There is a lot of rose-colored glasses stuff going on with this proposal but let me address the campaign progression one specifically.
Extra suggestion: Make city sieges trigger from campaign progress again
If city sieges didn’t happen at pre-set hours and instead triggered when a realm ...
Search found 783 matches
- Thu Mar 05, 2026 1:26 am
- Forum: Suggestions & Feedback
- Topic: Split PvP Rewards into Mode-Specific Tokens to Reduce “Blob vs Blob” and Revive Variety
- Replies: 14
- Views: 1720
- Tue Mar 03, 2026 6:05 pm
- Forum: Suggestions & Feedback
- Topic: Blobby blobby blobby
- Replies: 18
- Views: 2068
Re: Blobby blobby blobby
Also, the proposal would, as written increase blobbing. Knowing exactly where the main enemy force concentrations are will make the strong warbands go there to hunt renown. The PUGs and other random adds follow the main warbands to get what they can get.
If you want further evidence of this new ...
If you want further evidence of this new ...
- Tue Mar 03, 2026 5:07 pm
- Forum: Suggestions & Feedback
- Topic: Blobby blobby blobby
- Replies: 18
- Views: 2068
Re: Blobby blobby blobby
Solution still is domination locks for attacker (ie defending multiple points for stronger side) after controlling all BOs and keeps for x minutes.
Else blob will blob 24/7 and eat smaller blobs.
Proof is that only time rvr is remotely less blobbing is after a keep cap wo insta blob-lock ...
- Thu Feb 26, 2026 12:49 am
- Forum: Suggestions & Feedback
- Topic: CHOSEN Touch of Palsy NERF
- Replies: 14
- Views: 1492
Re: CHOSEN Touch of Palsy NERF
Base dmg is 168 spirit dmg per half sec.
336 base dmg / sec
If he has a sword
508 dmg / sec
Without any offensive stat or crit chance
And also like i said its a base dmg from a chosen who didnt spend any point on offensive stats. It is absurd.
Not sure where you even pulled these numbers ...
- Tue Feb 17, 2026 12:26 am
- Forum: General Discussion
- Topic: Killboard
- Replies: 1
- Views: 936
Re: Killboard
Can add additional issues to https://bugs.returnofreckoning.com/view.php?id=25185
- Fri Jan 23, 2026 2:11 am
- Forum: Suggestions & Feedback
- Topic: BUFF the BG already
- Replies: 119
- Views: 17489
Re: BUFF the BG already
BG is just weird in general. 2H BG doesn't have enough oomph and SnB BG is terminally boring (if hard to kill).
That said, I don't think you can just boost the damage as suggested without making sure BG can't stack mitigation. Still it needs something.
That said, I don't think you can just boost the damage as suggested without making sure BG can't stack mitigation. Still it needs something.
- Fri Jan 23, 2026 2:05 am
- Forum: General Discussion
- Topic: Any SM Fashion guide?
- Replies: 11
- Views: 1262
Re: Any SM Fashion guide?
Anyway. I actually like the SM armors in general. The real problem is so much of their surface is undyeable. My I have dyed as much of my Sov armor as possible and now instead of gold, grey and blue it is a splash of the color I dyed it and gold and grey (and still some blue).
If folks could ...
If folks could ...
- Wed Jan 21, 2026 9:40 pm
- Forum: General Discussion
- Topic: Any SM Fashion guide?
- Replies: 11
- Views: 1262
Re: Any SM Fashion guide?
Martok wrote: Wed Jan 21, 2026 5:01 pm
All SM helmets are horrid, and no self-respecting SM would ever be seen in one. Therefore just click the 'hide item' option on your Paper-Doll screen.
As a counter example, I give you Jayne Cobb

- Tue Jan 20, 2026 5:22 am
- Forum: Suggestions & Feedback
- Topic: Victory points 2.0
- Replies: 7
- Views: 1076
Re: Victory points 2.0
I am all for trying to revive the old victory point system. In many ways it fits the current gameplay model better anyway.
The old system had caps on the max contribution of various types of activities. I did not see that in the suggestion above although I may have just missed it. It would be kind ...
The old system had caps on the max contribution of various types of activities. I did not see that in the suggestion above although I may have just missed it. It would be kind ...
- Fri Jan 16, 2026 6:08 am
- Forum: Suggestions & Feedback
- Topic: X-Realm Lockout - Potential Solution
- Replies: 30
- Views: 5993
Re: X-Realm Lockout - Potential Solution
Having to necro your own thread should tell you something.
Thanks for the passive aggressive start to your post. If I overlook that, my point is that the lockout serves no real purpose in its current form. Players just want to play, regardless of side. The solution that i give even allows ...



