Search found 783 matches

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by Aethilmar
Thu Mar 05, 2026 1:26 am
Forum: Suggestions & Feedback
Topic: Split PvP Rewards into Mode-Specific Tokens to Reduce “Blob vs Blob” and Revive Variety
Replies: 14
Views: 1720

Re: Split PvP Rewards into Mode-Specific Tokens to Reduce “Blob vs Blob” and Revive Variety

There is a lot of rose-colored glasses stuff going on with this proposal but let me address the campaign progression one specifically.



Extra suggestion: Make city sieges trigger from campaign progress again

If city sieges didn’t happen at pre-set hours and instead triggered when a realm ...
by Aethilmar
Tue Mar 03, 2026 6:05 pm
Forum: Suggestions & Feedback
Topic: Blobby blobby blobby
Replies: 18
Views: 2068

Re: Blobby blobby blobby

Also, the proposal would, as written increase blobbing. Knowing exactly where the main enemy force concentrations are will make the strong warbands go there to hunt renown. The PUGs and other random adds follow the main warbands to get what they can get.

If you want further evidence of this new ...
by Aethilmar
Tue Mar 03, 2026 5:07 pm
Forum: Suggestions & Feedback
Topic: Blobby blobby blobby
Replies: 18
Views: 2068

Re: Blobby blobby blobby


Solution still is domination locks for attacker (ie defending multiple points for stronger side) after controlling all BOs and keeps for x minutes.

Else blob will blob 24/7 and eat smaller blobs.

Proof is that only time rvr is remotely less blobbing is after a keep cap wo insta blob-lock ...
by Aethilmar
Thu Feb 26, 2026 12:49 am
Forum: Suggestions & Feedback
Topic: CHOSEN Touch of Palsy NERF
Replies: 14
Views: 1492

Re: CHOSEN Touch of Palsy NERF




Base dmg is 168 spirit dmg per half sec.
336 base dmg / sec
If he has a sword
508 dmg / sec
Without any offensive stat or crit chance


And also like i said its a base dmg from a chosen who didnt spend any point on offensive stats. It is absurd.



Not sure where you even pulled these numbers ...
by Aethilmar
Tue Feb 17, 2026 12:26 am
Forum: General Discussion
Topic: Killboard
Replies: 1
Views: 936

Re: Killboard

by Aethilmar
Fri Jan 23, 2026 2:11 am
Forum: Suggestions & Feedback
Topic: BUFF the BG already
Replies: 119
Views: 17489

Re: BUFF the BG already

BG is just weird in general. 2H BG doesn't have enough oomph and SnB BG is terminally boring (if hard to kill).

That said, I don't think you can just boost the damage as suggested without making sure BG can't stack mitigation. Still it needs something.
by Aethilmar
Fri Jan 23, 2026 2:05 am
Forum: General Discussion
Topic: Any SM Fashion guide?
Replies: 11
Views: 1262

Re: Any SM Fashion guide?

Anyway. I actually like the SM armors in general. The real problem is so much of their surface is undyeable. My I have dyed as much of my Sov armor as possible and now instead of gold, grey and blue it is a splash of the color I dyed it and gold and grey (and still some blue).

If folks could ...
by Aethilmar
Wed Jan 21, 2026 9:40 pm
Forum: General Discussion
Topic: Any SM Fashion guide?
Replies: 11
Views: 1262

Re: Any SM Fashion guide?

Martok wrote: Wed Jan 21, 2026 5:01 pm
All SM helmets are horrid, and no self-respecting SM would ever be seen in one. Therefore just click the 'hide item' option on your Paper-Doll screen.

As a counter example, I give you Jayne Cobb

Image
by Aethilmar
Tue Jan 20, 2026 5:22 am
Forum: Suggestions & Feedback
Topic: Victory points 2.0
Replies: 7
Views: 1076

Re: Victory points 2.0

I am all for trying to revive the old victory point system. In many ways it fits the current gameplay model better anyway.

The old system had caps on the max contribution of various types of activities. I did not see that in the suggestion above although I may have just missed it. It would be kind ...
by Aethilmar
Fri Jan 16, 2026 6:08 am
Forum: Suggestions & Feedback
Topic: X-Realm Lockout - Potential Solution
Replies: 30
Views: 5993

Re: X-Realm Lockout - Potential Solution



Having to necro your own thread should tell you something.


Thanks for the passive aggressive start to your post. If I overlook that, my point is that the lockout serves no real purpose in its current form. Players just want to play, regardless of side. The solution that i give even allows ...