 80 AP 2 GCD), only precision strike ignores 25% armor and does not interrupt auto-attacks. You get more damage for the same AP out of spamming your basic direct damage ability, so why spe...
by Stmichael1989
Fri Sep 29, 2017 1:06 am
Forum: Declined
Topic: Transferred Focus: DoK Melee Healing [Declined]
Replies: 8
Views: 3325

Re: Transferred Focus: DoK Melee Healing (Round 2)

Could we get some actual data on whether or not WP melee healing is in fact higher than DoK? I was under the impression that 2h vs dual wield had no impact on ability damage, all other things being equal. It would make no sense to give DoK a substantial buff to their melee healing to catch up with ...
by Stmichael1989
Fri Sep 29, 2017 12:28 am
Forum: Pending Review
Topic: [Review] [BW/Sorc] Mechanic
Replies: 210
Views: 55958

Re: [BW/Sorc] Mechanic

That's a good point, so it would need some tweaking. Since the slayer mechanic has been brought up, let's make a rough prototype around that model. 0-25 combustion: Very little to no crit boost. 25-75 combustion: Moderate crit boost, very low combustion chance (say 5-10%) 75+ combustion: High crit ...
by Stmichael1989
Fri Sep 29, 2017 12:24 am
Forum: Declined
Topic: Transferred Focus: DoK Melee Healing [Declined]
Replies: 8
Views: 3325

Re: Transferred Focus: DoK Melee Healing (Round 2)

Could we get some actual data on whether or not WP melee healing is in fact higher than DoK? I was under the impression that 2h vs dual wield had no impact on ability damage, all other things being equal. It would make no sense to give DoK a substantial buff to their melee healing to catch up with W...
by Stmichael1989
Fri Sep 29, 2017 12:12 am
Forum: Pending Review
Topic: [Review] [BW/Sorc] Mechanic
Replies: 210
Views: 55958

Re: [BW/Sorc] Mechanic

I've got 2 similar proposals: A) The mechanic stays exactly the same, but the backlash damage you take is for the same amount of damage you dealt on the ability which triggered the backlash. So if you crit someone for a 2.5k word of pain which triggers a backlash, you also take 2.5k damage. B) Inst...
by Stmichael1989
Thu Sep 28, 2017 10:55 pm
Forum: Pending Review
Topic: [Review] [BW/Sorc] Mechanic
Replies: 210
Views: 55958

Re: [BW/Sorc] Mechanic

I've got 2 similar proposals: A) The mechanic stays exactly the same, but the backlash damage you take is for the same amount of damage you dealt on the ability which triggered the backlash. So if you crit someone for a 2.5k word of pain which triggers a backlash, you also take 2.5k damage. B) Inste...
by Stmichael1989
Thu Aug 10, 2017 9:42 am
Forum: Rejected
Topic: [SW] Assault
Replies: 45
Views: 14722

Re: SW: Assault Tree

None of the suggestions address the critical flaw of assault spec, which is a lack of purpose/incentive. Scout has burst damage, skirmish has mobility and utility, and both are superior damage at range, which is already a massive advantage over melee. Rather than trying to buff the existing abilitie...
by Stmichael1989
Sat Jun 17, 2017 11:05 pm
Forum: Empire
Topic: Warrior Priest - Healing T4 help please
Replies: 18
Views: 8892

Re: Warrior Priest - Healing T4 help please

The theoretical armor cap is something like 7k armor. That's how much it takes to guarantee that between debuffs and weaponskill you'll never have less than 75% reduction. What's more, every point of armor is worth more in terms of increasing your survivability than the point before it. So stack as ...